breakhack/src/monster.h

69 lines
1.5 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MONSTER_H_
#define MONSTER_H_
#include <SDL2/SDL.h>
#include "sprite.h"
#include "stats.h"
#include "actiontext.h"
typedef enum { PASSIVE, AGRESSIVE, SCARED } StateType;
typedef struct {
StateType current;
StateType normal;
StateType challenge;
} State;
typedef struct Monster_t {
char *label;
char *lclabel;
Sprite *sprite;
ActionText *hitText;
ActionText *missText;
Stats stats;
State state;
} Monster;
Monster* monster_create(SDL_Renderer*);
void
monster_update_pos(Monster*, Position);
void
monster_move(Monster*, RoomMatrix*);
void
monster_render(Monster*, Camera*);
void
monster_hit(Monster*, unsigned int dmg);
void
monster_update_stats_for_level(Monster*, unsigned int level);
void
monster_drop_loot(Monster*, Map*);
void
monster_destroy(Monster*);
#endif // MONSTER_H_