Steve
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a2ce689188
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(formerly Iliad mission 1)
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2015-11-22 11:40:57 +00:00 |
Steve
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beedfd3664
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Destroy bombers mission.
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2015-11-22 11:40:39 +00:00 |
Steve
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e96ea6712c
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Added extraction point.
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2015-11-21 17:37:33 +00:00 |
Steve
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c54107e705
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Reduced epic fighter count.
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2015-11-20 22:46:58 +00:00 |
Steve
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c4015266ea
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Added final Coyote mission.
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2015-11-20 22:46:44 +00:00 |
Steve
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b5b72e85e3
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Added second Coyote mission.
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2015-11-19 08:31:22 +00:00 |
Steve
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ed6ac7d850
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Renamed suspicious packages mission.
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2015-11-19 08:31:04 +00:00 |
Steve
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d5a5271961
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Added laser cannons to certain fighters.
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2015-11-18 18:37:27 +00:00 |
Steve
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f642a80305
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Updated mission to fit new AI system.
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2015-11-18 11:28:37 +00:00 |
Steve
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b8c5653f0a
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Added first shuttle mission.
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2015-11-16 22:46:44 +00:00 |
Steve
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5aa8e0280e
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Added EF_MUST_DISABLE, to replace EF_DISABLE.
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2015-11-16 16:24:57 +00:00 |
Steve
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2546b904a8
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Added requirement.
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2015-11-16 14:39:34 +00:00 |
Steve
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c8489e7dc6
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Added 3rd Warro evacuation mission.
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2015-11-15 12:28:29 +00:00 |
Steve
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6ac2d23625
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Renamed evacuation mission filenames.
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2015-11-15 11:28:26 +00:00 |
Steve
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71fe11f3e9
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Added second Warro evacuation mission.
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2015-11-14 11:42:18 +00:00 |
Steve
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af82086298
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Tweaked Warro mission to require fewer civilians to rescue.
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2015-11-13 23:35:17 +00:00 |
Steve
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414c12e48f
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Added initial Warro mission.
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2015-11-13 18:26:49 +00:00 |
Steve
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36b315c56e
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Fixed flags.
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2015-11-02 18:58:26 +00:00 |
Steve
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b748d23267
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Use grid cell coords for placing entities.
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2015-11-02 10:49:10 +00:00 |
Steve
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144143a049
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(removed test mission)
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2015-11-01 16:17:43 +00:00 |
Steve
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35bcc099c5
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Added Clarke and Iliad missions.
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2015-11-01 13:38:54 +00:00 |
Steve
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a87395cc23
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Allow enemies to flee.
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2015-10-29 16:18:41 +00:00 |
Steve
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6409e4ec11
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Always shift entities, even if inactive.
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2015-10-29 11:35:59 +00:00 |
Steve
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44818d295a
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Integrated triggers.
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2015-10-29 11:08:47 +00:00 |
Steve
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f197d656c4
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Added 'combined guns' to allow for weapons to be fired together.
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2015-10-29 10:14:21 +00:00 |
Steve
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483768fe79
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Added Firefly, tweaked fighter speeds. Adjusted mission requirements.
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2015-10-29 08:03:05 +00:00 |
Steve
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81a3f26336
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Tweaking speeds of fighters.
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2015-10-28 19:20:24 +00:00 |
Steve
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5c7b2a24bf
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Integrated waypoints into objective system.
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2015-10-28 19:12:58 +00:00 |
Steve
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49832b114b
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Updates to Mission Target logic. Tidying up of entity.c
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2015-10-27 07:24:17 +00:00 |
Steve
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73eb5517bf
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Start of waypoints.
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2015-10-26 17:27:43 +00:00 |
Steve
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d0a3d0d6c5
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Start of triggers.
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2015-10-26 08:10:13 +00:00 |
Steve
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37a0c77284
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Updated game manual. Limited number of HUD messages. Tweaked fighters and missions.
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2015-10-25 19:22:05 +00:00 |
Steve
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cffc584d15
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Added nymph definition. Updated Coyote mission and other fighters.
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2015-10-25 14:08:32 +00:00 |
Steve
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b6da6c2ec5
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Allow for mixed fighter groups, using 'types'
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2015-10-25 12:56:24 +00:00 |
Steve
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5081b011cf
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Allow disabled fighters to be destroyed. Added more challenges and stats.
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2015-10-24 16:00:06 +01:00 |
Steve
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5b7410dc1f
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Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic.
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2015-10-24 08:51:43 +01:00 |
Steve
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67d92cedb9
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Added ability to flag fighters and prevent team mates from killing mission targets.
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2015-10-23 22:44:39 +01:00 |
Steve
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204055ea72
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Added objective target types, and conditional objectives.
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2015-10-22 07:08:03 +01:00 |
Steve
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a8a5d507fb
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Added mag cannons and Ray.
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2015-10-21 19:21:45 +01:00 |
Steve
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24bf15ce09
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |