2015-10-20 13:51:49 +02:00
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/*
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2016-02-21 16:50:27 +01:00
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Copyright (C) 2015-2016 Parallel Realities
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2015-10-20 13:51:49 +02:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "challenges.h"
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static void updateTimeChallenge(Challenge *c);
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static void updateAccuracyChallenge(Challenge *c);
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static void updateArmourChallenge(Challenge *c);
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static void updateLossesChallenge(Challenge *c);
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static void updatePlayerKillsChallenge(Challenge *c);
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2015-10-24 17:00:06 +02:00
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static void updateDisabledChallenge(Challenge *c);
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2016-02-28 14:02:57 +01:00
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static void completeChallenge(void);
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static void failChallenge(void);
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static void updateChallenges(void);
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2015-10-20 13:51:49 +02:00
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static char *getFormattedChallengeDescription(const char *format, ...);
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char *getChallengeDescription(Challenge *c);
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2016-03-01 08:21:31 +01:00
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static void printStats(void);
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2015-10-20 13:51:49 +02:00
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static char descriptionBuffer[MAX_DESCRIPTION_LENGTH];
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2016-02-29 11:47:41 +01:00
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static const char *challengeDescription[CHALLENGE_MAX];
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2015-10-20 13:51:49 +02:00
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2016-02-27 13:14:29 +01:00
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void initChallenges(void)
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{
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Mission *mission, *tail;
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char **filenames;
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char path[MAX_FILENAME_LENGTH];
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int count, i;
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2016-02-29 11:47:41 +01:00
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challengeDescription[CHALLENGE_ARMOUR] = _("Retain at least %d%% armour");
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challengeDescription[CHALLENGE_TIME] = _("Complete challenge in %d seconds or less");
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challengeDescription[CHALLENGE_ACCURACY] = _("Attain a %d%% hit accuracy");
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challengeDescription[CHALLENGE_NO_LOSSES] = _("Do not lose any team mates");
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challengeDescription[CHALLENGE_1_LOSS] = _("Do not lose more than 1 team mate");
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challengeDescription[CHALLENGE_LOSSES] = _("Do not lose more than %d team mates");
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challengeDescription[CHALLENGE_PLAYER_KILLS] = _("Take down %d enemy targets");
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challengeDescription[CHALLENGE_DISABLE] = _("Disable %d or more enemy fighters");
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challengeDescription[CHALLENGE_TIME_MINS] = _("Complete challenge in %d minutes or less");
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2016-02-27 13:14:29 +01:00
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tail = &game.challengeMissionHead;
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2016-02-29 15:43:24 +01:00
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filenames = getFileList(getFileLocation("data/challenges"), &count);
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2016-02-27 13:14:29 +01:00
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for (i = 0 ; i < count ; i++)
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{
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sprintf(path, "data/challenges/%s", filenames[i]);
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mission = loadMissionMeta(path);
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tail->next = mission;
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tail = mission;
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free(filenames[i]);
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}
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free(filenames);
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}
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2016-02-28 14:02:57 +01:00
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void doChallenges(void)
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{
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if (battle.challengeData.isChallenge && battle.status == MS_IN_PROGRESS)
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{
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if (battle.challengeData.timeLimit > 0 && battle.stats[STAT_TIME] / FPS >= battle.challengeData.timeLimit)
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{
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failChallenge();
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}
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if (battle.challengeData.killLimit > 0 && battle.stats[STAT_ENEMIES_KILLED_PLAYER] >= battle.challengeData.killLimit)
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{
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completeChallenge();
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}
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if (battle.status != MS_IN_PROGRESS)
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{
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updateChallenges();
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}
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}
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}
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static void updateChallenges(void)
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2015-10-20 13:51:49 +02:00
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{
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Challenge *c;
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for (c = game.currentMission->challengeHead.next ; c != NULL ; c = c->next)
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{
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if (!c->passed)
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{
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switch (c->type)
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{
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case CHALLENGE_TIME:
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2015-10-24 17:00:06 +02:00
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case CHALLENGE_TIME_MINS:
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2015-10-20 13:51:49 +02:00
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updateTimeChallenge(c);
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break;
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case CHALLENGE_ACCURACY:
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updateAccuracyChallenge(c);
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break;
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case CHALLENGE_ARMOUR:
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updateArmourChallenge(c);
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break;
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case CHALLENGE_NO_LOSSES:
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case CHALLENGE_1_LOSS:
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case CHALLENGE_LOSSES:
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updateLossesChallenge(c);
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break;
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case CHALLENGE_PLAYER_KILLS:
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updatePlayerKillsChallenge(c);
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break;
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2015-10-24 17:00:06 +02:00
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case CHALLENGE_DISABLE:
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updateDisabledChallenge(c);
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break;
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2015-10-20 13:51:49 +02:00
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}
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}
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}
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2016-03-01 08:21:31 +01:00
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if (dev.debug)
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{
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printStats();
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}
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}
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static void printStats(void)
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{
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int i;
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for (i = 0 ; i < STAT_MAX ; i++)
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{
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if (battle.stats[i])
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{
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if (i != STAT_TIME)
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{
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printf("DEBUG: %s=%d\n", getLookupName("STAT_", i), battle.stats[i]);
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}
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else
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{
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printf("DEBUG: %s=%s\n", getLookupName("STAT_", i), timeToString(battle.stats[i], 0));
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}
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}
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}
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2015-10-20 13:51:49 +02:00
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}
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static void updateTimeChallenge(Challenge *c)
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{
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2015-10-24 17:00:06 +02:00
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switch (c->type)
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2015-10-20 13:51:49 +02:00
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{
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2015-10-24 17:00:06 +02:00
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case CHALLENGE_TIME:
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2016-02-27 17:16:21 +01:00
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if (battle.stats[STAT_TIME] / FPS < c->value)
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2015-10-24 17:00:06 +02:00
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{
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c->passed = 1;
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}
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break;
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case CHALLENGE_TIME_MINS:
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2016-02-27 17:16:21 +01:00
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if ((battle.stats[STAT_TIME] / FPS) / 60 < c->value)
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2015-10-24 17:00:06 +02:00
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{
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c->passed = 1;
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}
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break;
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2015-10-20 13:51:49 +02:00
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}
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}
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static void updateAccuracyChallenge(Challenge *c)
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{
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float percent;
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2015-10-25 01:01:46 +02:00
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percent = battle.stats[STAT_SHOTS_HIT];
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percent /= battle.stats[STAT_SHOTS_FIRED];
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2015-10-20 13:51:49 +02:00
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percent *= 100;
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2016-02-27 17:16:21 +01:00
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if (percent >= c->value)
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2015-10-20 13:51:49 +02:00
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{
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c->passed = 1;
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}
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}
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static void updateArmourChallenge(Challenge *c)
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{
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float percent;
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percent = player->health;
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percent /= player->maxHealth;
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percent *= 100;
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2016-02-27 17:16:21 +01:00
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if (percent >= c->value)
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2015-10-20 13:51:49 +02:00
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{
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c->passed = 1;
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}
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}
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static void updateLossesChallenge(Challenge *c)
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{
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if (!c->passed)
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{
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2016-02-27 17:16:21 +01:00
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c->passed = battle.stats[STAT_ALLIES_KILLED] <= c->value;
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2015-10-20 13:51:49 +02:00
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}
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}
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static void updatePlayerKillsChallenge(Challenge *c)
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{
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if (!c->passed)
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{
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2016-02-27 17:16:21 +01:00
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c->passed = battle.stats[STAT_ENEMIES_KILLED_PLAYER] >= c->value;
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2015-10-20 13:51:49 +02:00
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}
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}
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2015-10-24 17:00:06 +02:00
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static void updateDisabledChallenge(Challenge *c)
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{
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if (!c->passed)
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{
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2016-02-27 17:16:21 +01:00
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c->passed = battle.stats[STAT_ENEMIES_DISABLED] >= c->value;
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2015-10-24 17:00:06 +02:00
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}
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}
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2015-10-20 13:51:49 +02:00
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char *getChallengeDescription(Challenge *c)
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{
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2016-02-27 17:16:21 +01:00
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return getFormattedChallengeDescription(challengeDescription[c->type], c->value);
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2015-10-20 13:51:49 +02:00
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}
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2016-02-27 17:16:21 +01:00
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Challenge *getChallenge(Mission *mission, int type, int value)
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2015-10-20 13:51:49 +02:00
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{
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2016-02-27 17:16:21 +01:00
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Challenge *c;
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2015-10-20 13:51:49 +02:00
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2016-02-27 17:16:21 +01:00
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for (c = mission->challengeHead.next ; c != NULL ; c = c->next)
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2015-10-20 13:51:49 +02:00
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{
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2016-02-27 17:16:21 +01:00
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if (c->type == type && c->value == value)
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2015-10-20 13:51:49 +02:00
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{
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2016-02-27 17:16:21 +01:00
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return c;
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2015-10-20 13:51:49 +02:00
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}
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}
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return NULL;
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}
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static char *getFormattedChallengeDescription(const char *format, ...)
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{
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va_list args;
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memset(&descriptionBuffer, '\0', sizeof(descriptionBuffer));
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va_start(args, format);
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vsprintf(descriptionBuffer, format, args);
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va_end(args);
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return descriptionBuffer;
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}
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2016-02-28 14:02:57 +01:00
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2016-02-29 11:47:41 +01:00
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void updateChallengeMissions(void)
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{
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Mission *m;
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Challenge *c;
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for (m = game.challengeMissionHead.next ; m != NULL ; m = m->next)
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{
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m->totalChallenges = m->completedChallenges = 0;
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for (c = m->challengeHead.next ; c != NULL ; c = c->next)
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{
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m->totalChallenges++;
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if (c->passed)
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{
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m->completedChallenges++;
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}
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}
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}
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}
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2016-02-28 14:02:57 +01:00
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static void completeChallenge(void)
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{
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if (battle.status == MS_IN_PROGRESS)
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{
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battle.status = MS_COMPLETE;
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battle.missionFinishedTimer = FPS;
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selectWidget("continue", "battleWon");
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game.stats[STAT_CHALLENGES_COMPLETED]++;
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retreatAllies();
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retreatEnemies();
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player->flags |= EF_IMMORTAL;
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}
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}
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static void failChallenge(void)
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{
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if (battle.status == MS_IN_PROGRESS)
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{
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battle.status = MS_FAILED;
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battle.missionFinishedTimer = FPS;
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selectWidget("retry", "battleLost");
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retreatAllies();
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retreatEnemies();
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player->flags |= EF_IMMORTAL;
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}
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}
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