57 lines
2.1 KiB
C
57 lines
2.1 KiB
C
/*
|
|
Copyright (C) 2015-2016 Parallel Realities
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#include "../common.h"
|
|
|
|
#include "../json/cJSON.h"
|
|
|
|
#define TURN_SPEED 2
|
|
#define TURN_THRESHOLD 3
|
|
#define INITIAL_BULLET_DRAW_CAPACITY 32
|
|
|
|
#define MISSILE_LIFE (FPS * 30)
|
|
|
|
extern SDL_Texture *getTexture(char *filename);
|
|
extern void blitRotated(SDL_Texture *texture, int x, int y, float angle);
|
|
extern int collision(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
|
|
extern void damageFighter(Entity *e, int damage, long flags);
|
|
extern void playBattleSound(int id, int x, int y);
|
|
extern long flagsToLong(char *flags, int *add);
|
|
extern long lookup(char *name);
|
|
extern char *readFile(char *filename);
|
|
extern float getAngle(int x1, int y1, int x2, int y2);
|
|
extern void addMissileEngineEffect(Bullet *b);
|
|
extern float mod(float n, float x);
|
|
extern void addMissileExplosion(Bullet *b);
|
|
extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
|
|
extern Entity **getAllEntsInRadius(int x, int y, int radius, Entity *ignore);
|
|
extern void drawText(int x, int y, int size, int align, SDL_Color c, const char *format, ...);
|
|
extern void playSound(int id);
|
|
extern char *getTranslatedString(char *string);
|
|
extern void *resize(void *array, int oldSize, int newSize);
|
|
extern void awardTrophy(char *id);
|
|
extern int isOnBattleScreen(int x, int y, int w, int h);
|
|
extern int getDistance(int x1, int y1, int x2, int y2);
|
|
|
|
extern App app;
|
|
extern Battle battle;
|
|
extern Colors colors;
|
|
extern Entity *player;
|