Don't retreat units.
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@ -483,10 +483,6 @@ static void completeChallenge(void)
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game.stats[STAT_CHALLENGES_COMPLETED]++;
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game.stats[STAT_CHALLENGES_COMPLETED]++;
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retreatAllies();
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retreatEnemies();
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player->flags |= EF_IMMORTAL;
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player->flags |= EF_IMMORTAL;
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awardStatsTrophies();
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awardStatsTrophies();
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@ -501,10 +497,6 @@ static void failChallenge(void)
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battle.missionFinishedTimer = FPS;
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battle.missionFinishedTimer = FPS;
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selectWidget("retry", "battleLost");
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selectWidget("retry", "battleLost");
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retreatAllies();
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retreatEnemies();
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player->flags |= EF_IMMORTAL;
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player->flags |= EF_IMMORTAL;
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if (alreadyPassed())
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if (alreadyPassed())
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