Added disabled pulse effect to entities.
This commit is contained in:
parent
54b92ad137
commit
b5fc0aacbd
|
@ -23,6 +23,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
static Entity deadHead;
|
||||
static Entity *deadTail;
|
||||
|
||||
static int disabledGlow;
|
||||
static int disabledGlowDir;
|
||||
|
||||
static void drawEntity(Entity *e);
|
||||
static void doEntity(void);
|
||||
static void alignComponents(void);
|
||||
|
@ -38,6 +41,9 @@ void initEntities(void)
|
|||
memset(&deadHead, 0, sizeof(Entity));
|
||||
|
||||
deadTail = &deadHead;
|
||||
|
||||
disabledGlow = DISABLED_GLOW_MAX;
|
||||
disabledGlowDir = -DISABLED_GLOW_SPEED;
|
||||
}
|
||||
|
||||
Entity *spawnEntity(void)
|
||||
|
@ -238,6 +244,17 @@ void doEntities(void)
|
|||
}
|
||||
|
||||
alignComponents();
|
||||
|
||||
disabledGlow = MAX(DISABLED_GLOW_MIN, MIN(disabledGlow + disabledGlowDir, DISABLED_GLOW_MAX));
|
||||
|
||||
if (disabledGlow <= DISABLED_GLOW_MIN)
|
||||
{
|
||||
disabledGlowDir = DISABLED_GLOW_SPEED;
|
||||
}
|
||||
else if (disabledGlow >= DISABLED_GLOW_MAX)
|
||||
{
|
||||
disabledGlowDir = -DISABLED_GLOW_SPEED;
|
||||
}
|
||||
}
|
||||
|
||||
static void restrictToGrid(Entity *e)
|
||||
|
@ -371,6 +388,11 @@ static void drawEntity(Entity *e)
|
|||
SDL_SetTextureColorMod(e->texture, 255 - e->systemHit, 255, 255);
|
||||
}
|
||||
|
||||
if (e->flags & EF_DISABLED)
|
||||
{
|
||||
SDL_SetTextureColorMod(e->texture, disabledGlow, disabledGlow, 255);
|
||||
}
|
||||
|
||||
blitRotated(e->texture, e->x - battle.camera.x, e->y - battle.camera.y, e->angle);
|
||||
|
||||
if (e->shieldHit > 0)
|
||||
|
|
|
@ -20,6 +20,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
#include "../common.h"
|
||||
|
||||
#define DISABLED_GLOW_SPEED 3
|
||||
#define DISABLED_GLOW_MIN 128
|
||||
#define DISABLED_GLOW_MAX 255
|
||||
|
||||
extern void blitRotated(SDL_Texture *texture, int x, int y, float angle);
|
||||
extern void doFighter(void);
|
||||
extern void doCapitalShip(void);
|
||||
|
|
Loading…
Reference in New Issue