Don't retreat units.

This commit is contained in:
Steve 2016-05-08 19:00:54 +01:00
parent f51557f801
commit 3f24761afc
1 changed files with 0 additions and 8 deletions

View File

@ -483,10 +483,6 @@ static void completeChallenge(void)
game.stats[STAT_CHALLENGES_COMPLETED]++; game.stats[STAT_CHALLENGES_COMPLETED]++;
retreatAllies();
retreatEnemies();
player->flags |= EF_IMMORTAL; player->flags |= EF_IMMORTAL;
awardStatsTrophies(); awardStatsTrophies();
@ -501,10 +497,6 @@ static void failChallenge(void)
battle.missionFinishedTimer = FPS; battle.missionFinishedTimer = FPS;
selectWidget("retry", "battleLost"); selectWidget("retry", "battleLost");
retreatAllies();
retreatEnemies();
player->flags |= EF_IMMORTAL; player->flags |= EF_IMMORTAL;
if (alreadyPassed()) if (alreadyPassed())