Added disabled pulse effect to entities.
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@ -23,6 +23,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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static Entity deadHead;
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static Entity deadHead;
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static Entity *deadTail;
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static Entity *deadTail;
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static int disabledGlow;
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static int disabledGlowDir;
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static void drawEntity(Entity *e);
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static void drawEntity(Entity *e);
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static void doEntity(void);
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static void doEntity(void);
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static void alignComponents(void);
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static void alignComponents(void);
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@ -38,6 +41,9 @@ void initEntities(void)
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memset(&deadHead, 0, sizeof(Entity));
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memset(&deadHead, 0, sizeof(Entity));
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deadTail = &deadHead;
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deadTail = &deadHead;
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disabledGlow = DISABLED_GLOW_MAX;
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disabledGlowDir = -DISABLED_GLOW_SPEED;
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}
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}
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Entity *spawnEntity(void)
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Entity *spawnEntity(void)
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@ -238,6 +244,17 @@ void doEntities(void)
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}
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}
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alignComponents();
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alignComponents();
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disabledGlow = MAX(DISABLED_GLOW_MIN, MIN(disabledGlow + disabledGlowDir, DISABLED_GLOW_MAX));
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if (disabledGlow <= DISABLED_GLOW_MIN)
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{
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disabledGlowDir = DISABLED_GLOW_SPEED;
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}
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else if (disabledGlow >= DISABLED_GLOW_MAX)
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{
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disabledGlowDir = -DISABLED_GLOW_SPEED;
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}
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}
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}
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static void restrictToGrid(Entity *e)
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static void restrictToGrid(Entity *e)
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@ -371,6 +388,11 @@ static void drawEntity(Entity *e)
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SDL_SetTextureColorMod(e->texture, 255 - e->systemHit, 255, 255);
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SDL_SetTextureColorMod(e->texture, 255 - e->systemHit, 255, 255);
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}
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}
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if (e->flags & EF_DISABLED)
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{
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SDL_SetTextureColorMod(e->texture, disabledGlow, disabledGlow, 255);
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}
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blitRotated(e->texture, e->x - battle.camera.x, e->y - battle.camera.y, e->angle);
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blitRotated(e->texture, e->x - battle.camera.x, e->y - battle.camera.y, e->angle);
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if (e->shieldHit > 0)
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if (e->shieldHit > 0)
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@ -20,6 +20,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../common.h"
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#include "../common.h"
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#define DISABLED_GLOW_SPEED 3
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#define DISABLED_GLOW_MIN 128
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#define DISABLED_GLOW_MAX 255
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extern void blitRotated(SDL_Texture *texture, int x, int y, float angle);
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extern void blitRotated(SDL_Texture *texture, int x, int y, float angle);
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extern void doFighter(void);
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extern void doFighter(void);
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extern void doCapitalShip(void);
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extern void doCapitalShip(void);
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