Commit Graph

1015 Commits

Author SHA1 Message Date
Steve ea5ac8af30 Manual updates. 2015-12-04 23:22:02 +00:00
Steve b3628c17b5 Decrease scroll zone. 2015-12-03 22:50:53 +00:00
Steve 7b366537be Start of manual updates for v0.4. 2015-12-03 22:50:15 +00:00
Steve 2bca049973 Misc. clean up. 2015-12-03 16:53:29 +00:00
Steve 8a30dd36ae Build script tweaks. 2015-12-03 12:11:40 +00:00
Steve f78446e50e Added Linux build scripts. 2015-12-03 11:36:07 +00:00
Steve 9825e39f4f Install path bug fixes. 2015-12-03 08:43:26 +00:00
Steve 65b62091d1 Allow for file location to be determined automatically. 2015-12-02 23:20:19 +00:00
Steve 21b68584b4 Updated attributions. 2015-12-02 23:18:51 +00:00
Steve 8734909a91 Script tweak. 2015-12-02 19:17:40 +00:00
Steve 14e85550aa Added final Temper mission. 2015-12-02 19:17:25 +00:00
Steve a15efc4ea9 Enable running of scripts when enemies are killed. 2015-12-02 07:24:26 +00:00
Steve 26c4bd4aea Allow AI Flags to be set in mission data. 2015-12-02 07:24:12 +00:00
Steve b3c2313235 Target range fix. 2015-12-02 07:23:56 +00:00
Steve 958ba82928 Added reinforcements script event. 2015-11-30 13:28:31 +00:00
Steve cb94890436 Added final Granada mission. 2015-11-30 12:41:38 +00:00
Steve 28b830a197 Invoke script when objective is complete. 2015-11-30 12:41:27 +00:00
Steve 999c0eedb3 Add MOVE_TO_PLAYER flag if fighter is an ally not hasn't got FOLLOWS flag set. 2015-11-30 12:41:11 +00:00
Steve f0891dcfd6 Removed MOVE_TO_PLAYER flag, to prevent enemies chasing player. 2015-11-30 12:40:34 +00:00
Steve 79608069af Missile boats will fire a little more often. 2015-11-30 11:30:11 +00:00
Steve e5906d5f5f Added new AI flags. 2015-11-30 11:29:56 +00:00
Steve 109e1c1788 Converted ODPs to turrets. Added rocket turret. 2015-11-30 11:29:33 +00:00
Steve 9c532352f5 Allow for star systems to fall to Pandorans, once story missions are complete. 2015-11-30 09:33:43 +00:00
Steve 2dd5c66f03 Various mission tweaks. 2015-11-29 16:51:33 +00:00
Steve b15bdcd123 Removed rank from message dialog. 2015-11-29 16:50:23 +00:00
Steve f1f962aeae Complete conditions when CompleteMission() is called. 2015-11-29 16:50:06 +00:00
Steve d3b0755f8b Scatter bug fix for entities. 2015-11-29 16:30:59 +00:00
Steve eb894f9703 Bug fix for activateEntities. Implemented EF_STATIC. 2015-11-29 13:23:27 +00:00
Steve 026e1991e5 Added EF_STATIC, to prevent entities from moving. 2015-11-29 13:23:01 +00:00
Steve da406491a6 Added Suspect Packages #3. 2015-11-29 12:57:38 +00:00
Steve ff8bf560e0 Also use GroupName as objective trigger. 2015-11-29 12:57:27 +00:00
Steve 2e5207f9c3 Ignore disabled fighters when looking for a target. 2015-11-29 12:56:38 +00:00
Steve 146bd1ef45 Made name option for fighters. 2015-11-29 12:56:15 +00:00
Steve a4dc4f3e05 Display rebels as red on radar. 2015-11-29 12:56:00 +00:00
Steve 76eb50d92c Added radio sound. 2015-11-29 12:55:36 +00:00
Steve eeaccec327 Update script function calls. 2015-11-29 12:55:15 +00:00
Steve 46337a1f16 Removed challenges from main campaign. 2015-11-29 08:44:34 +00:00
Steve 542209c24c Added ECM effect. 2015-11-29 08:34:25 +00:00
Steve 6087a6b57f Added some intro text. 2015-11-28 17:01:14 +00:00
Steve 008e2aac8c Set message box time automatically. Added WAIT_MSG_BOX command. 2015-11-28 17:00:54 +00:00
Steve d231be1bd2 Bug fix for ECM usage. 2015-11-28 15:30:41 +00:00
Steve 886084f60f Don't let AI fire missiles at point-blank range. 2015-11-28 15:30:07 +00:00
Steve 3fb9e8ef97 Updated tutorials. Added ECM tutorial. 2015-11-28 15:29:55 +00:00
Steve 403684b0dd Don't allow waypoints to be triggers if there are outstanding objectives. 2015-11-28 15:07:12 +00:00
Steve e13243d926 NULL pointer check on scripts. 2015-11-28 15:04:11 +00:00
Steve fbc4eb01d1 Waypoint activation fix. 2015-11-28 15:03:51 +00:00
Steve 933623bacb Added Suspect Packages #2 mission. 2015-11-28 14:35:34 +00:00
Steve 2a0db6dc8b Replaced triggers with script. 2015-11-28 14:35:10 +00:00
Steve 4b537a3bee Allow entites to be create in deactivated state. 2015-11-28 14:34:38 +00:00
Steve 31eee4a86f NULL pointer fix. 2015-11-28 14:34:19 +00:00