breakhack/src/texture.h

34 lines
702 B
C

#ifndef TEXTURE_H_
#define TEXTURE_H_
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include "dimension.h"
#include "position.h"
#include "camera.h"
typedef struct {
SDL_Texture *texture;
TTF_Font *font;
Dimension dim;
} Texture;
Texture* texture_create(void);
void texture_load_from_file(Texture*, const char *path, SDL_Renderer*);
void texture_load_font(Texture*, const char *path, unsigned int size);
void texture_load_from_text(Texture*,
const char *text,
SDL_Color,
SDL_Renderer*);
void texture_render(Texture*, Position*, Camera*);
void texture_render_clip(Texture*, Position*, SDL_Rect*, Camera*);
void texture_destroy(Texture *texture);
#endif // TEXTURE_H_