Commit Graph

24 Commits

Author SHA1 Message Date
Steve 50883125e1 Merge. 2016-05-15 08:19:26 +01:00
Steve 5e1220b9a4 Merge branch 'develop' into trophies
Conflicts:
	src/battle/bullets.c
	src/battle/bullets.h
	src/battle/fighters.c
2016-04-04 11:30:27 +01:00
Steve 4a1958319c Don't use quadtree for drawing. 2016-04-02 16:37:49 +01:00
Steve e278374490 Merge from develop. 2016-03-27 11:21:23 +01:00
Steve e28390a496 Added array resize function (not using realloc because it doesn't zero the new array). 2016-03-05 23:56:21 +00:00
Steve 159d36017b Centralizing getFileLocation() to make file loading more transparent. 2016-03-04 14:29:50 +00:00
Steve 58e7b9b8ea i18n updates. Not optimised. That will come later. 2016-02-27 19:16:17 +00:00
Sweeney 56540a56ac Start of bullet, debris, and effect performance updates. Dynamic array sizing. 2016-02-24 15:02:51 +00:00
Steve cedbed4dc8 Updated copyright dates. 2016-02-21 15:50:27 +00:00
Steve 48d54af42e Use float for draw angle, instead of int. 2015-12-17 23:14:25 +00:00
Steve c4dfb823ef Code clean up. 2015-12-14 08:15:41 +00:00
Steve 4fbdcd0af6 Allow flags in missions to be added to existing entity flags, or replace them completely. 2015-12-12 18:24:23 +00:00
Steve a541cf1976 Allow mod to handle floats. 2015-12-10 10:05:00 +00:00
Steve d6982e80ca Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
Steve 65b62091d1 Allow for file location to be determined automatically. 2015-12-02 23:20:19 +00:00
Steve c224aff926 Show warning message and play sound when a missile is launched, targetting the player. 2015-11-16 18:39:49 +00:00
Steve 91a2cda540 ECM fix. 2015-11-16 16:25:08 +00:00
Steve 7df9ad09e2 Only draw bullets on screen. 2015-11-13 22:51:22 +00:00
Steve f10ec392ef Bullets get collision candidates from grid. 2015-11-02 12:04:11 +00:00
Steve 705a2cebe9 Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
Steve a21153cb12 Further missile tweaks. Added launch sound effect. 2015-10-24 14:52:55 +01:00
Steve 05860ed8ca Tweaks to missile behaviour, to increase accuracy. 2015-10-24 13:43:09 +01:00
Steve a8a5d507fb Added mag cannons and Ray. 2015-10-21 19:21:45 +01:00
Steve 24bf15ce09 Initial check in to GitHub. 2015-10-20 12:51:49 +01:00