tbftss/src/battle/entities.c

177 lines
2.9 KiB
C
Raw Normal View History

2015-10-26 18:27:43 +01:00
/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "entities.h"
static void drawEntity(Entity *e);
static void doEntity(void);
Entity *spawnEntity(void)
{
Entity *e = malloc(sizeof(Entity));
memset(e, 0, sizeof(Entity));
e->id = battle.entId++;
e->active = 1;
battle.entityTail->next = e;
battle.entityTail = e;
return e;
}
2015-10-26 18:27:43 +01:00
void doEntities(void)
{
2015-10-29 17:18:41 +01:00
int numAllies, numEnemies;
2015-10-26 18:27:43 +01:00
Entity *e, *prev;
prev = &battle.entityHead;
2015-10-29 17:18:41 +01:00
numAllies = numEnemies = 0;
2015-10-26 18:27:43 +01:00
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
/* must always be shifted, even if not active */
if (e != player)
{
e->x -= battle.ssx;
e->y -= battle.ssy;
}
2015-10-29 12:08:47 +01:00
if (e->active)
{
2015-10-29 12:08:47 +01:00
self = e;
2015-10-29 17:18:41 +01:00
e->x += e->dx;
e->y += e->dy;
2015-10-29 12:08:47 +01:00
if (e->target != NULL && e->target->health <= 0)
{
2015-10-29 12:08:47 +01:00
e->action = e->defaultAction;
e->target = NULL;
}
2015-10-29 12:08:47 +01:00
if (e->action != NULL)
{
2015-10-29 12:08:47 +01:00
if (--e->thinkTime <= 0)
{
e->thinkTime = 0;
e->action();
}
}
2015-10-29 12:08:47 +01:00
switch (e->type)
{
2015-10-29 12:08:47 +01:00
case ET_FIGHTER:
doFighter();
2015-10-29 17:18:41 +01:00
if (self->side == SIDE_ALLIES)
2015-10-29 17:18:41 +01:00
{
numAllies++;
}
else
{
numEnemies++;
2015-10-29 17:18:41 +01:00
}
2015-10-29 12:08:47 +01:00
break;
default:
doEntity();
break;
}
2015-10-29 12:08:47 +01:00
if (e->alive == ALIVE_DEAD)
{
if (e == battle.entityTail)
{
battle.entityTail = prev;
}
if (e == battle.missionTarget)
{
battle.missionTarget = NULL;
}
if (e == player)
{
player = NULL;
}
prev->next = e->next;
free(e);
e = prev;
}
}
prev = e;
}
2015-10-29 17:18:41 +01:00
battle.numAllies = numAllies;
battle.numEnemies = numEnemies;
}
static void doEntity(void)
{
if (self->health <= 0)
{
self->alive = ALIVE_DEAD;
2015-10-26 18:27:43 +01:00
}
}
void drawEntities(void)
{
Entity *e;
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
if (e->active)
{
switch (e->type)
{
case ET_FIGHTER:
drawFighter(e);
break;
default:
drawEntity(e);
break;
}
}
2015-10-26 18:27:43 +01:00
}
}
static void drawEntity(Entity *e)
{
blitRotated(e->texture, e->x, e->y, e->angle);
}
2015-10-29 12:08:47 +01:00
void activateEntities(char *name)
{
Entity *e;
for (e = battle.entityHead.next ; e != NULL ; e = e->next)
{
if (strcmp(e->name, name) == 0)
{
e->active = 1;
}
}
}