Commit Graph

21 Commits

Author SHA1 Message Date
Steve 50883125e1 Merge. 2016-05-15 08:19:26 +01:00
Steve 9c8b7af0d6 Added Shadow Mine. 2016-04-14 11:56:42 +01:00
Steve e0adc2baee Show jumpgate and components as white on radar. 2016-04-09 13:21:40 +01:00
Steve e2172a1789 Show mines on radar as white. 2016-04-01 14:20:03 +01:00
Steve daa8eff104 Mines have a short radar range. 2016-03-30 22:41:34 +01:00
Steve 58e7b9b8ea i18n updates. Not optimised. That will come later. 2016-02-27 19:16:17 +00:00
Steve cedbed4dc8 Updated copyright dates. 2016-02-21 15:50:27 +00:00
Steve f402c8e7b9 Updated battle area restrictions, to fit quadtree changes. 2016-02-21 08:54:14 +00:00
Steve 6b1e62dd38 Start of replacing grid with quadtree. 2016-02-21 07:48:22 +00:00
Steve 817c5c22ee Decreased warning range for battle area bounds. 2015-12-20 14:32:21 +00:00
Steve c4dfb823ef Code clean up. 2015-12-14 08:15:41 +00:00
Steve a4dc4f3e05 Display rebels as red on radar. 2015-11-29 12:56:00 +00:00
Steve 5c20693933 Allow for radar range to be cycled. 2015-11-26 10:54:40 +00:00
Steve c224aff926 Show warning message and play sound when a missile is launched, targetting the player. 2015-11-16 18:39:49 +00:00
Steve d0f19cc322 Only display area warning if player is headnig towards it. 2015-11-02 18:07:02 +00:00
Steve 64a461e29c (removed debug text) 2015-11-02 10:50:07 +00:00
Steve a7c1906950 Replaced radar drawCircle call with graphic. Added radar range warning. 2015-11-02 10:11:47 +00:00
Steve 5c7b2a24bf Integrated waypoints into objective system. 2015-10-28 19:12:58 +00:00
Steve 705a2cebe9 Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
Steve 5b7410dc1f Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic. 2015-10-24 08:51:43 +01:00
Steve 24bf15ce09 Initial check in to GitHub. 2015-10-20 12:51:49 +01:00