Steve
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bc1c5d09a8
|
Replaced extraction point with jumpgate.
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2016-03-07 17:12:21 +00:00 |
Steve
|
159d36017b
|
Centralizing getFileLocation() to make file loading more transparent.
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2016-03-04 14:29:50 +00:00 |
Steve
|
95cb35d5a1
|
Added getJSONValue to aid with optional JSON data.
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2016-03-04 14:14:04 +00:00 |
Steve
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2c33041344
|
Load data from files found in directory, rather than using a text file.
|
2016-02-27 16:14:14 +00:00 |
Steve
|
0c88500690
|
Start of avoidance code for capital ships.
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2016-02-22 12:47:30 +00:00 |
Steve
|
cedbed4dc8
|
Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
Steve
|
2d37460944
|
Generate cap ship component names from parent name.
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2015-12-18 12:02:45 +00:00 |
Steve
|
260ada68c8
|
Capital ships: scatter debris when components destroyed. Run scripts upon certain events.
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2015-12-13 17:54:57 +00:00 |
Steve
|
4fbdcd0af6
|
Allow flags in missions to be added to existing entity flags, or replace them completely.
|
2015-12-12 18:24:23 +00:00 |
Steve
|
6b06b2a431
|
Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets.
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2015-12-12 17:12:25 +00:00 |
Steve
|
247c9f79e3
|
Created capital ship engine effect.
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2015-12-12 15:11:40 +00:00 |
Steve
|
54ebea7c43
|
Further capital ship tweaks.
|
2015-12-10 10:04:22 +00:00 |
Steve
|
91822f1ca3
|
Further capital ship code updates. Added long range fire flag for cannons.
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2015-12-08 22:42:31 +00:00 |
Steve
|
6084251e9f
|
Start of capital ships.
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2015-12-07 19:19:14 +00:00 |