A casual coffee-break roguelike
Go to file
Linus Probert c3b2b6f214 Fixed a typo and made controller layout toggleable. 2018-10-10 22:38:54 +02:00
assets Completed the button implementation for the help tooltips 2018-10-10 22:34:41 +02:00
bin Another attempt at appveyor packaging 2018-05-11 19:41:49 +02:00
build Fix what my bad build script broke 2018-09-25 14:28:03 +02:00
data Fixed a windy room issue 2018-09-14 18:54:48 +02:00
lua-5.3.5 Remove a warning and some useless compilations 2018-09-08 23:25:10 +02:00
physfs-3.0.1 Disable redundant physfs builds for CI 2018-09-09 01:40:27 +02:00
sqlite3 Moves sqlite3 files to separate dir 2018-08-21 16:32:26 +02:00
src Fixed a typo and made controller layout toggleable. 2018-10-10 22:38:54 +02:00
steamworks_c_wrapper Adds minimal Steam fiddling protection 2018-09-17 14:23:35 +02:00
test Fixes a bunch of msvc warnings 2018-08-05 15:01:25 +02:00
.appveyor.yml Fixing the build 2018-09-08 23:47:24 +02:00
.clang_complete Minor miss in clang_complete 2018-09-06 08:31:22 +02:00
.gitignore Update to build env 2018-09-13 23:50:33 +02:00
.travis.yml Fixing the build 2018-09-08 23:47:24 +02:00
.vimrc Add slash animation to trip skill 2018-09-14 13:07:20 +02:00
CMakeLists.txt An attempt to group files in msvc 2018-10-03 16:49:06 +02:00
CREDITS.md Re-aligned the credits file 2018-10-03 16:31:26 +02:00
LICENSE.txt New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
Makefile Build env changes 2018-09-15 15:54:05 +02:00
README.md Another README badge fix 2018-10-02 23:34:02 +02:00

README.md

Build Status Build status Codacy Badge CodeFactor

GitHub issues GitHub closed issues GitHub (pre-)release Github All Releases HitCount

Something in the ways of a roguelike

A simple roguelike written in C using SDL2.

Idea

Randomly generated maps/rooms. Leveling system, permadeath, multiple classes. Casual and fun for 10-20 minutes during a break from regular work/play.

I wanted to practice C and I'm comfortable using SDL2. The assets are graciously taken from the web. More info in the README in the assets folder.

Download

This game is available in the steam store (release Okt 2018). If you enjoy the game and want a properly installed, signed copy of the game with achievements and global highscores you are most welcome to purchase it there. If you feel like getting a free copy you can download and compile from here.

Issues

I'd prefer if issues could be handled here on github. Either check the list if your particular problem is reported otherwise create a new issue. Support questions can be submitted as issues as well, I haven't figured out how I want to work with support yet since I haven't received any questions.

License

BreakHack is released under two different licenses.

Compile

Apart from basic compile tools (GCC/Clang, Make) you'll also need to install lua, sdl2, sdl2-image, sdl2-ttf, sdl2-mixer (If on a debian based dist you need to install the dev packages). Optionally you can also install cppcheck and physfs

Once that is done run the following:

mkdir _build
cd _build
cmake -DCMAKE_BUILD_TYPE=Debug .. # Build type flag is optional
make

Contribute

Have an idea and able to implement it? Fork and send me a pull request and I'll check it out. If I like it I will add it. If it's a big thing I'll add your name to the credits list (once I add it in game).