Fixed the player's 1 shield in Nightmare difficulty not being called low

This commit is contained in:
onpon4 2015-02-26 22:35:49 -05:00
parent 93d6195a31
commit 775be7afb4
1 changed files with 1 additions and 1 deletions

View File

@ -51,7 +51,7 @@ void initPlayer()
player.hit = 0;
engine.lowShield = (player.maxShield / 3);
engine.lowShield = (player.maxShield >= 3) ? (player.maxShield / 3) : 1;
engine.averageShield = engine.lowShield + engine.lowShield;
if (player.weaponType[1] == W_CHARGER)