tbftss/src/battle/capitalShips.h

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/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
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#define TURN_SPEED 0.1
#define TURN_THRESHOLD 2
#define AVOID_FORCE 500
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#include "../common.h"
#include "../json/cJSON.h"
extern Entity *spawnEntity(void);
extern void addSmallExplosion(void);
extern void playBattleSound(int id, int x, int y);
extern float getAngle(int x1, int y1, int x2, int y2);
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extern SDL_Texture *getTexture(char *filename);
extern char *readFile(char *filename);
extern char *getFileLocation(char *filename);
extern long flagsToLong(char *flags, int *add);
extern long lookup(char *name);
extern void doAI(void);
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extern float getAngle(int x1, int y1, int x2, int y2);
extern float mod(float n, float x);
extern void applyFighterThrust(void);
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extern void addLargeEngineEffect(void);
extern int getDistance(int x1, int y1, int x2, int y2);
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
extern void addDebris(int x, int y, int amount);
extern void runScriptFunction(char *format, ...);
extern void updateObjective(char *name, int type);
extern char **getFileList(char *dir, int *count);
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extern Battle battle;
extern Entity *self;