Commit Graph

19 Commits

Author SHA1 Message Date
Steve 4da58014d5 Rewrote entity candidate for loops. 2015-11-11 19:15:41 +00:00
Steve 9de4bf6255 Sort entities before drawing, using their type number as the order. 2015-11-09 22:48:59 +00:00
Steve 3c43c15253 Don't add dead entities to grid system. 2015-11-09 17:55:56 +00:00
Steve 32eda1ae31 Restrict entities to bounds of grid (push back). 2015-11-02 18:07:26 +00:00
Steve 950cffcb4f Use grid to determine drawn entities. 2015-11-02 13:19:31 +00:00
Steve f585a30f3f Add and remove entities from grid. 2015-11-02 07:57:56 +00:00
Steve 2ed49023fd Active unit count as health > 0. 2015-11-01 13:35:35 +00:00
Steve 2a38221bcf Prevent fighters from magically coming back to life if their target is kill while they are also dying. 2015-11-01 11:37:12 +00:00
Steve 3783a0833e Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available. 2015-11-01 09:25:10 +00:00
Steve 443723f6b7 Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed. 2015-10-31 23:09:43 +00:00
Steve 596069cebf Player will always be on the side of the Allies. 2015-10-31 08:03:11 +00:00
Steve a87395cc23 Allow enemies to flee. 2015-10-29 16:18:41 +00:00
Steve 6409e4ec11 Always shift entities, even if inactive. 2015-10-29 11:35:59 +00:00
Steve 44818d295a Integrated triggers. 2015-10-29 11:08:47 +00:00
Steve f197d656c4 Added 'combined guns' to allow for weapons to be fired together. 2015-10-29 10:14:21 +00:00
Steve 5c7b2a24bf Integrated waypoints into objective system. 2015-10-28 19:12:58 +00:00
Steve 49832b114b Updates to Mission Target logic. Tidying up of entity.c 2015-10-27 07:24:17 +00:00
Steve 705a2cebe9 Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
Steve 73eb5517bf Start of waypoints. 2015-10-26 17:27:43 +00:00