In TreeView:on_mouse_pressed() we need to find the directory a
relative filename belongs to from its absolute filename.
The code was using string.find to locate the relative filename
within the absolute path but in some very specific cases we can
find a pattern which is not the right-most one leading to a
wrong directory name.
Fix the error by adding a loop to make sure we find the right-most
match. The standard Lua library has not a string.rfind to make a
reverse search.
Add a check to avoid trying to updating a topdir project directory.
When the number of files in a project directory is above the max
limit switch back to a mechanism to read directory content only
when the corresponding folder is expanded in the treeview.
When the command core:find-file is invoked the command core:open-file
is executed instead because the complete list of the project's
files is not available.
When a project search is done we search through all the files within
the project dir without indexing them.
Address issues #217#203#183.
Now toolbarview always compute up-to-date sizes and spacing to adapt to
changes in icon big font.
For treeview and toolbarview revert the goto_size approach to use the
original approach of rxi/lite. In order to make it work when user resizes
dragging the divider we use the view optional method set_target_size().
This latter changes the view's target size instead of changing its size
right away. The size is only changed by the lite's layout and animation
system.
Remove the config.treeview_size variable that was no longer working because
plugins are loaded before the user's config.
It make sense to not put the initial '/' in the filename as the name
is relative to the top directory it belongs to.
By removing the the initial '/' in the filename we can re-introduce the
variable
core.project_files
to stay compatible with standard Lite. The project_files variable will
always point to the files table of the first entry of
core.project_directories.