A casual coffee-break roguelike
Go to file
Linus_Probert f025a478b2 Added cppcheck to travis 2018-03-12 14:55:09 +01:00
assets Better dagger throw hits and new skill graphics. 2018-03-11 21:06:46 +01:00
bin Dropped some bad dll's 2018-02-28 07:11:43 +01:00
cmake Adds ccache to build 2018-02-16 10:13:16 +01:00
data Fixed CPack and made lua work from .pack file 2018-02-27 19:59:51 +01:00
physfs-3.0.1 Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
src Faster dagger rotation and skill direction change 2018-03-12 12:35:28 +01:00
test New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
.appveyor.yml More appveyor lua 2018-02-14 21:38:27 +01:00
.gitignore Fixed CPack and made lua work from .pack file 2018-02-27 19:59:51 +01:00
.travis.yml Added cppcheck to travis 2018-03-12 14:55:09 +01:00
.vimrc Enabled conversion warnings in GCC 2018-02-22 09:44:27 +01:00
CMakeLists.txt Added cppcheck to travis 2018-03-12 14:55:09 +01:00
LICENSE.txt New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
Makefile Added cppcheck to travis 2018-03-12 14:55:09 +01:00
README.md Badges and mingw warnings 2017-12-21 12:35:52 +01:00
TODO.txt Player hit sound 2018-02-16 14:16:21 +01:00

README.md

Build Status Build status Codacy Badge

Something in the ways of NETHACK

A simple nethack similar game written in C using SDL2.

Idea

Randomly generated maps/rooms. Leveling system, permadeath, multiple classes. Casual and fun for 10-15 minutes during a break from regular work/play.

I wanted to practice C and I'm comfortable using SDL2. The assets are graciously taken from the web. More info in the README in the assets folder.