Steve
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8975ef3410
|
Build script updates.
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2015-12-05 15:47:57 +00:00 |
Steve
|
f4e4473bb6
|
Updates to build system.
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2015-12-05 08:42:10 +00:00 |
Steve
|
5071057e07
|
Tweaked makefiles to enable cross compiling.
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2015-12-05 08:16:17 +00:00 |
Steve
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d6982e80ca
|
Created common.h to aid with cross compiling.
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2015-12-05 08:15:58 +00:00 |
Steve
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ea5ac8af30
|
Manual updates.
|
2015-12-04 23:22:02 +00:00 |
Steve
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b3628c17b5
|
Decrease scroll zone.
|
2015-12-03 22:50:53 +00:00 |
Steve
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7b366537be
|
Start of manual updates for v0.4.
|
2015-12-03 22:50:15 +00:00 |
Steve
|
2bca049973
|
Misc. clean up.
|
2015-12-03 16:53:29 +00:00 |
Steve
|
8a30dd36ae
|
Build script tweaks.
|
2015-12-03 12:11:40 +00:00 |
Steve
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f78446e50e
|
Added Linux build scripts.
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2015-12-03 11:36:07 +00:00 |
Steve
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9825e39f4f
|
Install path bug fixes.
|
2015-12-03 08:43:26 +00:00 |
Steve
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65b62091d1
|
Allow for file location to be determined automatically.
|
2015-12-02 23:20:19 +00:00 |
Steve
|
21b68584b4
|
Updated attributions.
|
2015-12-02 23:18:51 +00:00 |
Steve
|
8734909a91
|
Script tweak.
|
2015-12-02 19:17:40 +00:00 |
Steve
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14e85550aa
|
Added final Temper mission.
|
2015-12-02 19:17:25 +00:00 |
Steve
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a15efc4ea9
|
Enable running of scripts when enemies are killed.
|
2015-12-02 07:24:26 +00:00 |
Steve
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26c4bd4aea
|
Allow AI Flags to be set in mission data.
|
2015-12-02 07:24:12 +00:00 |
Steve
|
b3c2313235
|
Target range fix.
|
2015-12-02 07:23:56 +00:00 |
Steve
|
958ba82928
|
Added reinforcements script event.
|
2015-11-30 13:28:31 +00:00 |
Steve
|
cb94890436
|
Added final Granada mission.
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2015-11-30 12:41:38 +00:00 |
Steve
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28b830a197
|
Invoke script when objective is complete.
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2015-11-30 12:41:27 +00:00 |
Steve
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999c0eedb3
|
Add MOVE_TO_PLAYER flag if fighter is an ally not hasn't got FOLLOWS flag set.
|
2015-11-30 12:41:11 +00:00 |
Steve
|
f0891dcfd6
|
Removed MOVE_TO_PLAYER flag, to prevent enemies chasing player.
|
2015-11-30 12:40:34 +00:00 |
Steve
|
79608069af
|
Missile boats will fire a little more often.
|
2015-11-30 11:30:11 +00:00 |
Steve
|
e5906d5f5f
|
Added new AI flags.
|
2015-11-30 11:29:56 +00:00 |
Steve
|
109e1c1788
|
Converted ODPs to turrets. Added rocket turret.
|
2015-11-30 11:29:33 +00:00 |
Steve
|
9c532352f5
|
Allow for star systems to fall to Pandorans, once story missions are complete.
|
2015-11-30 09:33:43 +00:00 |
Steve
|
2dd5c66f03
|
Various mission tweaks.
|
2015-11-29 16:51:33 +00:00 |
Steve
|
b15bdcd123
|
Removed rank from message dialog.
|
2015-11-29 16:50:23 +00:00 |
Steve
|
f1f962aeae
|
Complete conditions when CompleteMission() is called.
|
2015-11-29 16:50:06 +00:00 |
Steve
|
d3b0755f8b
|
Scatter bug fix for entities.
|
2015-11-29 16:30:59 +00:00 |
Steve
|
eb894f9703
|
Bug fix for activateEntities. Implemented EF_STATIC.
|
2015-11-29 13:23:27 +00:00 |
Steve
|
026e1991e5
|
Added EF_STATIC, to prevent entities from moving.
|
2015-11-29 13:23:01 +00:00 |
Steve
|
da406491a6
|
Added Suspect Packages #3.
|
2015-11-29 12:57:38 +00:00 |
Steve
|
ff8bf560e0
|
Also use GroupName as objective trigger.
|
2015-11-29 12:57:27 +00:00 |
Steve
|
2e5207f9c3
|
Ignore disabled fighters when looking for a target.
|
2015-11-29 12:56:38 +00:00 |
Steve
|
146bd1ef45
|
Made name option for fighters.
|
2015-11-29 12:56:15 +00:00 |
Steve
|
a4dc4f3e05
|
Display rebels as red on radar.
|
2015-11-29 12:56:00 +00:00 |
Steve
|
76eb50d92c
|
Added radio sound.
|
2015-11-29 12:55:36 +00:00 |
Steve
|
eeaccec327
|
Update script function calls.
|
2015-11-29 12:55:15 +00:00 |
Steve
|
46337a1f16
|
Removed challenges from main campaign.
|
2015-11-29 08:44:34 +00:00 |
Steve
|
542209c24c
|
Added ECM effect.
|
2015-11-29 08:34:25 +00:00 |
Steve
|
6087a6b57f
|
Added some intro text.
|
2015-11-28 17:01:14 +00:00 |
Steve
|
008e2aac8c
|
Set message box time automatically. Added WAIT_MSG_BOX command.
|
2015-11-28 17:00:54 +00:00 |
Steve
|
d231be1bd2
|
Bug fix for ECM usage.
|
2015-11-28 15:30:41 +00:00 |
Steve
|
886084f60f
|
Don't let AI fire missiles at point-blank range.
|
2015-11-28 15:30:07 +00:00 |
Steve
|
3fb9e8ef97
|
Updated tutorials. Added ECM tutorial.
|
2015-11-28 15:29:55 +00:00 |
Steve
|
403684b0dd
|
Don't allow waypoints to be triggers if there are outstanding objectives.
|
2015-11-28 15:07:12 +00:00 |
Steve
|
e13243d926
|
NULL pointer check on scripts.
|
2015-11-28 15:04:11 +00:00 |
Steve
|
fbc4eb01d1
|
Waypoint activation fix.
|
2015-11-28 15:03:51 +00:00 |