diligentcircle
7b594c9fa7
Re-exported Last Cyber Dance to make it 50% quieter.
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I noticed that this track sounded… distorted, and much louder than
the rest of the soundtrack. Re-exported to fix that.
2021-09-17 20:23:29 -04:00
diligentcircle
48f01e4d7f
Substantially modified Android's Last Dance.
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This makes Android's Last Dance much longer and more dynamic, with
an instrument added to improve the variety of sound in the track.
2021-09-17 03:30:05 -04:00
Layla Marchant
bc4a022db8
Added a new death theme: Sleeping With Androids.
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This also removes RE.ogg and reremix.ogg as they are no longer needed.
2021-07-26 16:37:32 -04:00
Layla Marchant
0d325f0726
Re-exported Last Cyber Dance to fix the sound artifact at the start.
2021-07-26 01:45:14 -04:00
Layla Marchant
ab26edddec
Removed the whole volume compensation thing since it caused bugs.
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Also adjusted Android Oppression to match the volumes of the other
tracks.
2021-07-26 00:38:34 -04:00
Layla Marchant
d806f05a16
Fixed noise in Android's Last Dance export.
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There's a bug in LMMS with Zyn if the start of the track plays
sound (or at least Zyn sounds). Re-exported with a bit of a hack to
fix the problem.
2021-07-25 23:44:46 -04:00
Layla Marchant
e480841bec
Make use of Android's Last Dance.
2021-07-25 17:24:28 -04:00
Layla Marchant
8d8f096736
Added Android's Last Dance.
2021-07-25 16:50:50 -04:00
Layla Marchant
3d0e36916d
Added a new original Project: Starfighter theme: Android Oppression
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This is a new theme for Starfighter! This version represents mystery
and the ominous presence of WEAPCO. Other versions will be used for
other situations, and a sort of combination between this and Last
Cyber Dance will serve as the music for the final Kline battle. That's
the theory anyway.
2021-04-28 15:30:01 -04:00
Layla Marchant
50355b9489
Added First Cyber Dance as a requirement
2021-04-03 23:50:41 -04:00
Layla Marchant
d53764dc13
Added music sources as EXTRA_DIST.
2021-04-03 20:05:43 -04:00
Layla Marchant
5eadb91594
Fixed First Cyber Dance.
2021-04-03 20:01:27 -04:00
Layla Marchant
51cd7d9f1e
Added First Cyber Dance.
2021-04-03 18:50:46 -04:00
Layla Marchant
82ffaebbc5
Added use of special music when Kline or the cloak fighter shows up.
2021-04-03 12:13:44 -04:00
Layla Marchant
50989a83e7
Further adjusted amplification difference, fixed makefile problems.
2021-04-02 00:15:29 -04:00
Layla Marchant
8241e13d77
Replaced death music with a simple remix of RE.
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This is meant to help connect RE to something. I figured that by
using a similar kind of music for both it and the game over screen,
it would create a bit of a connection there and musically communicate
that it's game over, except for Kline instead of you.
2021-04-02 00:08:55 -04:00
Layla Marchant
69430b7a2a
Added an option to compile a binary that will use the original music.
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We can't distribute the original music, but adding support for it in
as a compile-time option will enable modding the game to look and
feel like the original without having to edit the source code.
2020-12-26 13:33:15 -05:00
Layla Marchant
8c0df9b310
Removed use of wildcards so that Autotools will be happy.
2020-09-15 23:04:17 -04:00
Julie Marchant
d732762a76
Imported a fix of configure.ac.
2019-07-06 21:17:41 -04:00
Julie Marchant
3619701d5a
Wrong variable name
2019-07-05 22:49:06 -04:00
Julie Marchant
caf963ba19
Added translation support.
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No, really, just added the whole thing. This took literally the
entire day. I'm soooo glad it's working now!
Also includes tons of other small fixes I didn't bother to keep
track of.
2019-06-05 22:13:48 -04:00
onpon4
e3c2e2fddc
Switched the build system from a hand-made makefile to Autotools.
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That actually took quite some time, but it's finally finished now.
It's missing only a couple minor things from the old Makefile.
2017-01-26 17:27:55 -05:00
onpon4
79c49356a6
Fixed a mistake in editing through_space.ogg.
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Not quite enough was trimmed off at the end. Should be better now.
2015-06-11 22:55:04 -04:00
onpon4
b188a170d2
Made Through Space loopable (by cutting off the end).
2015-03-08 10:42:24 -04:00
onpon4
66a6169c81
Better loopable Space Dimensions.
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Again, courtesy of matthew.pablo.
2015-03-05 08:09:45 -05:00
onpon4
6465468a8c
Fixed the end of frozen_jam being cut off.
2015-03-03 19:42:00 -05:00
onpon4
87f67e02fa
Added Sound and Silence music track.
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Also made the first mission always play the same music.
2015-03-03 01:08:47 -05:00
onpon4
eef98d1795
Changed the usual music volume to match the usual sound effect volume.
2015-03-02 10:51:17 -05:00
onpon4
901000245b
Changed Klein's position in the final battle.
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And something else I don't remember.
2015-02-28 18:56:24 -05:00
onpon4
9a910cfdfd
Replaced Orbital Colossus with a loopable version (courtesy of matthew.pablo)
2015-02-27 22:58:59 -05:00
onpon4
93d6195a31
Removed Grey Sector. Changed random music selection to always see all of them.
2015-02-26 22:30:26 -05:00
onpon4
4319051fd0
Removed Big Boss. (Just doesn't feel like it fits.)
2015-02-26 21:39:11 -05:00
onpon4
bf844b25eb
More music
2015-02-26 19:55:52 -05:00
onpon4
491bb2641b
Removed choice of targeting systems.
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This is silly. I can see that someone decided to restrict targeting
to one ship as a difficulty setting, but that's not a very good way
to achieve different levels of difficulty.
Also added more music and slowed down RE.ogg.
2015-02-26 18:46:45 -05:00
onpon4
9b814979f9
Added more music.
2015-02-26 15:52:18 -05:00
onpon4
fecf957cd5
Started adding some new music, fixed ship aiming off-screen at the end.
2015-02-26 14:18:27 -05:00
Guus Sliepen
593ea01386
Initial conversion to SDL2.
2013-09-30 16:52:43 +02:00
Guus Sliepen
dd104b64eb
Rename "Drums" song to "Warm-up".
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The title is chosen because it is both a warm-up for me writing music with ABC
and CSound, it will also be used in the first levels of Starfighter where the
player has to warm up.
2012-03-13 22:33:22 +01:00
Guus Sliepen
374b6928ab
Use csound to fade in piano track.
2012-03-13 22:18:50 +01:00
Guus Sliepen
dca73b7e8d
Add end to "Drums" song.
2012-03-13 22:16:51 +01:00
Guus Sliepen
4a7571f44c
Expand "Drums" song.
2012-03-03 15:47:05 +01:00
Guus Sliepen
b1d351cd77
Use freeverb instead of reverbsc, adjust music volume.
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Freeverb seems more stable. The volume of the music was adjusted roughly
according to the output of vorbisgain.
2012-03-03 13:49:10 +01:00
Guus Sliepen
46fd85829b
Add README files explaining how to create sound and music.
2012-03-02 21:20:06 +01:00
Guus Sliepen
fd0aaa576a
Improved "Drums" music.
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- Removed beat accents.
- Gradually add more voices.
- Avoid flat notes in drum map.
- Use better program for chords.
2012-03-02 21:03:35 +01:00
Guus Sliepen
3be6a63fd8
Start of new music using ABC and Csound.
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Two basic, unfinished songs, written in ABC notation are added. The Makefile
will convert the .abc files to MIDI files, which are rendered using Csound. At
the moment, Csound is set up to use the Fluidsynth engine to render sound using
soundfonts, and the reverbsc opcode is used to add a reverb effect.
ABC notation is much easier to write music in than using "raw" Csound score
notation. Also, the abcm2ps utility can create very nice sheet music from ABC
files.
2012-03-01 00:07:13 +01:00