3 second leeway for killing a surrendering target.
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@ -609,7 +609,7 @@ static int isSurrendering(void)
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if (rand() % 100 > chance)
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if (rand() % 100 > chance)
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{
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{
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self->aiActionTime = FPS * 2;
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self->aiActionTime = FPS * 3;
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self->aiFlags |= AIF_AVOIDS_COMBAT;
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self->aiFlags |= AIF_AVOIDS_COMBAT;
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self->aiFlags |= AIF_SURRENDERING;
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self->aiFlags |= AIF_SURRENDERING;
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