Steve
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118b99ccf6
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Format with clang.
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2022-07-31 10:43:20 +01:00 |
Steve
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5e82c957cd
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Moved #includes, #defines, enums into c files, from h files.
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2022-07-30 16:10:02 +01:00 |
Steve
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3329d1375a
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Trim all whitespace.
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2019-11-07 08:13:57 +00:00 |
Steve
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d8aa7f70f2
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Updated copyright.
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2019-01-01 16:14:11 +00:00 |
Steve
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cf390f0b00
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More resolution tweaks.
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2018-12-14 08:00:16 +00:00 |
Steve
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934b2a6d67
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Various graphics fixes.
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2018-12-06 16:52:13 +00:00 |
Steve
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6d8cb00e3e
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Start of font / sprite atlas.
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2018-12-06 08:37:19 +00:00 |
Steve
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aad8551c84
|
Updated copyright dates.
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2018-04-29 10:01:09 +01:00 |
Steve
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9e45c3fcd6
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Updated copyright.
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2017-08-07 19:15:30 +01:00 |
Steve
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0449dba7a1
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Tweaks to suspicion logic - reduce significantly if the player shoot or kills a civilian craft. Limit reduction to -10%.
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2017-06-16 18:34:44 +01:00 |
Steve
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866ad5ef37
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In an epic battle, all enemies must be eliminated.
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2017-05-29 08:39:11 +01:00 |
Steve
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f0fd63214d
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Suspicion reduction tweaks.
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2016-07-28 14:57:06 +01:00 |
Steve
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436a3959a6
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Greated reduction in suspicion level.
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2016-07-28 11:54:08 +01:00 |
Steve
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9f239085dc
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Only print message when mission is in progress (don't spam the console).
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2016-06-02 09:49:49 +01:00 |
Steve
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8533f7969f
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"Reset" a fighter by simply spawning another in it's place.
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2016-05-30 11:59:31 +01:00 |
Steve
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6d8f9f575e
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Allow some missions have to unlimited enemies (unwinnable epics).
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2016-05-29 09:36:10 +01:00 |
Steve
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b8a9608b10
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When changing something's side, make it a mission target if no longer aligned with player.
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2016-05-25 09:43:15 +01:00 |
Steve
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9ecdd106dc
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Only award PANDORAN trophy at end of successful mission.
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2016-05-24 11:46:20 +01:00 |
Steve
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c090942f81
|
Implemented updateEntitySide().
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2016-05-20 09:51:53 +01:00 |
Steve
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c02c4686f3
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Handle lowering suspicion level in main entity code.
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2016-05-19 08:52:34 +01:00 |
Steve
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0b1045cadc
|
Debugging.
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2016-05-18 09:48:18 +01:00 |
Steve
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fa04c4bd1b
|
hasThreats counts for active and inactive enemy vessels.
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2016-05-15 17:38:44 +01:00 |
Steve
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4aec10e614
|
Updated hasThreats logic.
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2016-05-15 17:28:17 +01:00 |
Steve
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89eb8d4a34
|
Allow script to change the side of an entity (for use during optional missions).
|
2016-05-15 14:02:35 +01:00 |
Steve
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50883125e1
|
Merge.
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2016-05-15 08:19:26 +01:00 |
Steve
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474ede91af
|
Drawing health bars over fighters.
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2016-04-17 11:00:08 +01:00 |
Steve
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b40936fd79
|
Always add ents to quadtree, to allow AI to see components. Shuffle around later.
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2016-04-15 13:08:30 +01:00 |
Steve
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6c8349781c
|
Use quadtree for drawing, now that quadtree bug is squashed (hopefully).
|
2016-04-09 18:13:59 +01:00 |
Steve
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554c3678df
|
Made COMPONENTS more generic, not just for capital ships.
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2016-04-09 13:22:20 +01:00 |
Steve
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b02850d0fc
|
Logging update.
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2016-04-05 09:58:59 +01:00 |
Steve
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29d873d28a
|
Allow waypoints to be manually activated. Removed entId from Battle (redundant).
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2016-04-04 11:23:32 +01:00 |
Steve
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8537e5207f
|
Entity drawing bug fix.
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2016-04-03 08:37:45 +01:00 |
Steve
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4a1958319c
|
Don't use quadtree for drawing.
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2016-04-02 16:37:49 +01:00 |
Steve
|
c555aeccbe
|
Capital ship bug fixes.
|
2016-04-02 10:47:44 +01:00 |
Steve
|
d33bcf9414
|
In epic battles, spawned in entities (such as swarmers) don't count towards the epicLimit.
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2016-03-27 08:55:25 +01:00 |
Steve
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ca043f171c
|
Only initially add active entities to quadtree.
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2016-03-26 18:15:52 +00:00 |
Steve
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7118c10648
|
Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
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2016-03-08 14:28:11 +00:00 |
Steve
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22b5267ffd
|
Initially add all entities to quadtree, to avoid the popping effect.
|
2016-03-08 07:12:06 +00:00 |
Steve
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99013a4e99
|
Allow jumpgate to be put into "sleep" state: effectively inactive.
|
2016-03-08 06:55:41 +00:00 |
Steve
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a74ff87a46
|
Added portal effect to jumpgate.
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2016-03-07 22:50:41 +00:00 |
Steve
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497977c665
|
Don't add capital ship components to quadtree until they've been positioned.
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2016-03-06 17:13:57 +00:00 |
Steve
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ad7a1eefda
|
Challenge integration updates.
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2016-02-28 13:02:57 +00:00 |
Steve
|
cedbed4dc8
|
Updated copyright dates.
|
2016-02-21 15:50:27 +00:00 |
Steve
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4d3b2f10a1
|
Remove entities from quadtree at start of loop.
|
2016-02-21 09:41:00 +00:00 |
Steve
|
f402c8e7b9
|
Updated battle area restrictions, to fit quadtree changes.
|
2016-02-21 08:54:14 +00:00 |
Steve
|
6b1e62dd38
|
Start of replacing grid with quadtree.
|
2016-02-21 07:48:22 +00:00 |
Steve
|
b5fc0aacbd
|
Added disabled pulse effect to entities.
|
2016-02-14 16:34:11 +00:00 |
Steve
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a73a44fd55
|
Notify captial ships, etc. when new opponents arrive, to allow them to respond faster.
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2016-01-24 09:49:50 +00:00 |
Steve
|
fb8063b581
|
Get initial enemy count at start of mission.
|
2015-12-31 11:25:19 +00:00 |
Steve
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b095705dd0
|
When activating a captial ship, also activate its components.
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2015-12-30 18:43:47 +00:00 |