Fixed the player's 1 shield in Nightmare difficulty not being called low
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@ -51,7 +51,7 @@ void initPlayer()
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player.hit = 0;
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engine.lowShield = (player.maxShield / 3);
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engine.lowShield = (player.maxShield >= 3) ? (player.maxShield / 3) : 1;
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engine.averageShield = engine.lowShield + engine.lowShield;
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if (player.weaponType[1] == W_CHARGER)
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