Commit Graph

1195 Commits

Author SHA1 Message Date
Steve 16ac4fe3de Start of antomis mission 2 2016-04-19 11:14:16 +01:00
Steve 48c2aade0e Misc. mission tweaks. 2016-04-19 11:14:08 +01:00
Steve c395ee25e5 Allow AIF_ASSASSIN flag to be set, to always attack a target. 2016-04-19 11:13:43 +01:00
Steve add135d62e Jumpgate state fix. 2016-04-19 11:13:20 +01:00
Steve 6da5f597ef Added new music. Consistent track for epic battles. 2016-04-18 11:00:27 +01:00
Steve c5d84591a5 CHANGELOG tweaks. 2016-04-18 10:55:54 +01:00
Steve 748b2a36cb Stats update (just for fun). 2016-04-18 10:55:43 +01:00
Steve 9f4be9a780 If a mission has hidden objectives, don't complete when all current ones are finished. 2016-04-18 10:54:59 +01:00
Steve 2723e084da Run script function when an enemy is disabled. 2016-04-18 10:54:28 +01:00
Steve 926d0a23f3 Trophy tweaks. 2016-04-18 10:54:10 +01:00
Steve bcf9dd7b35 Added 4th Rothan mission. 2016-04-18 10:53:56 +01:00
Steve 500ef62e10 Removed ally fighter names. 2016-04-18 10:53:41 +01:00
Steve c215dc75d3 Jumpgate state fix. 2016-04-17 11:52:48 +01:00
Steve c175ccb35f i18n updates. 2016-04-17 11:26:35 +01:00
Steve 7c100f0c37 Added button to restore default controls. 2016-04-17 11:26:04 +01:00
Steve 6dda5c3df1 2nd India mission. 2016-04-17 11:00:20 +01:00
Steve 474ede91af Drawing health bars over fighters. 2016-04-17 11:00:08 +01:00
Steve 40ea6765b4 Including screenshots and stats script. 2016-04-17 10:59:20 +01:00
Steve dde34beedb Tell retreating enemies to head for the jumpgate. 2016-04-17 09:11:49 +01:00
Steve c729d59c3a Script call to complete the mission now also completes all objectives. 2016-04-17 09:11:36 +01:00
Steve 1fcaedda00 Removed "Ally" name from allies. 2016-04-17 09:11:08 +01:00
Steve 9e6d34b914 Made size of mine explosion a little larger. 2016-04-16 16:48:48 +01:00
Steve ccd4160f0e Don't allow boost if you have 0 speed (when playing as a cannon, for example). 2016-04-16 16:48:30 +01:00
Steve 97a067cb34 Load default config first, and then overwrite with user config. 2016-04-16 15:50:23 +01:00
Steve efb4cfe52d Make UNF Lovelace the mission target. 2016-04-16 14:05:01 +01:00
Steve 1db1fed6b0 Use correct graphic file. 2016-04-16 14:04:45 +01:00
Steve 22ff6aeeb7 Only attach tow ropes to ET_FIGHTER types. 2016-04-16 14:04:32 +01:00
Steve ab2e94a538 Auto-advance waypoint counter. 2016-04-16 14:04:11 +01:00
Steve 422152ce83 i18n updates. 2016-04-16 11:07:55 +01:00
Steve 495ae69d5a Made some messages important. 2016-04-16 11:07:39 +01:00
Steve 82acb9f96a Highlight OK button by default when pausing. 2016-04-16 11:07:26 +01:00
Steve 38eca9480d Allow for important messages to be created (such as maydays from capital ships). 2016-04-16 11:00:19 +01:00
Steve 344b2d27b8 Give AIF_TARGET_FOCUS fighters a low chance of targetting something else. 2016-04-16 10:59:42 +01:00
Steve 259a02699a Mission tweaks. 2016-04-16 10:47:57 +01:00
Steve 858df1c742 Start of Trilliack mission 2. 2016-04-16 08:59:29 +01:00
Steve f7c1aa6f1b Update conditions when capital ships are destroyed. 2016-04-16 08:59:14 +01:00
Steve 541c9af0b8 Spawners no longer enforce AIF_UNLIMITED_RANGE. 2016-04-15 13:17:00 +01:00
Steve 2c796e486a Created Rocket Dart. 2016-04-15 13:08:43 +01:00
Steve b40936fd79 Always add ents to quadtree, to allow AI to see components. Shuffle around later. 2016-04-15 13:08:30 +01:00
Steve 5e58f09fcf Don't trash original string when working with flags. #funwithflags 2016-04-15 13:07:58 +01:00
Steve 87048e4c85 Apply all flags to capitals ship, except for EF_AI_LEADER. 2016-04-15 13:07:28 +01:00
Steve c3136ea3af Allow flags of spawned entities to be set. 2016-04-15 11:31:39 +01:00
Steve a49817ba2e Leader following AI bug fix. 2016-04-15 11:31:11 +01:00
Steve b086fc32e4 Grammar. 2016-04-15 09:53:20 +01:00
Steve 5887f30100 Dart naming update (SimpleDart = Simple Dart, etc) 2016-04-15 08:51:49 +01:00
Steve 72eb6c5cc7 Always display pilot rank. 2016-04-15 08:51:12 +01:00
Steve af23169345 Mission tweaks. 2016-04-15 08:50:25 +01:00
Steve 451b7e7fc3 Mission data update. 2016-04-15 08:50:00 +01:00
Steve 915eec5cf0 Allow shadow mines to hunt player, or wander around if not near them. 2016-04-14 16:10:21 +01:00
Steve 7dea0c440e Aster doesn't have a planet, as it's a star system. 2016-04-14 16:09:41 +01:00