2015-10-20 13:51:49 +02:00
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/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "game.h"
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void initGame(void)
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{
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memset(&game, 0, sizeof(Game));
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game.starSystemTail = &game.starSystemHead;
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2015-10-30 08:22:49 +01:00
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STRNCPY(game.selectedStarSystem, "Sol", MAX_NAME_LENGTH);
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2015-10-20 13:51:49 +02:00
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}
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void resetGame(void)
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{
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StarSystem *starSystem;
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Mission *mission;
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Challenge *challenge;
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2015-10-25 01:01:46 +02:00
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memset(&game.stats, 0, sizeof(int) * STAT_MAX);
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2015-10-20 13:51:49 +02:00
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for (starSystem = game.starSystemHead.next ; starSystem != NULL ; starSystem = starSystem->next)
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{
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for (mission = starSystem->missionHead.next ; mission != NULL ; mission = mission->next)
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{
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mission->completed = 0;
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for (challenge = mission->challengeHead.next ; challenge != NULL ; challenge = challenge->next)
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{
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challenge->passed = 0;
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}
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}
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}
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2015-10-30 08:22:49 +01:00
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STRNCPY(game.selectedStarSystem, "Sol", MAX_NAME_LENGTH);
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2015-10-20 13:51:49 +02:00
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}
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void destroyGame(void)
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{
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}
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