.. |
ai.c
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Allow suspicion level to drop if player is close to wing leader.
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2016-07-28 14:57:23 +01:00 |
ai.h
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Moved max suspicion reaction to scripts in missions.
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2016-05-20 10:51:35 +01:00 |
battle.c
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Scale shield effect size, to better match ship (mostly for supply ships).
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2016-07-22 11:07:35 +01:00 |
battle.h
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Scale shield effect size, to better match ship (mostly for supply ships).
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2016-07-22 11:07:35 +01:00 |
bullets.c
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Start of i18n look up optimisations.
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2016-07-19 09:26:19 +01:00 |
bullets.h
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Show small bullet hit effects when a target is struck.
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2016-07-19 08:16:11 +01:00 |
capitalShips.c
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Move components offscreen to begin with, so the engine effects don't jump.
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2016-05-31 09:13:17 +01:00 |
capitalShips.h
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Disable capital ship itself, when gun and engines are destroyed (not just components).
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2016-05-23 09:18:10 +01:00 |
debris.c
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Removed \n from logging.
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2016-04-04 11:25:09 +01:00 |
debris.h
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Misc clean up.
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2016-04-02 16:38:26 +01:00 |
effects.c
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Scale shield effect size, to better match ship (mostly for supply ships).
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2016-07-22 11:07:35 +01:00 |
effects.h
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Scale shield effect size, to better match ship (mostly for supply ships).
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2016-07-22 11:07:35 +01:00 |
entities.c
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Suspicion reduction tweaks.
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2016-07-28 14:57:06 +01:00 |
entities.h
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Allow some missions have to unlimited enemies (unwinnable epics).
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2016-05-29 09:36:10 +01:00 |
fighters.c
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"Reset" a fighter by simply spawning another in it's place.
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2016-05-30 11:59:31 +01:00 |
fighters.h
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Only award PANDORAN trophy at end of successful mission.
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2016-05-24 11:46:20 +01:00 |
hud.c
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Start of i18n look up optimisations.
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2016-07-19 09:26:19 +01:00 |
hud.h
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Moved max suspicion reaction to scripts in missions.
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2016-05-20 10:51:35 +01:00 |
items.c
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Allow item images to be random.
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2016-06-05 08:35:59 +01:00 |
items.h
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Merge.
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2016-05-15 08:19:26 +01:00 |
jumpgate.c
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Activate / deactivate nodes as well as jumpgate.
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2016-05-17 13:49:33 +01:00 |
jumpgate.h
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Merge.
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2016-05-15 08:19:26 +01:00 |
locations.c
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Merge.
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2016-05-15 08:19:26 +01:00 |
locations.h
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Merge from develop.
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2016-03-27 11:21:23 +01:00 |
messageBox.c
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Shortern text width, so text doesn't overflow.
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2016-05-31 09:16:42 +01:00 |
messageBox.h
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Shortern text width, so text doesn't overflow.
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2016-05-31 09:16:42 +01:00 |
mine.c
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Merge.
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2016-05-15 08:19:26 +01:00 |
mine.h
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Merge.
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2016-05-15 08:19:26 +01:00 |
missionInfo.c
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Start of i18n look up optimisations.
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2016-07-19 09:26:19 +01:00 |
missionInfo.h
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Challenge integration updates.
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2016-02-28 13:02:57 +00:00 |
objectives.c
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Added new sound effects.
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2016-06-07 08:29:52 +01:00 |
objectives.h
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Added new sound effects.
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2016-06-05 11:22:19 +01:00 |
player.c
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Only increment player death stat once.
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2016-07-27 16:17:56 +01:00 |
player.h
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Merge.
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2016-05-15 08:19:26 +01:00 |
quadtree.c
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Merge.
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2016-05-15 08:19:26 +01:00 |
quadtree.h
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Don't recurse into quads that haven't had anything added to them.
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2016-04-20 13:53:25 +01:00 |
radar.c
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Start of i18n look up optimisations.
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2016-07-19 09:26:19 +01:00 |
radar.h
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i18n updates. Not optimised. That will come later.
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2016-02-27 19:16:17 +00:00 |
rope.c
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Added new sound effects.
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2016-06-07 08:29:52 +01:00 |
rope.h
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Added new sound effects.
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2016-06-07 08:29:52 +01:00 |
script.c
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Use campaignFinished variable in battle, to prevent script crashes.
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2016-06-01 09:55:28 +01:00 |
script.h
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Use campaignFinished variable in battle, to prevent script crashes.
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2016-06-01 09:55:28 +01:00 |
spawners.c
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When appearing offscreen, spawn outside of max radar range.
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2016-07-28 11:53:14 +01:00 |
spawners.h
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Allow flags of spawned entities to be set.
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2016-04-15 11:31:39 +01:00 |
starfield.c
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Misc. code clean up.
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2016-05-25 07:57:13 +01:00 |
starfield.h
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Misc. code clean up.
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2016-05-25 07:57:13 +01:00 |
waypoints.c
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Added new sound effects.
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2016-06-07 08:29:52 +01:00 |
waypoints.h
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Added new sound effects.
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2016-06-07 08:29:52 +01:00 |