Steve
24f677236a
Removed all objectives tweak, replaced with No Doors. Tweaks to item and pushblock mirroring. Other minor mission tweak fixes.
2018-05-15 08:32:16 +01:00
Steve
1ad4746a27
Merge branch 'develop' into plus
2018-05-15 07:46:53 +01:00
Steve
7598af42a0
GCC compile fix for fadeAmount not being initialized.
2018-05-15 07:37:27 +01:00
Steve
0395d25594
Use PLUS_ALL_OBJS to test for required objectives.
2018-05-14 08:32:45 +01:00
Steve
455db3d077
Correctly mirror doors in mirror mode.
2018-05-14 08:23:54 +01:00
Steve
230d28cef7
Mirror world tweaks.
2018-05-13 17:25:00 +01:00
Steve
0c631edd09
Start of map mirroring.
2018-05-13 08:59:30 +01:00
Steve
05e7fc7cad
Updated mission config settings.
2018-05-12 11:50:49 +01:00
Steve
7eefeeed86
Set language size to be MAX_DESCRIPTION_LENGTH, not MAX_LINE_LENGTH.
2018-05-11 08:42:04 +01:00
Steve
181fc83632
Start of custom mission plus settings.
2018-05-11 08:09:15 +01:00
Steve
60d8020c4e
Game plus tweaks.
2018-05-02 07:55:55 +01:00
Steve
693ed5f032
Exit if we try to load corrupt data (although we shouldn't really get this far).
2018-05-01 18:17:16 +01:00
Steve
cdc69cc6a5
Various Game Plus tweaks.
2018-05-01 18:15:56 +01:00
Steve
3ae8a2a717
Give enemies more health in Plus mode.
2018-05-01 08:40:57 +01:00
Steve
6fe72e4b2a
Start of experimental Mission Plus mode.
2018-05-01 08:38:46 +01:00
Steve
220525d6f8
Removed references to trophy screenshot, as this feature no longer exists.
2018-04-30 08:36:51 +01:00
Steve
224952a962
Check for possible corrupt save files and prevent loading.
2018-04-29 07:47:37 +01:00
Steve
3a99531a04
Don't include missions complete in % stats for save label. Correctly handle %.
2018-04-28 16:09:24 +01:00
Steve
01448698ad
Item to reset items that are stuck in walls are mission start.
2018-04-28 15:55:01 +01:00
Steve
47ae458edd
Memory corruption fix.
2018-04-28 09:50:01 +01:00
Steve
bb054c28b4
v1.0.3
2018-04-28 09:46:26 +01:00
Steve
cd8ee71c30
Save grenade combo value to correct stat slot.
2018-04-27 18:22:32 +01:00
Steve
c4efe60abd
Don't allow laser traps to keep victims alive indefinitely.
2018-04-26 09:07:32 +01:00
Steve
9bafce978f
Don't save Teeka - there is never an instance in the game where he needs to be persisted.
2018-04-25 18:15:23 +01:00
Steve
ceaced512f
If Bob was stunned when the game is saving, set him back to normal facing so we don't error.
2018-04-25 08:17:49 +01:00
Steve
9c1b39179d
Tidied up headers.
2018-04-25 07:56:06 +01:00
Steve
5120b6586b
Updated POWs to MIAs.
2018-04-24 19:04:35 +01:00
Steve
d4f310119f
Centre bullets more inside shooter.
2018-04-24 19:04:08 +01:00
Steve
73e0e4b17a
Attempt to save the game and world data atomically.
2018-04-24 08:27:42 +01:00
Steve
67a6ad5422
Don't hardcode Tab in the message.
2018-04-24 08:27:16 +01:00
Steve
d642a72e3c
Merge remote-tracking branch 'origin/master' into develop
2018-04-24 07:23:48 +01:00
Stephen J Sweeney
5b499b7be7
Merge pull request #10 from LeifAndersen/fixtext
...
Change prose since no longer on a touch screen.
2018-04-24 07:23:17 +01:00
Steve
5f212282b2
Added grenade combo counter HUD message and gameplay stat.
2018-04-24 07:17:05 +01:00
Leif Andersen
2b576c402b
Change prose since no longer on a touch screen.
2018-04-24 00:34:47 -04:00
Steve
fab49ae250
Added missing Linux .desktop file.
2018-04-23 07:10:21 +01:00
Steve
7851495d28
v1.0.2.
2018-04-22 18:47:44 +01:00
Steve
38c47e2809
(some corrections from previous merge)
2018-04-22 18:47:10 +01:00
Steve
dd521bdb6d
Merge remote-tracking branch 'origin/master' into develop
2018-04-22 18:44:53 +01:00
Stephen J Sweeney
d359b99e98
Merge pull request #7 from noahadvs/master
...
Change "blobWarsAttrition" to "blobwarsAttrition"
2018-04-22 18:44:15 +01:00
Noah Davis
85e66da367
Fix naming inconsistency
...
All instances of 'blobWarsAttrition' have been changed to 'blobwarsAttrition to match the name of the GitHub repository.
This also fixes an issue with the makefile for Unix-like systems with case sensitive file systems where it could not 'make install' because of the naming inconsistency.
2018-04-22 04:43:49 -04:00
Steve
c2b2b86710
Merge branch 'paths' into develop
2018-04-22 09:11:25 +01:00
Steve
103aa91165
Only use *lang if not Windows.
2018-04-21 18:38:39 +01:00
Steve
5b6dfecebb
We only need to use strtok here.
2018-04-21 18:35:16 +01:00
Steve
7633322d1e
Avoid array (string) overlapping.
2018-04-21 17:21:10 +01:00
Steve
c2712d8916
Don't save trophy screenshot - is too buggy and often crashes.
2018-04-21 12:43:50 +01:00
Steve
09afbfc0d9
Load and use correct save slot.
2018-04-21 12:13:29 +01:00
Steve
f5bdb5e59a
Use malloc to create some sprintf string values (long paths).
2018-04-21 11:54:06 +01:00
Steve
c91aac41fe
Don't sprintf into filename var.
2018-04-21 10:41:36 +01:00
Steve
ead0c5335a
Use MAX_PATH (4096) characters for save paths.
2018-04-21 10:10:58 +01:00
Steve
1566a9ea06
Only use the allowed joystick axis values (max is 2 - range check).
2018-04-21 09:41:46 +01:00