Commit Graph

439 Commits

Author SHA1 Message Date
Steve 235d471a3b Added Tug. 2015-11-14 23:18:09 +00:00
Steve 71fe11f3e9 Added second Warro evacuation mission. 2015-11-14 11:42:18 +00:00
Steve 583ff9af05 Tweaked ATAF power. 2015-11-13 23:35:35 +00:00
Steve af82086298 Tweaked Warro mission to require fewer civilians to rescue. 2015-11-13 23:35:17 +00:00
Steve 414c12e48f Added initial Warro mission. 2015-11-13 18:26:49 +00:00
Steve 96641ffbd4 Civilian craft default to being mission targets. 2015-11-11 21:56:49 +00:00
Steve ad405c57ae Start of civilian ships: will follow player when close and flee in to extraction points. 2015-11-11 06:46:58 +00:00
Steve 236758e8eb Halved firing rate of Firefly. Too fast right now. 2015-11-09 22:48:28 +00:00
Steve 36b315c56e Fixed flags. 2015-11-02 18:58:26 +00:00
Steve 41c8607600 Increase ATAF shields. 2015-11-02 10:49:28 +00:00
Steve b748d23267 Use grid cell coords for placing entities. 2015-11-02 10:49:10 +00:00
Steve 144143a049 (removed test mission) 2015-11-01 16:17:43 +00:00
Steve 35bcc099c5 Added Clarke and Iliad missions. 2015-11-01 13:38:54 +00:00
Steve 5466bb2ea5 Added Hyena and Leopard. 2015-11-01 11:36:23 +00:00
Steve b1b8b7773b Assigned missiles to fighters missing them. 2015-11-01 10:51:05 +00:00
Steve fb35d551b7 Fireflies have two plasma cannons, and one particle cannon. 2015-10-30 22:36:31 +00:00
Steve aaf58614f4 Allow enemies to fire missiles. 2015-10-30 21:55:01 +00:00
Steve c506ad32cf Make missiles more powerful. Save name of last mission star system. 2015-10-30 07:22:49 +00:00
Steve a87395cc23 Allow enemies to flee. 2015-10-29 16:18:41 +00:00
Steve 6409e4ec11 Always shift entities, even if inactive. 2015-10-29 11:35:59 +00:00
Steve 44818d295a Integrated triggers. 2015-10-29 11:08:47 +00:00
Steve f197d656c4 Added 'combined guns' to allow for weapons to be fired together. 2015-10-29 10:14:21 +00:00
Steve 483768fe79 Added Firefly, tweaked fighter speeds. Adjusted mission requirements. 2015-10-29 08:03:05 +00:00
Steve 81a3f26336 Tweaking speeds of fighters. 2015-10-28 19:20:24 +00:00
Steve 5c7b2a24bf Integrated waypoints into objective system. 2015-10-28 19:12:58 +00:00
Steve 49832b114b Updates to Mission Target logic. Tidying up of entity.c 2015-10-27 07:24:17 +00:00
Steve 73eb5517bf Start of waypoints. 2015-10-26 17:27:43 +00:00
Steve d0a3d0d6c5 Start of triggers. 2015-10-26 08:10:13 +00:00
Steve 37a0c77284 Updated game manual. Limited number of HUD messages. Tweaked fighters and missions. 2015-10-25 19:22:05 +00:00
Steve cffc584d15 Added nymph definition. Updated Coyote mission and other fighters. 2015-10-25 14:08:32 +00:00
Steve b6da6c2ec5 Allow for mixed fighter groups, using 'types' 2015-10-25 12:56:24 +00:00
Steve 5081b011cf Allow disabled fighters to be destroyed. Added more challenges and stats. 2015-10-24 16:00:06 +01:00
Steve a21153cb12 Further missile tweaks. Added launch sound effect. 2015-10-24 14:52:55 +01:00
Steve 5b7410dc1f Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic. 2015-10-24 08:51:43 +01:00
Steve 67d92cedb9 Added ability to flag fighters and prevent team mates from killing mission targets. 2015-10-23 22:44:39 +01:00
Steve f206f2052b Allow for switching of weapons. Show weapon info on hud. 2015-10-23 07:08:18 +01:00
Steve 204055ea72 Added objective target types, and conditional objectives. 2015-10-22 07:08:03 +01:00
Steve a8a5d507fb Added mag cannons and Ray. 2015-10-21 19:21:45 +01:00
Steve 24bf15ce09 Initial check in to GitHub. 2015-10-20 12:51:49 +01:00