Steve
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aad8551c84
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Updated copyright dates.
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2018-04-29 10:01:09 +01:00 |
Steve
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9e45c3fcd6
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Updated copyright.
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2017-08-07 19:15:30 +01:00 |
Steve
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d54273821d
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Start of i18n look up optimisations.
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2016-07-19 09:26:19 +01:00 |
Steve
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013c992221
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Default to 2x radar range.
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2016-06-02 09:49:58 +01:00 |
Steve
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50883125e1
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Merge.
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2016-05-15 08:19:26 +01:00 |
Steve
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9c8b7af0d6
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Added Shadow Mine.
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2016-04-14 11:56:42 +01:00 |
Steve
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e0adc2baee
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Show jumpgate and components as white on radar.
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2016-04-09 13:21:40 +01:00 |
Steve
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e2172a1789
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Show mines on radar as white.
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2016-04-01 14:20:03 +01:00 |
Steve
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daa8eff104
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Mines have a short radar range.
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2016-03-30 22:41:34 +01:00 |
Steve
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58e7b9b8ea
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i18n updates. Not optimised. That will come later.
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2016-02-27 19:16:17 +00:00 |
Steve
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cedbed4dc8
|
Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
Steve
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f402c8e7b9
|
Updated battle area restrictions, to fit quadtree changes.
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2016-02-21 08:54:14 +00:00 |
Steve
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6b1e62dd38
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Start of replacing grid with quadtree.
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2016-02-21 07:48:22 +00:00 |
Steve
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817c5c22ee
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Decreased warning range for battle area bounds.
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2015-12-20 14:32:21 +00:00 |
Steve
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c4dfb823ef
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Code clean up.
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2015-12-14 08:15:41 +00:00 |
Steve
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a4dc4f3e05
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Display rebels as red on radar.
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2015-11-29 12:56:00 +00:00 |
Steve
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5c20693933
|
Allow for radar range to be cycled.
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2015-11-26 10:54:40 +00:00 |
Steve
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c224aff926
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Show warning message and play sound when a missile is launched, targetting the player.
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2015-11-16 18:39:49 +00:00 |
Steve
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d0f19cc322
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Only display area warning if player is headnig towards it.
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2015-11-02 18:07:02 +00:00 |
Steve
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64a461e29c
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(removed debug text)
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2015-11-02 10:50:07 +00:00 |
Steve
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a7c1906950
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Replaced radar drawCircle call with graphic. Added radar range warning.
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2015-11-02 10:11:47 +00:00 |
Steve
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5c7b2a24bf
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Integrated waypoints into objective system.
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2015-10-28 19:12:58 +00:00 |
Steve
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705a2cebe9
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Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
Steve
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5b7410dc1f
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Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic.
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2015-10-24 08:51:43 +01:00 |
Steve
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24bf15ce09
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |