Commit Graph

183 Commits

Author SHA1 Message Date
Francesco Abbate 4c99a18341 More accurate update rects / show window / present sequence
For the option when we use the SDL_Renderer we change:

- the order of calls to SDL_DestroyTexture/Renderer.
  Reported by valgrind on linux as an error to destroy the
  renderer before the texture.
- the SDL_Renderer and texture are created when the surface is
  initialized before the window is shown

It seems that creating the SDL_Renderer and Texture between the
moment the window was shown and the renderer present was introducing
a flashing blank window because of the time taken to create the
renderer/texture resources.
2021-05-06 09:00:36 +02:00
Francesco Abbate d8244120e9 Ensure the rencache commands buffer is cleared on restart
Fix issue #176 but it should be tested more thoroughly.
2021-05-05 09:32:24 +02:00
Francesco Abbate 3d84fe5488 Make usage of SDL renderer optional 2021-04-29 14:15:24 +02:00
Francesco Abbate 7c79105d2f Fix missing scaling for update rects in renderer 2021-04-27 07:29:13 -07:00
Francesco Abbate 9486940082 Update the whole texture with RenderCopy 2021-04-27 15:21:23 +02:00
Francesco Abbate 67f431c69c Alternative texture update scheme 2021-04-27 14:04:02 +02:00
Francesco Abbate 0fe8415bb4 Add assert if font loading fails during rendering 2021-04-27 11:56:02 +02:00
Francesco Abbate 8b9fbecd74 Ensure we update only modified rects 2021-04-27 09:52:02 +02:00
Francesco Abbate f2a33a567b Cleanup FontDesc struct and implementation 2021-04-26 15:56:18 +02:00
Francesco Abbate 46c3bdea67 First implementation of scaling for retina display
Introduce a new approach that discriminate coordinates in
points and pixels. Now all the logic from the Lua side and in
rencache is to always use points. The coordinates are converted
to pixels only within the renderer, in the file renderer.c.
In this way the application logic does not need to care about the
scaling of the retina displays.

For non-retina display the scaling between points and pixels is
equal to one so nothing will change.

There is nevertheless a change that leak into the Lua side. The
subpixel coordinates are in sub-pixel, not sub-points so they are
scaled by the retina scaling factor. But no change in the code is
required because the subpixel scaling factor take into account the
retina scaling, when present.

Because the retina scaling factor is not know when the application
starts but only when a window is actually available we introduce a
mechanism to render the font with a given scaling factor only from
the renderer when they are needed. We use therefore FontDesc to
describe the font information but without actually rasterizing the
font at a given scale.
2021-04-26 15:16:34 +02:00
Francesco Abbate 57e6de978b Fix error with missing ren_resize call 2021-04-23 07:09:50 -07:00
Francesco Abbate 33fe7295c0 First working implemention
Cleanup also debug messages
2021-04-23 14:54:25 +02:00
Francesco Abbate 685b8c82d0 WIP: testing usage of SDL renderer
It does segfault.
2021-04-23 11:58:53 +02:00
Francesco Abbate 12ca5f3d2a Add momentum scroll for macos
Taken from @mathewmariani lite-macos
2021-04-21 09:52:16 +02:00
Francesco Abbate 1f6680b492 Add macos flush specific fix
Taken from @mathewmariani lite-macos
2021-04-21 09:51:40 +02:00
Francesco Abbate 8bcace1d59 Merge remote-tracking branch 'origin/border-less-window' 2021-04-21 08:42:57 +02:00
Francesco Abbate c97fa9a3a6 Fix bug with wrong hashing of rencache commands
The command in rencache.c (Command struct + variable length text) was
incorrectly sized. As a result some bites at the end of the command payload
were uninitialized and was causing hash to randomly change forcing the
system to redraw many more areas.

Since the text of the command for DRAW_TEXT commands is written beginning
at the offset of the text field we compute the bare size of the command as
offsetof(Command, text) instead of sizeof(Command).
2021-04-20 21:54:05 +02:00
Francesco Abbate 94c8f34a81 Fix missing header for macos 2021-04-19 01:18:52 -07:00
Francesco Abbate 2f8c70ac51 Remove bundle_open.h file 2021-04-19 09:52:00 +02:00
Francesco Abbate 53f77a29ea Implement correctly loading from macos bundle resources 2021-04-18 08:51:31 -07:00
Francesco Abbate f913a8513f Testing functions to open files from bundle 2021-04-18 17:08:35 +02:00
Francesco Abbate d5e9ef6bff Remove trailing debug message 2021-04-12 19:12:21 +02:00
Francesco Abbate f7375924ab Make non-borderless mode work 2021-04-12 19:05:30 +02:00
Francesco Abbate 4de97d51fb Avoid always calling system.get_window_mode 2021-04-12 13:31:32 +02:00
Francesco Abbate 46791aefe5 Implement maximize/restore controls
Remove also resize from top and right of the window
2021-04-12 11:54:52 +02:00
Francesco Abbate 67dc16ad26 Make windows control buttons active 2021-04-11 23:52:31 +02:00
Francesco Abbate 8ad87d77da Add correct hit-test information and menu icon 2021-04-11 15:08:25 +02:00
Francesco Abbate 7531a0ddc8 Preliminary implementation of border-less mode
Not yet functional but most ingredients are there
2021-04-10 19:35:57 +02:00
Francesco Abbate b1c1deb4c4 Remove no longer used system.show_confirm_dialog
Replaced by the NagView dialog
2021-04-06 07:12:33 +02:00
Takase 49cde08ed6
Use Xlib to read resources (#142) 2021-04-02 16:43:21 +02:00
Francesco Abbate 3b040aabc7 Implement unicode character replacements
Useful to draw whitespaces with alternate characters and colors
without slowing down the text rendering.

A new API is implemented. A renderer.replacements object can be created
to list the replacements.

In turns the function renderer.draw_text and draw_text_subpixel now accept
two optional arguments for replacements.
2021-04-01 18:05:59 +02:00
Francesco Abbate 4b3b8f430a Merge remote-tracking branch 'basinbaby/set-window-opacity'
Implement the suggestion and close #125.

Initial suggestion and implementation from

https://github.com/rxi/lite/pull/17
2021-03-23 07:15:18 +01:00
Francesco Abbate e160ed4e5e Add comments about unused RenFont data field 2021-03-20 23:05:09 +01:00
Francesco Abbate b33167ca4b Revert "Remove unused data field in RenFont"
This reverts commit 461266e97d.

Related to github issue #122.

The void *data field is not used but the glyphset index can
someting be equal to -1 and the unused field prevent faulty
writes before the allocated struct.
2021-03-20 21:48:04 +01:00
Francesco Abbate aee602ea2f Merge branch 'xrdb-lean' 2021-03-18 16:20:32 +01:00
Francesco Abbate 461266e97d Remove unused data field in RenFont 2021-03-18 14:05:58 +01:00
Francesco Abbate ecb9e88fdb Merge branch 'master' into xrdb-lean 2021-03-18 14:00:54 +01:00
Francesco Abbate 88bec172a1 Fix problem with tab size and subpixel positioning
Solve github issue https://github.com/franko/lite-xl/issues/109
2021-03-18 13:54:33 +01:00
Francesco Abbate a742c56ee7 Minor xrdb buffer optimization 2021-03-18 10:06:01 +01:00
Francesco Abbate 43e08b0f8e Fix problem with previous commit and remove strtol call 2021-03-18 10:00:03 +01:00
Francesco Abbate 51e7c9493f Minor change for xrdb output parsing
Use memmove to copy remaining bytes at beginning of buffer
2021-03-18 09:32:52 +01:00
Francesco Abbate ac0728d073 Check for error in pipe call 2021-03-17 18:29:50 +01:00
Francesco Abbate 30f9f20e23 Ensure xrdb code is compiled only on unix 2021-03-17 18:10:47 +01:00
Francesco Abbate dab39d3b5c Implement xrdb reading without popen
Avoid using the shell, awk and cut command
2021-03-17 16:58:44 +01:00
daubaris 27f3cb23d4
Addressing the scaling factor on linux. (#107)
Use xrdb and the Xft.dpi variable to find out DPI scaling on linux.
2021-03-14 16:13:26 +01:00
Francesco Abbate baf5aebe1c Merge remote-tracking branch 'origin/master' into subpixel-font-positioning-fix 2021-03-07 12:25:53 +01:00
Francesco Abbate 23a053e1ee Ensure error and stack trace are written to stdout
To address https://github.com/franko/lite-xl/issues/87
2021-03-07 09:48:44 +01:00
Francesco Abbate 3426bc5d73 Introduce subpixel text positioning within rencache
In order to fix the issue with cursor positioning a subpixel-aware draw
text operation within rencache was required.

With this modification the cursor positioning problem is completely
resolved.

A new function renderer.draw_text_subpixel is introduced to perform
consecutive, inline, text drawings with subpixel accuracy.
2021-03-06 18:12:02 +01:00
Francesco Abbate 9ff6a0325e Mostly fix problem of offset with cursor positioning when using mouse
In order to get right the cursor position on text on mouse clicks it is
needed to take into account text's subpixel positioning.

This fix mostly corrects the problem but cursor positioning is still
somewhat inaccurate for long lines due to repeated commands to draw a text
along a line. Repeated draw text calls make the subpixel information
lost and small errors will add-up.
2021-03-06 16:18:24 +01:00
Francesco Abbate 09332fe242 Fix problem with fatal error message
Previous implementation was broken.

Ensure the error file is always written and write its location in the error message
2021-03-05 23:46:41 +01:00