Steve
|
afd88ba8ed
|
Added challenge 19.
|
2016-05-10 10:00:19 +01:00 |
Steve
|
894997fdf3
|
Angel tweaks.
|
2016-05-10 10:00:12 +01:00 |
Steve
|
f9922e3bf1
|
Allow mines to be destroyed by any shot.
|
2016-05-10 09:59:53 +01:00 |
Steve
|
2198db980b
|
Health bars should be green for player-align craft.
|
2016-05-10 09:59:39 +01:00 |
Steve
|
e631133983
|
Show disable and kill limit on hud.
|
2016-05-10 09:59:21 +01:00 |
Steve
|
3537265e6a
|
Added disable limit to challenges.
|
2016-05-10 09:59:06 +01:00 |
Steve
|
a335b738a7
|
Added Angel, a rarely seen INF fighter equipped with mag cannons.
|
2016-05-09 11:23:57 +01:00 |
Steve
|
7d9e852659
|
Tidied headers.
|
2016-05-09 09:45:02 +01:00 |
Steve
|
136bfbda8b
|
Don't save game here, it can result in wiped saves due to start up errors.
|
2016-05-09 09:43:19 +01:00 |
Steve
|
1d253038b6
|
Added challenge 18.
|
2016-05-09 09:34:31 +01:00 |
Steve
|
a38f21bd95
|
Set logging level before anything else.
|
2016-05-09 09:34:22 +01:00 |
Steve
|
410400633b
|
Hashcode should use unsigned long.
|
2016-05-09 09:34:04 +01:00 |
Steve
|
6287e10746
|
Allow challenges to specify that all enemies must be defeated before activating waypoint.
|
2016-05-09 09:33:35 +01:00 |
Steve
|
9c9f456c6e
|
Removed track-1.mp3 - too short.
|
2016-05-09 09:33:01 +01:00 |
Steve
|
a5aea11e6f
|
Appended number to description and name.
|
2016-05-09 09:32:46 +01:00 |
Steve
|
09086c72cb
|
Parentheses
|
2016-05-08 19:02:05 +01:00 |
Steve
|
ad7a7788a0
|
Default to INFO level.
|
2016-05-08 19:01:09 +01:00 |
Steve
|
3f24761afc
|
Don't retreat units.
|
2016-05-08 19:00:54 +01:00 |
Steve
|
f51557f801
|
Prevent player from moving if system power <= 0.
|
2016-05-08 19:00:14 +01:00 |
Steve
|
86e0443067
|
Challenge tweaks.
|
2016-05-08 18:59:44 +01:00 |
Steve
|
16a04fec14
|
v0.7 updates.
|
2016-05-08 08:56:19 +01:00 |
Steve
|
5d98de8706
|
Added challenge 17.
|
2016-05-08 08:56:08 +01:00 |
Steve
|
d202610ca0
|
Don't update challenge times if player is dead and deaths aren't allowed.
|
2016-05-08 08:56:00 +01:00 |
Steve
|
a16dfeb997
|
Only NULL player during player select.
|
2016-05-08 08:55:40 +01:00 |
Steve
|
98f9663edb
|
Complete mission on escape only in campaign mode.
|
2016-05-08 08:44:14 +01:00 |
Steve
|
7853244087
|
End challenge if player has escaped.
|
2016-05-08 08:43:37 +01:00 |
Steve
|
23e38a6313
|
Allow player to be disabled in Challenge mode.
|
2016-05-08 08:43:16 +01:00 |
Steve
|
a8e447b870
|
i18n updates.
|
2016-05-07 16:36:12 +01:00 |
Steve
|
f7684fc6ba
|
Impose 4 minute time limit.
|
2016-05-07 16:36:02 +01:00 |
Steve
|
3694c1249d
|
Don't hardcode radar blips to be green for allies, etc.
|
2016-05-07 16:35:51 +01:00 |
Steve
|
d4565f3bc7
|
Challenge 16.
|
2016-05-07 10:45:03 +01:00 |
Steve
|
5a451bb2e9
|
Allow for scripted challenge fails.
|
2016-05-07 10:44:56 +01:00 |
Steve
|
ce3eeadeee
|
CAP_HELPLESS -> CAP_DISABLED
|
2016-05-07 10:40:30 +01:00 |
Steve
|
9063ec84a7
|
Removed duplicate externs from headers.
|
2016-05-06 16:14:41 +01:00 |
Steve
|
e27c60156e
|
Misc. code clean up.
|
2016-05-06 12:44:36 +01:00 |
Steve
|
0f8b02285e
|
Paginate challenges selection screen.
|
2016-05-06 12:44:17 +01:00 |
Steve
|
9dade23e46
|
Hint as to what to do.
|
2016-05-06 11:38:01 +01:00 |
Steve
|
c3365d2766
|
Truly random items.
|
2016-05-06 11:37:47 +01:00 |
Steve
|
4293f09b10
|
Damage effect fix.
|
2016-05-06 11:34:25 +01:00 |
Steve
|
2e8edd210a
|
Final Mace mission requires 56 previous missions to be completed.
|
2016-05-06 10:57:47 +01:00 |
Steve
|
063b4d5d4b
|
Added challenge 15.
|
2016-05-06 10:57:23 +01:00 |
Steve
|
b1f851afd5
|
Added defName for items.
|
2016-05-06 10:57:16 +01:00 |
Steve
|
b64e9e70fc
|
Added EF_DROPS_ITEM, to allow ships to drop items when destroyed in challenge mode.
|
2016-05-06 10:56:58 +01:00 |
Steve
|
8f7a2ec575
|
Final Mace mission.
|
2016-05-05 14:10:22 +01:00 |
Steve
|
e4ab68ad59
|
Roboto font license info.
|
2016-05-05 14:07:35 +01:00 |
Steve
|
f0671b8ad8
|
Activate Christabel location be default.
|
2016-05-05 14:07:17 +01:00 |
Steve
|
ef9ce45aed
|
Don't fire objectives or conditions if no names.
|
2016-05-05 14:06:51 +01:00 |
Steve
|
9c18974a63
|
When killing an entity, strip the name to prevent objectives firing.
|
2016-05-05 14:06:19 +01:00 |
Steve
|
1acd6f7cf4
|
Include capital ships in initial enemy count.
|
2016-05-05 14:05:27 +01:00 |
Steve
|
a2736e1533
|
Must use AIF_ASSASSIN, to prevent other missions breaking.
|
2016-05-05 14:04:55 +01:00 |