Steve
|
7799c60652
|
Allow suspicion level to drop if player is close to wing leader.
|
2016-07-28 14:57:23 +01:00 |
Steve
|
f0fd63214d
|
Suspicion reduction tweaks.
|
2016-07-28 14:57:06 +01:00 |
Steve
|
436a3959a6
|
Greated reduction in suspicion level.
|
2016-07-28 11:54:08 +01:00 |
Steve
|
a2665e527c
|
When appearing offscreen, spawn outside of max radar range.
|
2016-07-28 11:53:14 +01:00 |
Steve
|
dcf7277ee9
|
Only increment player death stat once.
|
2016-07-27 16:17:56 +01:00 |
Steve
|
c62810bf4b
|
Made ATAFs immortal by default.
|
2016-07-27 08:44:02 +01:00 |
Steve
|
7547e14c9f
|
Scale shield effect size, to better match ship (mostly for supply ships).
|
2016-07-22 11:07:35 +01:00 |
Steve
|
e15ebcba9b
|
Tell player to initially face mission target / enemies, so we're not always facing up the screen.
|
2016-07-20 07:13:40 +01:00 |
Steve
|
d54273821d
|
Start of i18n look up optimisations.
|
2016-07-19 09:26:19 +01:00 |
Steve
|
157f1bc28a
|
Show small bullet hit effects when a target is struck.
|
2016-07-19 08:16:11 +01:00 |
Steve
|
5fa9ea1922
|
Added new sound effects.
|
2016-06-07 08:29:52 +01:00 |
Steve
|
0306e2bbea
|
Added new sound effects.
|
2016-06-05 11:22:19 +01:00 |
Steve
|
95e9d4d9a0
|
Allow item images to be random.
|
2016-06-05 08:35:59 +01:00 |
Steve
|
6af1df919d
|
Show OK / Cancel dialog for restarting and quitting missions.
|
2016-06-03 13:57:24 +01:00 |
Steve
|
db2c945cd6
|
fleeWithinBattleArea bug fix.
|
2016-06-02 11:20:18 +01:00 |
Steve
|
013c992221
|
Default to 2x radar range.
|
2016-06-02 09:49:58 +01:00 |
Steve
|
9f239085dc
|
Only print message when mission is in progress (don't spam the console).
|
2016-06-02 09:49:49 +01:00 |
Steve
|
54920dc9b3
|
Flee immediately when surrendering.
|
2016-06-02 09:49:28 +01:00 |
Steve
|
4ef44ed636
|
Use campaignFinished variable in battle, to prevent script crashes.
|
2016-06-01 09:55:28 +01:00 |
Steve
|
0cd73db62e
|
Added Waypoint challenge type.
|
2016-06-01 09:32:10 +01:00 |
Steve
|
1474ecf7ca
|
Control trophy alerts from the main loop.
|
2016-05-31 09:37:46 +01:00 |
Steve
|
2b7641b809
|
Shortern text width, so text doesn't overflow.
|
2016-05-31 09:16:42 +01:00 |
Steve
|
c8b6ddd978
|
Move components offscreen to begin with, so the engine effects don't jump.
|
2016-05-31 09:13:17 +01:00 |
Steve
|
5d5c19a62d
|
Allow campaign to be ended with script.
|
2016-05-31 09:12:14 +01:00 |
Steve
|
8533f7969f
|
"Reset" a fighter by simply spawning another in it's place.
|
2016-05-30 11:59:31 +01:00 |
Steve
|
35b36754e6
|
Added Torelli destruction.
|
2016-05-30 11:58:16 +01:00 |
Steve
|
b723d42dd4
|
Allow script to immediately terminate mission.
|
2016-05-29 09:36:37 +01:00 |
Steve
|
6d8f9f575e
|
Allow some missions have to unlimited enemies (unwinnable epics).
|
2016-05-29 09:36:10 +01:00 |
Steve
|
1757df1340
|
Prevent ALL_OBJECTIVES_COMPLETE from firing more than once.
|
2016-05-28 11:40:56 +01:00 |
Steve
|
4cd0c36b73
|
Revenge trophy requires player to kill the enemy that killed them last.
|
2016-05-26 18:17:46 +01:00 |
Steve
|
4e36f0731f
|
Check surrender chance earlier in ai call.
|
2016-05-25 12:26:25 +01:00 |
Steve
|
197e630fee
|
Add Surrender challenge type.
|
2016-05-25 12:25:13 +01:00 |
Steve
|
997574dbf3
|
3 second leeway for killing a surrendering target.
|
2016-05-25 09:43:39 +01:00 |
Steve
|
b8a9608b10
|
When changing something's side, make it a mission target if no longer aligned with player.
|
2016-05-25 09:43:15 +01:00 |
Steve
|
b36b35834d
|
Move away from targets that you're not allowed to kill, but are still aggressive.
|
2016-05-25 08:20:53 +01:00 |
Steve
|
fcb4d815df
|
Misc. code clean up.
|
2016-05-25 07:57:13 +01:00 |
Steve
|
0088dfdee3
|
Added AIF_SURRENDERING, to better handle surrendering targets and prevent race conditions.
|
2016-05-25 07:56:48 +01:00 |
Steve
|
c9536ae938
|
Reset epic kill streak when switching fighters.
|
2016-05-24 16:49:14 +01:00 |
Steve
|
66263396d9
|
Added REVENGE trophy.
|
2016-05-24 16:16:34 +01:00 |
Steve
|
9ecdd106dc
|
Only award PANDORAN trophy at end of successful mission.
|
2016-05-24 11:46:20 +01:00 |
Steve
|
300d4ab867
|
Don't update surrender condition if killed by non-player side.
|
2016-05-24 09:11:07 +01:00 |
Steve
|
b2e22b31b9
|
Reassign linked list pointers after memset (title screen crash).
|
2016-05-24 09:10:36 +01:00 |
Steve
|
4092ae6a10
|
Increased surrender chance.
|
2016-05-24 09:09:58 +01:00 |
Steve
|
dee2d4eecb
|
Set current value = target value when auto completing conditions (hud is inconsistent).
|
2016-05-23 09:18:52 +01:00 |
Steve
|
108a41310c
|
Disable capital ship itself, when gun and engines are destroyed (not just components).
|
2016-05-23 09:18:10 +01:00 |
Steve
|
2a725471c7
|
If at edge of battle area when fleeing, turn around.
|
2016-05-22 16:50:11 +01:00 |
Steve
|
9af331c64f
|
Memset battle, to avoid stats being added up twice.
|
2016-05-22 14:18:41 +01:00 |
Steve
|
e2744cd4d5
|
Script to call is "ENEMIES_SURRENDERED %d".
|
2016-05-22 12:17:01 +01:00 |
Steve
|
b4761e43a9
|
Don't check other functions if you've already found one to fire.
|
2016-05-22 12:09:02 +01:00 |
Steve
|
cda791cfe8
|
Manual mission complete bug fix.
|
2016-05-22 12:08:48 +01:00 |