Steve
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83407704c6
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Code clean up.
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2015-11-13 23:35:51 +00:00 |
Steve
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09761ccd78
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Civilians should re-evaluate their fleeing every 1/2 second, so as not to run in to enemies too easily.
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2015-11-13 16:54:38 +00:00 |
Steve
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2662076711
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Enemies don't chase civilians forever. Civilians will run from enemies at a larger range.
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2015-11-13 11:27:11 +00:00 |
Steve
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5fc2bed650
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Civilians attempt to evade / runaway from enemies.
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2015-11-13 08:45:50 +00:00 |
Steve
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4da58014d5
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Rewrote entity candidate for loops.
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2015-11-11 19:15:41 +00:00 |
Steve
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ad405c57ae
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Start of civilian ships: will follow player when close and flee in to extraction points.
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2015-11-11 06:46:58 +00:00 |
Steve
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2a38221bcf
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Prevent fighters from magically coming back to life if their target is kill while they are also dying.
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2015-11-01 11:37:12 +00:00 |
Steve
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090eab162d
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Don't chase your target forever - reevaluate if they go out of range.
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2015-11-01 10:46:49 +00:00 |
Steve
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596069cebf
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Player will always be on the side of the Allies.
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2015-10-31 08:03:11 +00:00 |
Steve
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85364c6f55
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Available guns bug fix.
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2015-10-30 22:38:01 +00:00 |
Steve
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aaf58614f4
|
Allow enemies to fire missiles.
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2015-10-30 21:55:01 +00:00 |
Steve
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a87395cc23
|
Allow enemies to flee.
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2015-10-29 16:18:41 +00:00 |
Steve
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5c7b2a24bf
|
Integrated waypoints into objective system.
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2015-10-28 19:12:58 +00:00 |
Steve
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49832b114b
|
Updates to Mission Target logic. Tidying up of entity.c
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2015-10-27 07:24:17 +00:00 |
Steve
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705a2cebe9
|
Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
Steve
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67d92cedb9
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Added ability to flag fighters and prevent team mates from killing mission targets.
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2015-10-23 22:44:39 +01:00 |
Steve
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24bf15ce09
|
Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |