Commit Graph

176 Commits

Author SHA1 Message Date
Steve 4258575a26 Added Exit, Destructable, and Cannon. 2018-02-14 22:31:21 +00:00
Steve d71bee6b11 Use single variable to track mission type. 2018-02-14 07:26:51 +00:00
Steve 69145189c9 Fixed key carrying message bug. 2018-02-14 07:12:47 +00:00
Steve ea323685c9 Stats updates. Start of trophy code. 2018-02-13 21:36:42 +00:00
Steve 035a8ae679 Tidied headers. 2018-02-12 22:40:46 +00:00
Steve c47a15b88a Check for existence of active when loading. 2018-02-12 19:15:20 +00:00
Steve ff74e19f12 Use createEvilBlob and createEyeDroid functions. 2018-02-12 18:26:18 +00:00
Steve 26858489b9 Start of radar map. 2018-02-12 08:09:03 +00:00
Steve 57c7ad3bd1 Prompt Teeka to exit immediately. 2018-02-11 14:10:27 +00:00
Steve 4f0a056a9a Play sound when Teeka fires. 2018-02-11 14:10:15 +00:00
Steve 7c2120d0d2 Reverting teleporter update: breaks later levels. 2018-02-11 12:36:42 +00:00
Steve a67740f6ce Make teleporter a little less eager. 2018-02-11 11:26:32 +00:00
Steve 43ef8079fc Save Bob's x,y as ints. 2018-02-11 11:08:21 +00:00
Steve 9fdcf042ca Set type of trap when saving. 2018-02-11 11:08:05 +00:00
Steve 34b97bcc27 Game saving updates. 2018-02-10 19:03:55 +00:00
Steve 55dabbb018 Start of world saving. 2018-02-10 18:35:56 +00:00
Steve db64944700 Typo fix. 2018-02-10 17:25:11 +00:00
Steve bab333d492 Added Teeka, LaserBlob, LaserDroid, PlasmaBlob, PlasmaDroid, SpreadGunBlob, and SpreadGunDroid. 2018-02-10 07:56:28 +00:00
Steve 0197bcd5fa Added MachineGunDroid. 2018-02-09 22:41:37 +00:00
Steve 972c3c4aa9 Set sprite frame to 0 when dead. 2018-02-09 22:34:01 +00:00
Steve 712a2c47b9 Fix for grenade blob / droid attacks. 2018-02-09 21:54:12 +00:00
Steve 88a8d34425 Misc updates. 2018-02-09 19:20:37 +00:00
Steve 442f561f00 Added Shotgun Blob / Droid, and laser traps. 2018-02-09 19:10:19 +00:00
Steve acb00a7d95 Grenade droid init fixes. 2018-02-09 08:38:02 +00:00
Steve 76dda670bf Added Blue, Red, and Yellow keycards. Added CardReader. 2018-02-09 08:37:51 +00:00
Steve 11960757cc Reappear after 1 or 2 seconds. 2018-02-09 07:20:12 +00:00
Steve 28023ba18b Correcly apply damage to Bob. 2018-02-08 22:24:19 +00:00
Steve 78ac0154bb Tidied headers. 2018-02-08 21:54:47 +00:00
Steve b00b9dcdb4 Added Grenade Blob and Grenade Droid. 2018-02-08 21:53:02 +00:00
Steve 14b503eff2 Added Machine Gun Blob. Load Cells and Hearts. 2018-02-08 08:35:09 +00:00
Steve c287a1333e Control updates. 2018-02-07 18:27:42 +00:00
Steve 0618c05b52 Store all items as items, rather than separating out keys. 2018-02-07 07:51:47 +00:00
Steve eb3a39084a Added unit reappear code. 2018-02-06 22:27:53 +00:00
Steve fed96ef890 Misc. fixes. 2018-02-06 22:27:28 +00:00
Steve 220e3b99e9 Item handling updates. Keys should stack. 2018-02-06 22:27:02 +00:00
Steve 2543d469ac Show info point messages. 2018-02-06 08:16:30 +00:00
Steve d5d70a017f Effect bug fixes. 2018-02-06 07:45:18 +00:00
Steve e70966e35d Power up fixes. 2018-02-06 07:29:39 +00:00
Steve cc280f326f Code tidying. 2018-02-05 22:08:14 +00:00
Steve 683746b239 Decoration updates. 2018-02-05 22:06:53 +00:00
Steve c22c09e78f Restored enemy behaviour. 2018-02-05 08:38:21 +00:00
Steve 20404fd6eb Init debris and flesh chunks. 2018-02-05 08:37:54 +00:00
Steve d10356c42c Added swapSelf() to handle current entity handling. 2018-02-05 08:37:07 +00:00
Steve 7e88125864 Default function for changeEnvironment. 2018-02-04 11:24:19 +00:00
Steve 78422382e2 Added default die() function. 2018-02-04 11:00:32 +00:00
Steve 1fbf7971b8 Moved bullets into entities/bullets. 2018-02-04 11:00:14 +00:00
Steve 7577482cc4 Iniital spriteFrame must be -1. 2018-02-04 09:56:53 +00:00
Steve 9841418d20 Weapon fixes. 2018-02-04 09:50:07 +00:00
Steve 5bfea20534 Pick up and store items. 2018-02-04 08:11:42 +00:00
Steve d3db893190 Moved nothing() to MIA. 2018-02-03 18:32:12 +00:00
Steve 3d2000e818 Always set entity size. 2018-02-03 18:31:55 +00:00
Steve 19f7afcf0e PushBlock activation fix. 2018-02-03 18:19:26 +00:00
Steve d51e96c74a Fixed teleporter. 2018-02-03 16:13:37 +00:00
Steve e97d38e278 Activate entities correctly. 2018-02-03 15:53:21 +00:00
Steve b8aa460221 Basic movement. Various bug fixes. 2018-02-03 13:07:56 +00:00
Steve c77cea92a6 Collision bug fixes. 2018-02-03 11:32:03 +00:00
Steve 383c8c19a3 Various bug fixes. 2018-02-02 23:01:51 +00:00
Steve 3c7b3b5170 Added world code. 2018-02-02 19:10:12 +00:00
Steve 0872a3b82b Animation and drawing updates. 2018-02-02 08:00:27 +00:00
Steve aba616b085 Bob init fixes. 2018-02-01 22:29:51 +00:00
Steve 2eab687dec Tidied headers. 2018-02-01 21:52:23 +00:00
Steve 0df09f914a Particles processing, Bob, and entity actions. 2018-02-01 21:51:43 +00:00
Steve 75b18c03f1 Added entity init() functions. 2018-02-01 07:50:37 +00:00
Steve 3fa7c7a525 Animate entities. 2018-01-31 22:54:14 +00:00
Steve d11443158d Use getCurrentSprite for entity sprites. 2018-01-31 22:28:00 +00:00
Steve cab6d3b205 Render entities. 2018-01-31 21:50:49 +00:00
Steve 81000d7948 Specify unit type name. 2018-01-31 08:08:50 +00:00
Steve 0705225253 Load and save for some entities. 2018-01-30 22:47:40 +00:00
Steve 514a2df3be Tidied headers. 2018-01-30 08:29:32 +00:00
Steve 917753aefe Loading some entities. 2018-01-30 08:29:09 +00:00
Steve 21e50e51e7 Use sprite pointers, rather than ints. 2018-01-29 23:00:14 +00:00
Steve d999c14776 Start of entity loading. 2018-01-29 22:12:18 +00:00
Steve 7f237e3c8f Start of world loading. 2018-01-29 08:34:39 +00:00
Steve 8bd0244a33 Added i18n stuff. 2018-01-28 16:33:37 +00:00
Steve 372f19df03 Tidy headers. 2018-01-28 12:31:12 +00:00
Steve 0bbff1cb85 Moved entites directory out of world. 2018-01-28 09:40:43 +00:00