breakhack/src/sprite.h

54 lines
1.4 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SPRITE_H_
#define SPRITE_H_
#include <stdbool.h>
#include "texture.h"
#include "position.h"
#include "camera.h"
#include "roommatrix.h"
#include "timer.h"
typedef struct Sprite_t {
Texture* textures[2];
SDL_Rect clip;
bool destroyTextures;
Position pos;
Timer *renderTimer;
unsigned int texture_index;
bool fixed;
bool hidden;
} Sprite;
Sprite* sprite_create(void);
void sprite_load_texture(Sprite *, char *path, int index, SDL_Renderer *);
void sprite_load_text_texture(Sprite *, char *path, int index, int size);
void sprite_set_texture(Sprite *, Texture *, int index);
void sprite_render(Sprite*, Camera*);
void sprite_destroy(Sprite *);
#endif // SPRITE_H_