Commit Graph

42 Commits

Author SHA1 Message Date
Layla Marchant 0d325f0726
Re-exported Last Cyber Dance to fix the sound artifact at the start. 2021-07-26 01:45:14 -04:00
Layla Marchant ab26edddec
Removed the whole volume compensation thing since it caused bugs.
Also adjusted Android Oppression to match the volumes of the other
tracks.
2021-07-26 00:38:34 -04:00
Layla Marchant d806f05a16
Fixed noise in Android's Last Dance export.
There's a bug in LMMS with Zyn if the start of the track plays
sound (or at least Zyn sounds). Re-exported with a bit of a hack to
fix the problem.
2021-07-25 23:44:46 -04:00
Layla Marchant e480841bec
Make use of Android's Last Dance. 2021-07-25 17:24:28 -04:00
Layla Marchant 8d8f096736
Added Android's Last Dance. 2021-07-25 16:50:50 -04:00
Layla Marchant 3d0e36916d
Added a new original Project: Starfighter theme: Android Oppression
This is a new theme for Starfighter! This version represents mystery
and the ominous presence of WEAPCO. Other versions will be used for
other situations, and a sort of combination between this and Last
Cyber Dance will serve as the music for the final Kline battle. That's
the theory anyway.
2021-04-28 15:30:01 -04:00
Layla Marchant 50355b9489
Added First Cyber Dance as a requirement 2021-04-03 23:50:41 -04:00
Layla Marchant d53764dc13
Added music sources as EXTRA_DIST. 2021-04-03 20:05:43 -04:00
Layla Marchant 5eadb91594
Fixed First Cyber Dance. 2021-04-03 20:01:27 -04:00
Layla Marchant 51cd7d9f1e
Added First Cyber Dance. 2021-04-03 18:50:46 -04:00
Layla Marchant 82ffaebbc5
Added use of special music when Kline or the cloak fighter shows up. 2021-04-03 12:13:44 -04:00
Layla Marchant 50989a83e7
Further adjusted amplification difference, fixed makefile problems. 2021-04-02 00:15:29 -04:00
Layla Marchant 8241e13d77
Replaced death music with a simple remix of RE.
This is meant to help connect RE to something. I figured that by
using a similar kind of music for both it and the game over screen,
it would create a bit of a connection there and musically communicate
that it's game over, except for Kline instead of you.
2021-04-02 00:08:55 -04:00
Layla Marchant 69430b7a2a
Added an option to compile a binary that will use the original music.
We can't distribute the original music, but adding support for it in
as a compile-time option will enable modding the game to look and
feel like the original without having to edit the source code.
2020-12-26 13:33:15 -05:00
Layla Marchant 8c0df9b310
Removed use of wildcards so that Autotools will be happy. 2020-09-15 23:04:17 -04:00
Julie Marchant d732762a76 Imported a fix of configure.ac. 2019-07-06 21:17:41 -04:00
Julie Marchant 3619701d5a Wrong variable name 2019-07-05 22:49:06 -04:00
Julie Marchant caf963ba19 Added translation support.
No, really, just added the whole thing. This took literally the
entire day. I'm soooo glad it's working now!

Also includes tons of other small fixes I didn't bother to keep
track of.
2019-06-05 22:13:48 -04:00
onpon4 e3c2e2fddc Switched the build system from a hand-made makefile to Autotools.
That actually took quite some time, but it's finally finished now.
It's missing only a couple minor things from the old Makefile.
2017-01-26 17:27:55 -05:00
onpon4 79c49356a6 Fixed a mistake in editing through_space.ogg.
Not quite enough was trimmed off at the end. Should be better now.
2015-06-11 22:55:04 -04:00
onpon4 b188a170d2 Made Through Space loopable (by cutting off the end). 2015-03-08 10:42:24 -04:00
onpon4 66a6169c81 Better loopable Space Dimensions.
Again, courtesy of matthew.pablo.
2015-03-05 08:09:45 -05:00
onpon4 6465468a8c Fixed the end of frozen_jam being cut off. 2015-03-03 19:42:00 -05:00
onpon4 87f67e02fa Added Sound and Silence music track.
Also made the first mission always play the same music.
2015-03-03 01:08:47 -05:00
onpon4 eef98d1795 Changed the usual music volume to match the usual sound effect volume. 2015-03-02 10:51:17 -05:00
onpon4 901000245b Changed Klein's position in the final battle.
And something else I don't remember.
2015-02-28 18:56:24 -05:00
onpon4 9a910cfdfd Replaced Orbital Colossus with a loopable version (courtesy of matthew.pablo) 2015-02-27 22:58:59 -05:00
onpon4 93d6195a31 Removed Grey Sector. Changed random music selection to always see all of them. 2015-02-26 22:30:26 -05:00
onpon4 4319051fd0 Removed Big Boss. (Just doesn't feel like it fits.) 2015-02-26 21:39:11 -05:00
onpon4 bf844b25eb More music 2015-02-26 19:55:52 -05:00
onpon4 491bb2641b Removed choice of targeting systems.
This is silly. I can see that someone decided to restrict targeting
to one ship as a difficulty setting, but that's not a very good way
to achieve different levels of difficulty.

Also added more music and slowed down RE.ogg.
2015-02-26 18:46:45 -05:00
onpon4 9b814979f9 Added more music. 2015-02-26 15:52:18 -05:00
onpon4 fecf957cd5 Started adding some new music, fixed ship aiming off-screen at the end. 2015-02-26 14:18:27 -05:00
Guus Sliepen 593ea01386 Initial conversion to SDL2. 2013-09-30 16:52:43 +02:00
Guus Sliepen dd104b64eb Rename "Drums" song to "Warm-up".
The title is chosen because it is both a warm-up for me writing music with ABC
and CSound, it will also be used in the first levels of Starfighter where the
player has to warm up.
2012-03-13 22:33:22 +01:00
Guus Sliepen 374b6928ab Use csound to fade in piano track. 2012-03-13 22:18:50 +01:00
Guus Sliepen dca73b7e8d Add end to "Drums" song. 2012-03-13 22:16:51 +01:00
Guus Sliepen 4a7571f44c Expand "Drums" song. 2012-03-03 15:47:05 +01:00
Guus Sliepen b1d351cd77 Use freeverb instead of reverbsc, adjust music volume.
Freeverb seems more stable. The volume of the music was adjusted roughly
according to the output of vorbisgain.
2012-03-03 13:49:10 +01:00
Guus Sliepen 46fd85829b Add README files explaining how to create sound and music. 2012-03-02 21:20:06 +01:00
Guus Sliepen fd0aaa576a Improved "Drums" music.
- Removed beat accents.
- Gradually add more voices.
- Avoid flat notes in drum map.
- Use better program for chords.
2012-03-02 21:03:35 +01:00
Guus Sliepen 3be6a63fd8 Start of new music using ABC and Csound.
Two basic, unfinished songs, written in ABC notation are added. The Makefile
will convert the .abc files to MIDI files, which are rendered using Csound. At
the moment, Csound is set up to use the Fluidsynth engine to render sound using
soundfonts, and the reverbsc opcode is used to add a reverb effect.

ABC notation is much easier to write music in than using "raw" Csound score
notation. Also, the abcm2ps utility can create very nice sheet music from ABC
files.
2012-03-01 00:07:13 +01:00