Steve
|
0452190e99
|
Added 4th Iliad mission.
|
2016-01-24 09:49:08 +00:00 |
Steve
|
354b4cd9d2
|
Added Plasma Turret cannon.
|
2016-01-23 14:15:05 +00:00 |
Steve
|
501ef1aff7
|
Draw cap guns after components.
|
2016-01-21 17:08:56 +00:00 |
Steve
|
bd6ef78687
|
Iniital version of second INF corvette.
|
2016-01-21 17:08:40 +00:00 |
Steve
|
039c354df0
|
Fixed cannon reload time.
|
2016-01-21 12:49:58 +00:00 |
Steve
|
9093a53a19
|
Start of second INF corvette.
|
2016-01-21 12:49:30 +00:00 |
Steve
|
ed1b515266
|
Description update.
|
2016-01-03 13:53:49 +00:00 |
Steve
|
cc4ac782a9
|
Allow selected widget to be activated by pressing space.
|
2016-01-03 13:53:41 +00:00 |
Steve
|
466ca732a5
|
Mission tweaks.
|
2015-12-31 12:22:17 +00:00 |
Steve
|
d6220b7a14
|
Added final Warro mission.
|
2015-12-31 11:32:40 +00:00 |
Steve
|
1115309331
|
Attempt to complete eliminate all objective immediately, if no enemies are remaining.
|
2015-12-31 11:31:36 +00:00 |
Steve
|
fb8063b581
|
Get initial enemy count at start of mission.
|
2015-12-31 11:25:19 +00:00 |
Steve
|
d23b66a583
|
Added new music.
|
2015-12-31 11:24:54 +00:00 |
Steve
|
05db32f04a
|
Bug fix for wandering ships.
|
2015-12-30 18:44:48 +00:00 |
Steve
|
a8fa0e2087
|
3rd Iliad mission.
|
2015-12-30 18:44:30 +00:00 |
Steve
|
f9ee8017df
|
Logging.
|
2015-12-30 18:44:00 +00:00 |
Steve
|
b095705dd0
|
When activating a captial ship, also activate its components.
|
2015-12-30 18:43:47 +00:00 |
Steve
|
4652787b65
|
Shorten time between message box displays.
|
2015-12-30 18:43:20 +00:00 |
Steve
|
277092cdbc
|
Using arrow to indicate more weapons available on HUD.
|
2015-12-28 13:44:57 +00:00 |
Steve
|
38e4564aae
|
Display total available guns on HUD.
|
2015-12-27 21:16:57 +00:00 |
Steve
|
568abb25f4
|
lookForLeader() added to main doAI function.
|
2015-12-27 18:18:50 +00:00 |
Steve
|
6cebdd6a89
|
Various spacecraft tweaks.
|
2015-12-27 18:02:41 +00:00 |
Steve
|
c0804b8732
|
Swapped Lynx and Leopard graphics.
|
2015-12-26 22:03:27 +00:00 |
Steve
|
9d312fd1a7
|
Added Lynx UNF bomber.
|
2015-12-26 21:09:08 +00:00 |
Steve
|
7f055102bf
|
Split space craft into separate lists.
|
2015-12-26 21:08:53 +00:00 |
Steve
|
e2b7576f89
|
Allow AI to wander.
|
2015-12-24 21:42:26 +00:00 |
Steve
|
c9929c32d1
|
Script update.
|
2015-12-24 20:18:53 +00:00 |
Steve
|
4345a01e3f
|
Added munitions ship.
|
2015-12-24 20:18:40 +00:00 |
Steve
|
e2ffe9ba84
|
Added ability to specify death type of fighters (e.g. supply ships shouldn't spin).
|
2015-12-24 12:12:23 +00:00 |
Steve
|
5075adc0b4
|
Bug fix for engine position.
|
2015-12-24 11:54:01 +00:00 |
Steve
|
ff953cf0e7
|
Supply ship updates.
|
2015-12-24 11:53:49 +00:00 |
Steve
|
f2cd43c95e
|
Added supply ship.
|
2015-12-24 08:57:00 +00:00 |
Steve
|
01ec3ceb7b
|
Stats bug fixes.
|
2015-12-23 19:22:31 +00:00 |
Steve
|
c3785bcfce
|
Allow the player to select and fire rockets, when using a bomber.
|
2015-12-23 16:25:25 +00:00 |
Steve
|
38587b24f7
|
Various mission updates.
|
2015-12-22 17:59:16 +00:00 |
Steve
|
1f03b81cca
|
Misc. updates.
|
2015-12-22 17:58:53 +00:00 |
Steve
|
edc6127109
|
Fix for AI attacking secondary targets.
|
2015-12-22 17:58:37 +00:00 |
Steve
|
48f08a3fb0
|
Allowed locations to be activated by scripts. Added eliminate all objective type.
|
2015-12-22 17:58:18 +00:00 |
Steve
|
1884c8371e
|
Added Locations for use with mission scripting.
|
2015-12-22 12:42:04 +00:00 |
Steve
|
15d7faf386
|
Bug fix for escaping entities.
|
2015-12-21 16:03:30 +00:00 |
Steve
|
3dbd8e72f7
|
Missions now unlock depending on number of other missions completed (and previous mission, where applicable).
|
2015-12-21 14:19:21 +00:00 |
Steve
|
b44b894c4b
|
Misc. mission tweaks.
|
2015-12-21 10:05:48 +00:00 |
Steve
|
e83e078873
|
Bug fix for epic battle spawning.
|
2015-12-20 16:41:46 +00:00 |
Steve
|
a50e1685a3
|
Allow epic battle player select by mouse.
|
2015-12-20 16:41:29 +00:00 |
Steve
|
eedc8a718a
|
Target name update.
|
2015-12-20 16:15:56 +00:00 |
Steve
|
05b42f21ce
|
AI evasion updates.
|
2015-12-20 16:13:49 +00:00 |
Steve
|
9be0cdab6c
|
Expire texts, based on age in cache.
|
2015-12-20 16:13:35 +00:00 |
Steve
|
1849a20831
|
AI fighers will now attempt to avoid combat if they take too much damage in a short space of time.
|
2015-12-20 15:13:41 +00:00 |
Steve
|
817c5c22ee
|
Decreased warning range for battle area bounds.
|
2015-12-20 14:32:21 +00:00 |
Steve
|
95de0a67c4
|
Added requirement.
|
2015-12-20 14:31:38 +00:00 |