tbftss/common.mk

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PROG = tbftss
TARGET=$(PROG)$(EXEEXT)
VERSION = 0.4
REVISION = $(shell date +"%y%m%d")
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DEBUG = 0
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CXXFLAGS += `sdl2-config --cflags` -DVERSION=$(VERSION) -DREVISION=$(REVISION) -DDEBUG=$(DEBUG)
CXXFLAGS += -Wall -ansi -pedantic -Werror -Wstrict-prototypes
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CXXFLAGS += -g -lefence
LIBS := `sdl2-config --libs` -lSDL2_mixer -lSDL2_image -lSDL2_ttf -lm
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SEARCHPATH += src/ src/battle src/draw src/game src/galaxy src/json src/system src/test
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vpath %.c $(SEARCHPATH)
vpath %.h $(SEARCHPATH)
DEPS += defs.h structs.h
OBJS += ai.o
OBJS += battle.o bullets.o
OBJS += challenges.o cJSON.o
OBJS += draw.o
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OBJS += effects.o entities.o extractionPoint.o
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OBJS += fighters.o
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OBJS += galacticMap.o game.o grid.o
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OBJS += hud.o
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OBJS += init.o input.o io.o items.o
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OBJS += load.o lookup.o
OBJS += main.o mission.o missionInfo.o
OBJS += objectives.o options.o
OBJS += player.o
OBJS += radar.o rope.o
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OBJS += save.o sound.o starfield.o starSystems.o stats.o
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OBJS += testMission.o textures.o text.o title.o transition.o triggers.o
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OBJS += util.o
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OBJS += waypoints.o widgets.o
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DIST_FILES = data gfx manual music sound src LICENSE makefile README.md CHANGELOG
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# top-level rule to create the program.
all: $(TARGET)
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# compiling other source files.
%.o: %.c %.h $(DEPS)
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$(CC) $(CFLAGS) $(CXXFLAGS) -c $<
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# linking the program.
$(TARGET): $(OBJS)
$(CC) -o $@ $(OBJS) $(LIBS)
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# prepare an archive for the program
dist:
$(RM) -rf $(PROG)-$(VERSION)
mkdir $(PROG)-$(VERSION)
cp -r $(DIST_FILES) $(PROG)-$(VERSION)
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git log --oneline --decorate >$(PROG)-$(VERSION)/CHANGELOG.raw
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tar czf $(PROG)-$(VERSION).$(REVISION)-src.tar.gz $(PROG)-$(VERSION)
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mkdir -p dist
$(RM) -rf dist
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mv $(PROG)-$(VERSION).$(REVISION)-src.tar.gz dist
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$(RM) -rf $(PROG)-$(VERSION)
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# cleaning everything that can be automatically recreated with "make".
clean:
$(RM) $(OBJS) $(TARGET)
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.PHONY: dist