blobwarsAttrition/src/entities/structures/pushBlock.c

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/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "pushBlock.h"
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static void init(void);
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static void activate(int active);
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static void load(cJSON *root);
static void save(cJSON *root);
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Entity *initPushBlock(void)
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{
Structure *s;
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s = createStructure();
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s->type = ET_PUSHBLOCK;
s->isSolid = 1;
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s->startX = s->startY = -1;
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s->sprite[0] = s->sprite[1] = s->sprite[2] = getSprite("Crate1");
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s->flags |= EF_EXPLODES | EF_ALWAYS_PROCESS;
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s->init = init;
s->activate = activate;
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s->load = load;
s->save = save;
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return (Entity*)s;
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}
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static void init(void)
{
Structure *s;
s = (Structure*)self;
sprintf(s->spriteName, "Crate%d", rrnd(1, 4));
s->sprite[FACING_LEFT] = s->sprite[FACING_RIGHT] = s->sprite[FACING_DIE] = getSprite(s->spriteName);
if (s->startX == -1 && s->startY == -1)
{
s->startX = s->x;
s->startY = s->y;
}
}
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static void activate(int active)
{
Structure *s;
s = (Structure*)self;
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if (active)
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{
addTeleportStars(self);
s->x = s->startX;
s->y = s->startY;
s->dx = s->dy = 0;
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addTeleportStars(self);
playSound(SND_APPEAR, CH_ANY);
}
}
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static void load(cJSON *root)
{
Structure *s;
s = (Structure*)self;
STRNCPY(s->spriteName, cJSON_GetObjectItem(root, "spriteName")->valuestring, MAX_NAME_LENGTH);
s->startX = cJSON_GetObjectItem(root, "startX")->valueint;
s->startY = cJSON_GetObjectItem(root, "startY")->valueint;
}
static void save(cJSON *root)
{
Structure *s;
s = (Structure*)self;
cJSON_AddStringToObject(root, "type", "PressurePlate");
cJSON_AddStringToObject(root, "spriteName", s->spriteName);
cJSON_AddNumberToObject(root, "startX", s->startX);
cJSON_AddNumberToObject(root, "startY", s->startY);
}