tbftss/src/main.c

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/*
Copyright (C) 2015 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "main.h"
int main(int argc, char *argv[])
{
float td;
long then, lastFrameTime, frames;
SDL_Event event;
memset(&app, 0, sizeof(App));
atexit(cleanup);
srand(time(NULL));
setlocale(LC_NUMERIC, "");
initSDL();
initGameSystem();
if (argc > 1)
{
loadTestMission(argv[1]);
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}
else
{
initTitle();
}
app.fps = frames = td = 0;
then = SDL_GetTicks();
lastFrameTime = SDL_GetTicks() + 1000;
while (1)
{
td += (SDL_GetTicks() - then);
then = SDL_GetTicks();
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_MOUSEWHEEL:
doMouseWheel(&event.wheel);
break;
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case SDL_MOUSEBUTTONDOWN:
doMouseDown(&event.button);
break;
case SDL_MOUSEBUTTONUP:
doMouseUp(&event.button);
break;
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case SDL_KEYDOWN:
if (event.key.keysym.scancode >= 0 && event.key.keysym.scancode < MAX_KEYBOARD_KEYS)
{
app.keyboard[event.key.keysym.scancode] = 1;
}
break;
case SDL_KEYUP:
if (event.key.keysym.scancode >= 0 && event.key.keysym.scancode < MAX_KEYBOARD_KEYS)
{
app.keyboard[event.key.keysym.scancode] = 0;
}
break;
case SDL_QUIT:
exit(0);
break;
}
}
while (td >= LOGIC_RATE)
{
app.delegate.logic();
td -= LOGIC_RATE;
game.stats[STAT_TIME]++;
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}
app.delegate.draw();
frames++;
if (SDL_GetTicks() > lastFrameTime)
{
app.fps = frames;
frames = 0;
lastFrameTime = SDL_GetTicks() + 1000;
/*saveScreenshot();*/
}
SDL_Delay(1);
}
return 0;
}