2015-10-20 13:51:49 +02:00
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/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "galacticMap.h"
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static void logic(void);
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static void draw(void);
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static void handleKeyboard(void);
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2015-11-24 08:16:48 +01:00
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static void handleMouse(void);
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static void scrollGalaxy(void);
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2015-10-20 13:51:49 +02:00
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static void drawStarSystemDetail(void);
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static void selectStarSystem(void);
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static void drawGalaxy(void);
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static void centerOnSelectedStarSystem(void);
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static void doStarSystems(void);
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void destroyGalacticMap(void);
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static void drawPulses(void);
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2015-10-25 13:56:24 +01:00
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static void drawInfoBars(void);
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2015-10-20 13:51:49 +02:00
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static void doPulses(void);
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static void addPulses(void);
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static void drawMenu(void);
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static void resume(void);
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static void stats(void);
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static void options(void);
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static void statsOK(void);
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static void quit(void);
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2015-11-24 08:16:48 +01:00
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static void startMission(void);
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2015-10-20 13:51:49 +02:00
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static void returnFromOptions(void);
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2015-11-24 08:16:48 +01:00
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static void doStarSystemView(void);
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2015-10-20 13:51:49 +02:00
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static StarSystem *selectedStarSystem;
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static Mission *selectedMission = {0};
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static SDL_Texture *background;
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static SDL_Texture *starSystemTexture;
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2015-10-20 18:20:55 +02:00
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static SDL_Texture *arrowTexture;
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2015-10-20 13:51:49 +02:00
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static SDL_Point camera;
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static Pulse pulseHead = {0};
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static Pulse *pulseTail;
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static int pulseTimer;
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static float ssx, ssy;
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2015-10-20 18:20:55 +02:00
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static float arrowPulse;
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2015-10-20 13:51:49 +02:00
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static int show;
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static int completedMissions, totalMissions;
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void initGalacticMap(void)
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{
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startSectionTransition();
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stopMusic();
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app.delegate.logic = &logic;
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app.delegate.draw = &draw;
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memset(&app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
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background = getTexture("gfx/backgrounds/background02.jpg");
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starSystemTexture = getTexture("gfx/galaxy/starSystem.png");
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2015-10-20 18:20:55 +02:00
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arrowTexture = getTexture("gfx/galaxy/arrow.png");
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2015-10-30 08:22:49 +01:00
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selectedStarSystem = getStarSystem(game.selectedStarSystem);
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2015-10-20 13:51:49 +02:00
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updateStarSystemDescriptions();
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centerOnSelectedStarSystem();
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saveGame();
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pulseTimer = 0;
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2015-10-20 18:20:55 +02:00
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arrowPulse = 0;
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2015-10-20 13:51:49 +02:00
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show = SHOW_GALAXY;
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/* clear the pulses */
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destroyGalacticMap();
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initBackground();
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2015-11-24 08:16:48 +01:00
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getWidget("startMission", "starSystem")->action = startMission;
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2015-10-20 13:51:49 +02:00
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getWidget("resume", "galacticMap")->action = resume;
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getWidget("stats", "galacticMap")->action = stats;
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getWidget("options", "galacticMap")->action = options;
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getWidget("quit", "galacticMap")->action = quit;
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getWidget("ok", "stats")->action = statsOK;
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2015-10-25 10:29:41 +01:00
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updateStarSystemMissions();
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2015-10-20 13:51:49 +02:00
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endSectionTransition();
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playMusic("music/Pressure.ogg");
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}
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static void logic(void)
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{
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handleKeyboard();
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2015-11-24 08:16:48 +01:00
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handleMouse();
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2015-10-20 13:51:49 +02:00
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2015-11-24 08:16:48 +01:00
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switch (show)
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{
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case SHOW_GALAXY:
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doStarSystems();
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scrollGalaxy();
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scrollBackground(-ssx, -ssy);
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doStars(ssx, ssy);
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break;
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case SHOW_STAR_SYSTEM:
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doStarSystemView();
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break;
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}
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2015-10-20 13:51:49 +02:00
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doPulses();
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if (pulseTimer % FPS == 0)
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{
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addPulses();
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}
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pulseTimer++;
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pulseTimer %= (FPS * 60);
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2015-10-20 18:20:55 +02:00
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arrowPulse += 0.01;
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2015-10-20 13:51:49 +02:00
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doWidgets();
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}
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static void doStarSystems(void)
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{
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StarSystem *starSystem;
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int cx, cy;
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2015-11-29 09:44:34 +01:00
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completedMissions = totalMissions = 0;
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2015-10-20 13:51:49 +02:00
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2015-11-26 18:41:58 +01:00
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cx = app.mouse.x - 32;
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cy = app.mouse.y - 32;
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2015-10-20 13:51:49 +02:00
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selectedStarSystem = NULL;
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for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
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{
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completedMissions += starSystem->completedMissions;
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totalMissions += starSystem->totalMissions;
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2015-11-26 18:41:58 +01:00
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if (starSystem->totalMissions > 0 && collision(cx, cy, 64, 64, starSystem->x - camera.x, starSystem->y - camera.y, 4, 4))
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2015-10-20 13:51:49 +02:00
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{
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if (selectedStarSystem != starSystem)
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{
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selectedStarSystem = starSystem;
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2015-11-24 08:16:48 +01:00
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if (app.mouse.button[SDL_BUTTON_LEFT])
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{
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selectStarSystem();
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app.mouse.button[SDL_BUTTON_LEFT] = 0;
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}
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2015-10-20 13:51:49 +02:00
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}
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}
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2015-11-30 10:33:43 +01:00
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if (starSystem->side != SIDE_PANDORAN && starSystem->fallsToPandorans && starSystem->completedMissions == starSystem->totalMissions && starSystem->totalMissions > 0)
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{
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starSystem->side = SIDE_PANDORAN;
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}
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2015-10-20 13:51:49 +02:00
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}
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}
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2015-11-24 08:16:48 +01:00
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static void scrollGalaxy(void)
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{
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int dist;
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float dx, dy;
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int lastX, lastY;
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lastX = camera.x;
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lastY = camera.y;
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ssx = ssy = 0;
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dist = getDistance(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, app.mouse.x, app.mouse.y);
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if (dist > 196)
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{
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dx = (SCREEN_WIDTH / 2) - app.mouse.x;
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dy = (SCREEN_HEIGHT / 2) - app.mouse.y;
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dx /= 35;
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dy /= 35;
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camera.x -= dx;
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camera.y -= dy;
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ssx = -(dx / 5);
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ssy = -(dy / 5);
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camera.x = MAX(-800, MIN(camera.x, 2464));
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camera.y = MAX(-475, MIN(camera.y, 1235));
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}
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if (lastX == camera.x)
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{
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ssx = 0;
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}
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if (lastY == camera.y)
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{
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ssy = 0;
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}
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}
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static void doStarSystemView(void)
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{
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Mission *mission;
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for (mission = selectedStarSystem->missionHead.next ; mission != NULL ; mission = mission->next)
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{
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if (mission->available && app.mouse.button[SDL_BUTTON_LEFT] && collision(app.mouse.x - app.mouse.w / 2, app.mouse.y - app.mouse.h / 2, app.mouse.w, app.mouse.h, mission->rect.x, mission->rect.y, mission->rect.w, mission->rect.h))
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{
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if (selectedMission != mission)
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{
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playSound(SND_GUI_CLICK);
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}
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selectedMission = mission;
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}
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}
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}
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2015-10-20 13:51:49 +02:00
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static void addPulses(void)
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{
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Pulse *pulse;
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StarSystem *starSystem;
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for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
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{
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if (starSystem->completedMissions < starSystem->totalMissions)
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{
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pulse = malloc(sizeof(Pulse));
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memset(pulse, 0, sizeof(Pulse));
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pulse->x = starSystem->x;
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pulse->y = starSystem->y;
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pulse->life = 255;
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pulse->r = 255;
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pulseTail->next = pulse;
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pulseTail = pulse;
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}
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2015-11-02 20:10:07 +01:00
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else if (starSystem->totalMissions > 0)
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2015-10-25 10:32:32 +01:00
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{
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2015-11-02 20:10:07 +01:00
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if (pulseTimer % (FPS * 3) == 0)
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{
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pulse = malloc(sizeof(Pulse));
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memset(pulse, 0, sizeof(Pulse));
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pulse->x = starSystem->x;
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pulse->y = starSystem->y;
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pulse->life = 255;
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pulse->g = 255;
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pulseTail->next = pulse;
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pulseTail = pulse;
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}
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2015-10-20 13:51:49 +02:00
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}
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}
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}
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static void doPulses(void)
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{
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Pulse *pulse, *prev;
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prev = &pulseHead;
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for (pulse = pulseHead.next ; pulse != NULL ; pulse = pulse->next)
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{
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pulse->size += 0.5;
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pulse->life--;
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if (pulse->life <= 0)
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{
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if (pulse == pulseTail)
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{
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pulseTail = prev;
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}
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prev->next = pulse->next;
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free(pulse);
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pulse = prev;
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}
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prev = pulse;
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}
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}
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static void draw(void)
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{
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prepareScene();
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drawBackground(background);
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drawStars();
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drawGalaxy();
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drawPulses();
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2015-10-25 13:56:24 +01:00
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drawInfoBars();
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2015-10-20 13:51:49 +02:00
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switch (show)
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{
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2015-11-24 08:16:48 +01:00
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case SHOW_STAR_SYSTEM:
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drawStarSystemDetail();
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2015-10-20 13:51:49 +02:00
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break;
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case SHOW_MENU:
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drawMenu();
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break;
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case SHOW_STATS:
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drawStats();
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break;
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case SHOW_OPTIONS:
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drawOptions();
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break;
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}
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presentScene();
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}
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static void drawPulses(void)
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{
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Pulse *pulse;
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for (pulse = pulseHead.next ; pulse != NULL ; pulse = pulse->next)
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{
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drawCircle(pulse->x - camera.x, pulse->y - camera.y, pulse->size, pulse->r, pulse->g, pulse->b, pulse->life);
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}
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}
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static void centerOnSelectedStarSystem(void)
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{
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camera.x = selectedStarSystem->x;
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camera.x -= SCREEN_WIDTH / 2;
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camera.y = selectedStarSystem->y;
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camera.y -= SCREEN_HEIGHT / 2;
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}
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static void drawGalaxy(void)
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{
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SDL_Rect r;
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StarSystem *starSystem;
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SDL_Color color;
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2015-10-20 18:20:55 +02:00
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float ax, ay, aa;
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2015-10-20 13:51:49 +02:00
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2015-10-20 18:20:55 +02:00
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arrowPulse += 0.1;
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2015-10-20 13:51:49 +02:00
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for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
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{
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2015-10-20 18:20:55 +02:00
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r.x = starSystem->x - camera.x;
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r.y = starSystem->y - camera.y;
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blit(starSystemTexture, r.x, r.y, 1);
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2015-10-20 13:51:49 +02:00
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|
switch (starSystem->side)
|
|
|
|
{
|
|
|
|
case SIDE_CSN:
|
|
|
|
color = colors.cyan;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SIDE_UNF:
|
|
|
|
color = colors.white;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SIDE_INF:
|
|
|
|
color = colors.red;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2015-10-20 18:20:55 +02:00
|
|
|
drawText(r.x, r.y + 12, 14, TA_CENTER, color, starSystem->name);
|
|
|
|
|
|
|
|
if (starSystem->completedMissions < starSystem->totalMissions)
|
|
|
|
{
|
|
|
|
ax = r.x;
|
|
|
|
ay = r.y;
|
|
|
|
aa = -1;
|
|
|
|
|
|
|
|
ax = MAX(MIN(SCREEN_WIDTH - 64, ax), 64);
|
|
|
|
ay = MAX(MIN(SCREEN_HEIGHT - 64, ay), 64);
|
|
|
|
|
|
|
|
if (r.x < 0)
|
|
|
|
{
|
|
|
|
ax = 64 + (sin(arrowPulse) * 10);
|
|
|
|
aa = 270;
|
|
|
|
}
|
|
|
|
else if (r.x > SCREEN_WIDTH)
|
|
|
|
{
|
|
|
|
ax = SCREEN_WIDTH - 64 + (sin(arrowPulse) * 10);
|
|
|
|
aa = 90;
|
|
|
|
}
|
|
|
|
else if (r.y < 0)
|
|
|
|
{
|
|
|
|
ay = 64 + (sin(arrowPulse) * 10);
|
|
|
|
aa = 0;
|
|
|
|
}
|
|
|
|
else if (r.y > SCREEN_HEIGHT)
|
|
|
|
{
|
|
|
|
ay = SCREEN_HEIGHT - 64 + (sin(arrowPulse) * 10);
|
|
|
|
aa = 180;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (aa != -1)
|
|
|
|
{
|
|
|
|
SDL_SetTextureColorMod(arrowTexture, 255, 0, 0);
|
|
|
|
|
|
|
|
blitRotated(arrowTexture, ax, ay, aa);
|
|
|
|
}
|
|
|
|
}
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
2015-10-25 13:56:24 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
static void drawInfoBars(void)
|
|
|
|
{
|
|
|
|
SDL_Rect r;
|
2015-10-20 13:51:49 +02:00
|
|
|
|
2015-11-24 08:16:48 +01:00
|
|
|
if (show != SHOW_STAR_SYSTEM && selectedStarSystem != NULL)
|
2015-10-20 13:51:49 +02:00
|
|
|
{
|
|
|
|
r.x = 0;
|
|
|
|
r.y = SCREEN_HEIGHT - 35;
|
|
|
|
r.w = SCREEN_WIDTH;
|
|
|
|
r.h = 35;
|
|
|
|
|
|
|
|
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 200);
|
|
|
|
SDL_RenderFillRect(app.renderer, &r);
|
|
|
|
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
|
|
|
|
|
|
|
|
drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - 30, 18, TA_CENTER, colors.white, selectedStarSystem->description);
|
|
|
|
}
|
|
|
|
|
|
|
|
r.x = 0;
|
|
|
|
r.y = 0;
|
|
|
|
r.w = SCREEN_WIDTH;
|
|
|
|
r.h = 35;
|
|
|
|
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 200);
|
|
|
|
SDL_RenderFillRect(app.renderer, &r);
|
|
|
|
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
|
|
|
|
|
2015-11-29 09:44:34 +01:00
|
|
|
drawText((SCREEN_WIDTH / 2), 5, 18, TA_CENTER, colors.white, "Missions: %d / %d", completedMissions, totalMissions);
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
static void selectStarSystem(void)
|
|
|
|
{
|
2015-10-30 08:22:49 +01:00
|
|
|
if (selectedStarSystem->totalMissions > 0)
|
|
|
|
{
|
2015-11-24 08:16:48 +01:00
|
|
|
show = SHOW_STAR_SYSTEM;
|
2015-10-30 08:22:49 +01:00
|
|
|
STRNCPY(game.selectedStarSystem, selectedStarSystem->name, MAX_NAME_LENGTH);
|
2015-11-24 08:16:48 +01:00
|
|
|
selectedMission = selectedStarSystem->missionHead.next;
|
|
|
|
playSound(SND_GUI_SELECT);
|
2015-10-30 08:22:49 +01:00
|
|
|
}
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
static void drawStarSystemDetail(void)
|
|
|
|
{
|
2015-11-24 08:16:48 +01:00
|
|
|
int y;
|
2015-10-20 13:51:49 +02:00
|
|
|
Mission *mission;
|
|
|
|
SDL_Rect r;
|
|
|
|
|
|
|
|
r.w = 900;
|
|
|
|
r.h = 600;
|
|
|
|
r.x = (SCREEN_WIDTH / 2) - (r.w / 2);
|
|
|
|
r.y = (SCREEN_HEIGHT / 2) - (r.h / 2);
|
|
|
|
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
|
|
|
|
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 225);
|
|
|
|
SDL_RenderFillRect(app.renderer, &r);
|
|
|
|
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 255, 255, 255, 200);
|
|
|
|
SDL_RenderDrawRect(app.renderer, &r);
|
|
|
|
|
|
|
|
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
|
|
|
|
|
|
|
|
y = 70;
|
|
|
|
|
2015-11-24 08:16:48 +01:00
|
|
|
drawText(SCREEN_WIDTH / 2, y, 28, TA_CENTER, colors.cyan, "%s", selectedStarSystem->name);
|
2015-10-20 13:51:49 +02:00
|
|
|
|
|
|
|
SDL_RenderDrawLine(app.renderer, r.x, 120, r.x + r.w, 120);
|
|
|
|
|
|
|
|
SDL_RenderDrawLine(app.renderer, 515, 120, 515, 660);
|
|
|
|
|
|
|
|
y += 80;
|
|
|
|
|
|
|
|
for (mission = selectedStarSystem->missionHead.next ; mission != NULL ; mission = mission->next)
|
|
|
|
{
|
2015-11-24 08:16:48 +01:00
|
|
|
mission->rect.x = 200;
|
|
|
|
mission->rect.y = y - 2;
|
|
|
|
mission->rect.w = 300;
|
|
|
|
mission->rect.h = 40;
|
|
|
|
|
|
|
|
if (mission == selectedMission)
|
2015-10-20 13:51:49 +02:00
|
|
|
{
|
2015-11-24 08:16:48 +01:00
|
|
|
SDL_SetRenderDrawColor(app.renderer, 32, 64, 128, 255);
|
|
|
|
SDL_RenderFillRect(app.renderer, &mission->rect);
|
|
|
|
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 64, 96, 196, 255);
|
|
|
|
SDL_RenderDrawRect(app.renderer, &mission->rect);
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
|
|
|
|
2015-11-24 08:16:48 +01:00
|
|
|
if (mission->available)
|
2015-10-20 13:51:49 +02:00
|
|
|
{
|
2015-11-24 08:16:48 +01:00
|
|
|
drawText(210, y, 24, TA_LEFT, mission->completed ? colors.white : colors.yellow, mission->name);
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
|
|
|
|
2015-11-24 08:16:48 +01:00
|
|
|
y += 50;
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
if (selectedMission->available)
|
|
|
|
{
|
|
|
|
drawText(525, 135, 18, TA_LEFT, colors.lightGrey, "Pilot: %s", selectedMission->pilot);
|
|
|
|
drawText(525, 160, 18, TA_LEFT, colors.lightGrey, "Craft: %s", selectedMission->craft);
|
|
|
|
drawText(525, 185, 18, TA_LEFT, colors.lightGrey, "Squadron: %s", selectedMission->squadron);
|
|
|
|
|
|
|
|
limitTextWidth(500);
|
|
|
|
drawText(525, 230, 22, TA_LEFT, colors.white, selectedMission->description);
|
|
|
|
limitTextWidth(0);
|
|
|
|
}
|
2015-11-01 14:35:04 +01:00
|
|
|
|
|
|
|
if (selectedMission->epic)
|
2015-10-20 13:51:49 +02:00
|
|
|
{
|
2015-11-01 14:35:04 +01:00
|
|
|
drawText(525, SCREEN_HEIGHT - 95, 18, TA_LEFT, colors.yellow, "Note: this is an Epic Mission.");
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
|
|
|
|
2015-11-24 08:16:48 +01:00
|
|
|
drawWidgets("starSystem");
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
static void handleKeyboard(void)
|
|
|
|
{
|
2015-10-25 01:01:46 +02:00
|
|
|
if (app.keyboard[SDL_SCANCODE_ESCAPE])
|
2015-10-20 13:51:49 +02:00
|
|
|
{
|
|
|
|
switch (show)
|
|
|
|
{
|
2015-11-24 08:16:48 +01:00
|
|
|
case SHOW_GALAXY:
|
|
|
|
selectWidget("resume", "galacticMap");
|
|
|
|
show = SHOW_MENU;
|
|
|
|
memset(app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
|
|
|
|
playSound(SND_GUI_CLOSE);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SHOW_STAR_SYSTEM:
|
2015-11-26 09:16:54 +01:00
|
|
|
setMouse(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
|
2015-11-24 08:16:48 +01:00
|
|
|
show = SHOW_GALAXY;
|
|
|
|
break;
|
|
|
|
|
2015-10-20 13:51:49 +02:00
|
|
|
case SHOW_MENU:
|
|
|
|
show = SHOW_GALAXY;
|
|
|
|
memset(app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SHOW_OPTIONS:
|
|
|
|
case SHOW_STATS:
|
|
|
|
show = SHOW_MENU;
|
|
|
|
selectWidget("resume", "galacticMap");
|
|
|
|
memset(app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
playSound(SND_GUI_CLOSE);
|
|
|
|
|
2015-11-24 08:16:48 +01:00
|
|
|
memset(app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-11-24 08:16:48 +01:00
|
|
|
static void handleMouse(void)
|
2015-10-20 13:51:49 +02:00
|
|
|
{
|
2015-11-24 08:16:48 +01:00
|
|
|
switch (show)
|
2015-10-20 13:51:49 +02:00
|
|
|
{
|
2015-11-24 08:16:48 +01:00
|
|
|
case SHOW_STATS:
|
|
|
|
break;
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-11-24 08:16:48 +01:00
|
|
|
static void startMission(void)
|
2015-10-20 13:51:49 +02:00
|
|
|
{
|
2015-11-24 08:16:48 +01:00
|
|
|
playSound(SND_GUI_SELECT);
|
2015-10-20 13:51:49 +02:00
|
|
|
|
2015-11-24 08:16:48 +01:00
|
|
|
initBattle();
|
|
|
|
game.currentMission = selectedMission;
|
|
|
|
loadMission(selectedMission->filename);
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
static void drawMenu(void)
|
|
|
|
{
|
|
|
|
SDL_Rect r;
|
|
|
|
|
|
|
|
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
|
|
|
|
SDL_RenderFillRect(app.renderer, NULL);
|
|
|
|
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
|
|
|
|
|
|
|
|
r.w = 400;
|
|
|
|
r.h = 400;
|
|
|
|
r.x = (SCREEN_WIDTH / 2) - r.w / 2;
|
|
|
|
r.y = (SCREEN_HEIGHT / 2) - r.h / 2;
|
|
|
|
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 0);
|
|
|
|
SDL_RenderFillRect(app.renderer, &r);
|
|
|
|
SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255);
|
|
|
|
SDL_RenderDrawRect(app.renderer, &r);
|
|
|
|
|
|
|
|
drawWidgets("galacticMap");
|
|
|
|
}
|
|
|
|
|
|
|
|
static void resume(void)
|
|
|
|
{
|
|
|
|
show = SHOW_GALAXY;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void options(void)
|
|
|
|
{
|
|
|
|
show = SHOW_OPTIONS;
|
|
|
|
|
|
|
|
initOptions(returnFromOptions);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void stats(void)
|
|
|
|
{
|
|
|
|
selectWidget("ok", "stats");
|
|
|
|
|
|
|
|
show = SHOW_STATS;
|
2015-10-25 01:01:46 +02:00
|
|
|
|
|
|
|
initStatsDisplay();
|
2015-10-20 13:51:49 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
static void statsOK(void)
|
|
|
|
{
|
|
|
|
selectWidget("resume", "galacticMap");
|
|
|
|
|
|
|
|
show = SHOW_MENU;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void returnFromOptions(void)
|
|
|
|
{
|
|
|
|
show = SHOW_MENU;
|
|
|
|
|
|
|
|
selectWidget("resume", "galacticMap");
|
|
|
|
}
|
|
|
|
|
|
|
|
static void quit(void)
|
|
|
|
{
|
|
|
|
initTitle();
|
|
|
|
}
|
|
|
|
|
|
|
|
void destroyGalacticMap(void)
|
|
|
|
{
|
|
|
|
Pulse *pulse;
|
|
|
|
|
|
|
|
while (pulseHead.next)
|
|
|
|
{
|
|
|
|
pulse = pulseHead.next;
|
|
|
|
pulseHead.next = pulse->next;
|
|
|
|
free(pulse);
|
|
|
|
}
|
|
|
|
|
|
|
|
pulseTail = &pulseHead;
|
|
|
|
}
|