Steve
|
427848db9a
|
Target marker fixes.
|
2018-02-16 08:41:02 +00:00 |
Steve
|
6f69f9a56a
|
Always add to quadtree if not dead or teleporting.
|
2018-02-16 08:08:52 +00:00 |
Steve
|
0a2cd17622
|
Make doors static by default.
|
2018-02-16 08:08:33 +00:00 |
Steve
|
344460fdf5
|
Allow widget select using player controls.
|
2018-02-16 08:08:19 +00:00 |
Steve
|
8ab5ebe819
|
Permit access to stats and trophy info from in-game.
|
2018-02-16 07:26:04 +00:00 |
Steve
|
bfef8560cc
|
Only count bullet hit that strike enemies, bosses, or destructables.
|
2018-02-16 07:21:59 +00:00 |
Steve
|
e5976f04dd
|
More misc. updates.
|
2018-02-15 22:56:34 +00:00 |
Steve
|
0d87786af4
|
More widget work.
|
2018-02-15 22:56:22 +00:00 |
Steve
|
1df85d0937
|
Misc. tweaks.
|
2018-02-15 21:40:21 +00:00 |
Steve
|
5ecdab744d
|
Save Bob at most recently checkpoint position.
|
2018-02-15 21:39:46 +00:00 |
Steve
|
203183edc1
|
Widget and trophy updates.
|
2018-02-15 21:38:26 +00:00 |
Steve
|
a47e932024
|
Load / save game.
|
2018-02-15 21:37:43 +00:00 |
Steve
|
48abf156d8
|
Start of drawing widgets.
|
2018-02-15 18:04:37 +00:00 |
Steve
|
d43523010e
|
v0.3-03 screenshot.
|
2018-02-15 08:17:36 +00:00 |
Steve
|
9e8b0ab2f9
|
Sprite atlas update.
|
2018-02-15 07:59:59 +00:00 |
Steve
|
165cafaf04
|
Allow items to be picked up sooner after they are dropped.
|
2018-02-15 07:50:05 +00:00 |
Steve
|
15857a8dfd
|
Name aqua blob, to prevent save crash.
|
2018-02-15 07:49:46 +00:00 |
Steve
|
79958fa79a
|
Fixed cannon dying.
|
2018-02-15 07:49:28 +00:00 |
Steve
|
aa02babf98
|
Init functions.
|
2018-02-15 07:49:20 +00:00 |
Steve
|
b3ed2b1762
|
Add item pad.
|
2018-02-15 07:48:51 +00:00 |
Steve
|
3e23d83f3a
|
Load width and height for widgets.
|
2018-02-14 22:32:03 +00:00 |
Steve
|
6e93955589
|
Process and show trophies.
|
2018-02-14 22:31:42 +00:00 |
Steve
|
4258575a26
|
Added Exit, Destructable, and Cannon.
|
2018-02-14 22:31:21 +00:00 |
Steve
|
6c2d39e1d1
|
Widget and trophy updates.
|
2018-02-14 19:12:29 +00:00 |
Steve
|
c87b9a6986
|
Start of widget loading.
|
2018-02-14 08:32:09 +00:00 |
Steve
|
343c534159
|
Use sound volumes and fullscreen settings.
|
2018-02-14 07:41:07 +00:00 |
Steve
|
d71bee6b11
|
Use single variable to track mission type.
|
2018-02-14 07:26:51 +00:00 |
Steve
|
718b658a1a
|
Init lookups earlier, to allow for config to be loaded.
|
2018-02-14 07:14:11 +00:00 |
Steve
|
dacb561e62
|
Hide inventory if selected. Clamp objective values to max.
|
2018-02-14 07:13:28 +00:00 |
Steve
|
69145189c9
|
Fixed key carrying message bug.
|
2018-02-14 07:12:47 +00:00 |
Steve
|
ea323685c9
|
Stats updates. Start of trophy code.
|
2018-02-13 21:36:42 +00:00 |
Steve
|
81910dadf4
|
v0.3 screenshots.
|
2018-02-13 08:24:31 +00:00 |
Steve
|
f4190a5ccd
|
Show and hide radar arrows. Integrate radar access into game.
|
2018-02-13 08:23:31 +00:00 |
Steve
|
f108627c5b
|
v0.3-01 screenshot.
|
2018-02-12 22:42:20 +00:00 |
Steve
|
035a8ae679
|
Tidied headers.
|
2018-02-12 22:40:46 +00:00 |
Steve
|
5f150901e1
|
Radar map updates.
|
2018-02-12 22:40:15 +00:00 |
Steve
|
c47a15b88a
|
Check for existence of active when loading.
|
2018-02-12 19:15:20 +00:00 |
Steve
|
ca5ce089d2
|
Expand size of objectives box.
|
2018-02-12 19:15:03 +00:00 |
Steve
|
ef9d6db851
|
Quadtree fixes.
|
2018-02-12 18:27:12 +00:00 |
Steve
|
7f257f2740
|
Set config defaults in init.c
|
2018-02-12 18:26:47 +00:00 |
Steve
|
ff74e19f12
|
Use createEvilBlob and createEyeDroid functions.
|
2018-02-12 18:26:18 +00:00 |
Steve
|
dff8dee815
|
Clip visible entities.
|
2018-02-12 08:32:21 +00:00 |
Steve
|
26858489b9
|
Start of radar map.
|
2018-02-12 08:09:03 +00:00 |
Steve
|
9d5021f7dc
|
v0.3
|
2018-02-11 14:13:45 +00:00 |
Steve
|
57c7ad3bd1
|
Prompt Teeka to exit immediately.
|
2018-02-11 14:10:27 +00:00 |
Steve
|
4f0a056a9a
|
Play sound when Teeka fires.
|
2018-02-11 14:10:15 +00:00 |
Steve
|
e9a6a42b4c
|
Show as green if >= target value. Can happen with dynamic objective targets.
|
2018-02-11 12:45:02 +00:00 |
Steve
|
58c398475c
|
Allow world to be set as static, for testing.
|
2018-02-11 12:37:37 +00:00 |
Steve
|
7c2120d0d2
|
Reverting teleporter update: breaks later levels.
|
2018-02-11 12:36:42 +00:00 |
Steve
|
a67740f6ce
|
Make teleporter a little less eager.
|
2018-02-11 11:26:32 +00:00 |