tbftss/common.mk

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VERSION = 0.95
REVISION = $(shell date +"%y%m%d")
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LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
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SEARCHPATH += src/ src/battle src/challenges src/draw src/game src/galaxy src/json src/system src/test
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vpath %.c $(SEARCHPATH)
vpath %.h $(SEARCHPATH)
DEPS += defs.h structs.h
OBJS += ai.o
OBJS += battle.o bullets.o
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OBJS += capitalShips.o challengeHome.o challenges.o cJSON.o controls.o credits.o
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OBJS += debris.o dev.o draw.o
OBJS += effects.o entities.o
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OBJS += fighters.o
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OBJS += galacticMap.o game.o
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OBJS += hud.o
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OBJS += i18n.o init.o input.o io.o items.o
OBJS += jumpgate.o
OBJS += load.o locations.o lookup.o
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OBJS += main.o messageBox.o mine.o mission.o missionInfo.o modalDialog.o
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OBJS += objectives.o options.o
OBJS += player.o
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OBJS += quadtree.o
OBJS += radar.o resources.o rope.o
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OBJS += save.o script.o sound.o spawners.o starfield.o starSystems.o stats.o
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OBJS += testMission.o textures.o text.o title.o transition.o trophies.o
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OBJS += util.o
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OBJS += waypoints.o widgets.o
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# top-level rule to create the program.
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all: $(PROG) $(LOCALE_MO)
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# compiling other source files.
%.o: %.c %.h $(DEPS)
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$(CC) $(CFLAGS) $(CXXFLAGS) -c $<
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%.mo: %.po
msgfmt -c -o $@ $<
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# cleaning everything that can be automatically recreated with "make".
clean:
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$(RM) $(OBJS) $(PROG) $(LOCALE_MO)