tbftss/src/challenges/challengeHome.c

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/*
Copyright (C) 2015-2016 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "challengeHome.h"
static void logic(void);
static void draw(void);
static void handleKeyboard(void);
static void drawChallenges(void);
static void doChallenges(void);
static void startChallengeMission(void);
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static void drawMenu(void);
static void resume(void);
static void stats(void);
static void options(void);
static void statsOK(void);
static void returnFromOptions(void);
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static void unlockChallenges(void);
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static void quit(void);
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static void updateChallengeMissionData(void);
static char *listRestrictions(void);
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static SDL_Texture *background;
static int startIndex;
static Widget *start;
static int completedChallenges;
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static SDL_Texture *planetTexture;
static PointF planet;
static int totalChallenges;
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static int show;
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static char timeLimit[MAX_DESCRIPTION_LENGTH];
static char restrictions[MAX_DESCRIPTION_LENGTH];
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static int hasRestrictions;
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void initChallengeHome(void)
{
startSectionTransition();
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stopMusic();
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updateAllMissions();
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unlockChallenges();
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checkStatTrophies();
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saveGame();
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app.delegate.logic = &logic;
app.delegate.draw = &draw;
memset(&app.keyboard, 0, sizeof(int) * MAX_KEYBOARD_KEYS);
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background = getTexture(getBackgroundTextureName(rand()));
planetTexture = getTexture(getPlanetTextureName(rand()));
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battle.camera.x = battle.camera.y = 0;
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planet.x = rand() % SCREEN_WIDTH;
planet.y = rand() % SCREEN_HEIGHT;
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startIndex = 0;
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show = SHOW_CHALLENGES;
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initBackground();
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start = getWidget("start", "challenges");
start->action = startChallengeMission;
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getWidget("resume", "challengesMenu")->action = resume;
getWidget("stats", "challengesMenu")->action = stats;
getWidget("options", "challengesMenu")->action = options;
getWidget("quit", "challengesMenu")->action = quit;
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getWidget("ok", "stats")->action = statsOK;
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/* select first challenge if none chosen */
if (!game.currentMission)
{
game.currentMission = game.challengeMissionHead.next;
updateChallengeMissionData();
}
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endSectionTransition();
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playMusic("music/main/covert_operations.mp3");
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}
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static void unlockChallenges(void)
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{
Mission *m;
int i;
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i = completedChallenges = totalChallenges = 0;
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for (m = game.challengeMissionHead.next ; m != NULL ; m = m->next)
{
m->available = (i <= completedChallenges || dev.debug);
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completedChallenges += m->completedChallenges;
totalChallenges += m->totalChallenges;
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i++;
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}
}
static void logic(void)
{
handleKeyboard();
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scrollBackground(-0.25, 0);
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doStars(0.5, 0);
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planet.x -= 0.25;
if (planet.x <= -200)
{
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planet.x = SCREEN_WIDTH + 128 + (rand() % SCREEN_WIDTH);
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planet.y = (rand() % SCREEN_HEIGHT - 128);
}
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switch (show)
{
case SHOW_CHALLENGES:
doChallenges();
break;
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case SHOW_MENU:
break;
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case SHOW_STATS:
break;
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case SHOW_OPTIONS:
break;
}
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doTrophies();
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doWidgets();
}
static void doChallenges(void)
{
Mission *c;
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for (c = game.challengeMissionHead.next ; c != NULL ; c = c->next)
{
if (app.mouse.button[SDL_BUTTON_LEFT] && collision(app.mouse.x, app.mouse.y, 3, 3, c->rect.x, c->rect.y, c->rect.w, c->rect.h))
{
if (c->available)
{
game.currentMission = c;
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updateChallengeMissionData();
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start->enabled = 1;
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playSound(SND_GUI_CLICK);
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}
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app.mouse.button[SDL_BUTTON_LEFT] = 0;
}
}
}
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static void updateChallengeMissionData(void)
{
STRNCPY(timeLimit, timeToString(game.currentMission->challengeData.timeLimit, 0), MAX_DESCRIPTION_LENGTH);
sprintf(restrictions, "%s", listRestrictions());
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}
static void addRestriction(char *buffer, int restricted, char *description)
{
if (restricted)
{
if (strlen(buffer) > 0)
{
strcat(buffer, ". ");
}
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strcat(buffer, description);
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hasRestrictions = 1;
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}
}
static char *listRestrictions(void)
{
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static char textBuffer[MAX_DESCRIPTION_LENGTH];
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memset(textBuffer, '\0', MAX_DESCRIPTION_LENGTH);
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hasRestrictions = 0;
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addRestriction(textBuffer, game.currentMission->challengeData.noMissiles, _("No Missiles"));
addRestriction(textBuffer, game.currentMission->challengeData.noECM, _("No ECM"));
addRestriction(textBuffer, game.currentMission->challengeData.noBoost, _("No Boost"));
addRestriction(textBuffer, game.currentMission->challengeData.noGuns, _("No Guns"));
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return strlen(textBuffer) > 0 ? textBuffer : "-";
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}
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static void draw(void)
{
drawBackground(background);
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blit(planetTexture, planet.x, planet.y, 1);
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drawStars();
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drawText(SCREEN_WIDTH / 2, 50, 30, TA_CENTER, colors.white, _("Challenges"));
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drawText(SCREEN_WIDTH / 2, 100, 24, TA_CENTER, colors.white, "%d / %d", completedChallenges, totalChallenges);
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drawChallenges();
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switch (show)
{
case SHOW_CHALLENGES:
drawWidgets("challenges");
break;
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case SHOW_MENU:
drawMenu();
break;
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case SHOW_STATS:
drawStats();
break;
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case SHOW_OPTIONS:
drawOptions();
break;
}
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doTrophyAlert();
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}
static void drawChallenges(void)
{
Mission *m;
Challenge *c;
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SDL_Rect r;
int i, endIndex;
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r.x = 135;
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r.y = 165;
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r.w = r.h = 96;
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endIndex = startIndex + MAX_ITEMS;
i = 0;
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for (m = game.challengeMissionHead.next ; m != NULL ; m = m->next)
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{
m->rect = r;
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if (i >= startIndex && i <= endIndex)
{
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 0);
SDL_RenderFillRect(app.renderer, &r);
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if (game.currentMission == m)
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{
SDL_SetRenderDrawColor(app.renderer, 64, 128, 200, SDL_ALPHA_OPAQUE);
SDL_RenderFillRect(app.renderer, &r);
SDL_SetRenderDrawColor(app.renderer, 128, 192, 255, SDL_ALPHA_OPAQUE);
SDL_RenderDrawRect(app.renderer, &r);
}
else
{
SDL_SetRenderDrawColor(app.renderer, 64, 64, 64, SDL_ALPHA_OPAQUE);
SDL_RenderDrawRect(app.renderer, &r);
}
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drawText(r.x + (r.w / 2), r.y + 28, 30, TA_CENTER, colors.white, "%d", i + 1);
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if (m->available)
{
drawText(r.x + (r.w / 2), r.y + r.w + 5, 18, TA_CENTER, (m->completedChallenges < m->totalChallenges) ? colors.white : colors.green, "%d / %d", m->completedChallenges, m->totalChallenges);
}
else
{
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drawText(r.x + (r.w / 2), r.y + r.w + 5, 18, TA_CENTER, colors.lightGrey, _("[Locked]"));
}
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r.x += 150;
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if (r.x > SCREEN_WIDTH - 200)
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{
r.y += 165;
r.x = 135;
}
}
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i++;
}
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r.y = SCREEN_HEIGHT - 245;
r.x = 100;
r.w = SCREEN_WIDTH - 200;
r.h = 150;
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
SDL_RenderFillRect(app.renderer, &r);
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderDrawColor(app.renderer, 64, 64, 64, SDL_ALPHA_OPAQUE);
SDL_RenderDrawRect(app.renderer, &r);
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r.y = 240;
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if (game.currentMission)
{
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drawText(SCREEN_WIDTH / 2, SCREEN_HEIGHT - r.y, 24, TA_CENTER, colors.white, game.currentMission->description);
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r.y -= 50;
c = game.currentMission->challengeData.challenges[0];
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drawText((SCREEN_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, colors.white, _("Craft: %s"), game.currentMission->craft);
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drawText((SCREEN_WIDTH / 2) + 25, SCREEN_HEIGHT - r.y, 18, TA_LEFT, (c->passed) ? colors.green : colors.white, "1. %s", getChallengeDescription(c));
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r.y -= 30;
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drawText((SCREEN_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, colors.white, _("Time Limit: %s"), timeLimit);
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c = game.currentMission->challengeData.challenges[1];
if (c)
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{
drawText((SCREEN_WIDTH / 2) + 25, SCREEN_HEIGHT - r.y, 18, TA_LEFT, (c->passed) ? colors.green : colors.white, "2. %s", getChallengeDescription(c));
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}
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r.y -= 30;
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drawText((SCREEN_WIDTH / 2) - 25, SCREEN_HEIGHT - r.y, 18, TA_RIGHT, hasRestrictions ? colors.red : colors.white, _("Restrictions: %s"), restrictions);
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c = game.currentMission->challengeData.challenges[2];
if (c)
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{
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drawText((SCREEN_WIDTH / 2) + 25, SCREEN_HEIGHT - r.y, 18, TA_LEFT, (c->passed) ? colors.green : colors.white, "3. %s", getChallengeDescription(c));
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}
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}
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}
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static void drawMenu(void)
{
SDL_Rect r;
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SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 128);
SDL_RenderFillRect(app.renderer, NULL);
SDL_SetRenderDrawBlendMode(app.renderer, SDL_BLENDMODE_NONE);
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r.w = 400;
r.h = 400;
r.x = (SCREEN_WIDTH / 2) - r.w / 2;
r.y = (SCREEN_HEIGHT / 2) - r.h / 2;
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, 0);
SDL_RenderFillRect(app.renderer, &r);
SDL_SetRenderDrawColor(app.renderer, 200, 200, 200, 255);
SDL_RenderDrawRect(app.renderer, &r);
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drawWidgets("challengesMenu");
}
static void resume(void)
{
show = SHOW_CHALLENGES;
}
static void options(void)
{
show = SHOW_OPTIONS;
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initOptions(returnFromOptions);
}
static void stats(void)
{
selectWidget("ok", "stats");
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show = SHOW_STATS;
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initStatsDisplay();
}
static void statsOK(void)
{
selectWidget("resume", "challengesMenu");
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show = SHOW_MENU;
}
static void returnFromOptions(void)
{
show = SHOW_MENU;
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selectWidget("resume", "challengesMenu");
}
static void quit(void)
{
initTitle();
}
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static void handleKeyboard(void)
{
if (app.keyboard[SDL_SCANCODE_ESCAPE] && !app.awaitingWidgetInput)
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{
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switch (show)
{
case SHOW_CHALLENGES:
selectWidget("resume", "challengesMenu");
show = SHOW_MENU;
playSound(SND_GUI_CLOSE);
break;
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case SHOW_MENU:
show = SHOW_CHALLENGES;
break;
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case SHOW_OPTIONS:
case SHOW_STATS:
show = SHOW_MENU;
selectWidget("resume", "challengesMenu");
break;
}
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playSound(SND_GUI_CLOSE);
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clearInput();
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}
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}
static void startChallengeMission(void)
{
initBattle();
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loadMission(game.currentMission->filename);
}