Steve
|
8100c45446
|
Make heart and cell appear a little more often when game is complete.
|
2018-04-15 09:25:53 +01:00 |
Steve
|
1de2c09e00
|
Reduce tank turret height so that the laser doesn't hit it through the tracks.
|
2018-04-15 09:24:50 +01:00 |
Steve
|
66681c94bc
|
Report too many keys and items separately.
|
2018-04-12 16:05:41 +01:00 |
Steve
|
73ace650e1
|
i18n updates.
|
2018-04-01 17:41:45 +01:00 |
Steve
|
55b163873d
|
Bob's laser should ignore Teeka.
|
2018-03-31 19:04:34 +01:00 |
Steve
|
302997cb31
|
Code clean up.
|
2018-03-30 19:23:57 +01:00 |
Steve
|
8a61323362
|
MIsc bug fixes.
|
2018-03-29 08:21:36 +01:00 |
Steve
|
30103bde5c
|
Only inc objective count if not already dead.
|
2018-03-24 16:57:48 +00:00 |
Steve
|
745075172b
|
Make destructable objects throw debris when destroyed.
|
2018-03-24 08:16:33 +00:00 |
Steve
|
9cd0fc21f3
|
Make cannon scatter debris when it dies.
|
2018-03-23 08:39:03 +00:00 |
Steve
|
6044cbf957
|
Kill debris if it falls into liquid.
|
2018-03-23 08:05:41 +00:00 |
Steve
|
28f84f5236
|
Tidied all headers.
|
2018-03-21 18:26:46 +00:00 |
Steve
|
4d07b005f0
|
Remove info points if game is complete.
|
2018-03-21 18:07:15 +00:00 |
Steve
|
7f705a6641
|
Tidy.
|
2018-03-21 08:44:30 +00:00 |
Steve
|
4e7bbf7190
|
Use rising parameter for flames.
|
2018-03-21 08:20:34 +00:00 |
Steve
|
a91cb02b5a
|
Add extra blood when extra blood is turned on.
|
2018-03-21 08:14:50 +00:00 |
Steve
|
39573010b7
|
Add blood decal when Bob dies.
|
2018-03-21 08:14:29 +00:00 |
Steve
|
c36c36dd60
|
Make Bob and enemies pop into white spheres when no blood option is selected.
|
2018-03-21 07:43:54 +00:00 |
Steve
|
96949ec97c
|
Play pop sound when no blood option selected.
|
2018-03-21 07:29:04 +00:00 |
Steve
|
25c3c499c5
|
Make droids and evil blobs more aggressive.
|
2018-03-19 08:08:18 +00:00 |
Steve
|
6cf315d3ef
|
Set reappearing units to always process, so they don't vanish for good.
|
2018-03-18 12:55:51 +00:00 |
Steve
|
5828a660d3
|
Flag MIA as rescued immediately.
|
2018-03-18 12:48:52 +00:00 |
Steve
|
c39974e2a7
|
Don't reset a unit's alive status if it's already dead.
|
2018-03-18 08:36:51 +00:00 |
Steve
|
22a01ea5a0
|
Reset teleporter animation frames when activating.
|
2018-03-17 16:57:51 +00:00 |
Steve
|
12ce22fd57
|
Name "Lift" as "Platform", to be more generic.
|
2018-03-17 16:57:35 +00:00 |
Steve
|
1becdb42cc
|
Reset Teeka's exit mission flag.
|
2018-03-17 16:57:11 +00:00 |
Steve
|
513f7fdb58
|
1 in 5 chance of cell or heart being available when in free play mode.
|
2018-03-16 22:27:26 +00:00 |
Steve
|
0f768f593e
|
Don't show blood if blood is off.
|
2018-03-16 22:26:42 +00:00 |
Steve
|
930ca048a9
|
Unlock all missions when game is complete, for free play. Remove all cells and hearts.
|
2018-03-16 08:29:13 +00:00 |
Steve
|
883d576ca7
|
Don't count enemy deaths more than once.
|
2018-03-13 08:25:57 +00:00 |
Steve
|
20acee4334
|
Store door closed X and Y.
|
2018-03-13 08:25:41 +00:00 |
Steve
|
d6ec2dff08
|
Laser trap fix.
|
2018-03-13 08:25:16 +00:00 |
Steve
|
04416e52ab
|
Fix for laser trap not killing some enemies.
|
2018-03-11 07:51:29 +00:00 |
Steve
|
61dd0ceb40
|
Autocomplete mission when Cell and Heart have been found, and we're in MS_MISSING_HEART_CELL.
|
2018-03-09 07:32:23 +00:00 |
Steve
|
cfd90c27c1
|
Don't move start position when carrying item.
|
2018-03-08 07:53:57 +00:00 |
Steve
|
74383264c2
|
Use saveDelay, to prevent premature saving while manually quitting levels.
|
2018-03-08 07:52:42 +00:00 |
Steve
|
6b2139b6ce
|
Remove EF_GONE flag from enemies when they are killed.
|
2018-03-08 07:32:04 +00:00 |
Steve
|
e577d7e16f
|
Don't allow Bob and Teeka to shoot one another.
|
2018-03-07 21:37:54 +00:00 |
Steve
|
9270607d6e
|
Move carried item around with unit.
|
2018-03-07 21:37:31 +00:00 |
Steve
|
ea15674fd4
|
Slightly lower chance of dropping weapons.
|
2018-03-07 21:35:56 +00:00 |
Steve
|
009bb74a95
|
Save type of destructable and exit.
|
2018-03-07 07:49:24 +00:00 |
Steve
|
1d033cf327
|
Don't allow Teeka's shots to hurt the player.
|
2018-03-06 08:24:45 +00:00 |
Steve
|
f720d9457c
|
Set MIA to foreground when teleporting.
|
2018-03-05 08:38:59 +00:00 |
Steve
|
934dd431aa
|
Allow some entities to be crushed, to prevent them blocking lifts, etc.
|
2018-03-04 13:36:00 +00:00 |
Steve
|
f3cf1ec945
|
Drop weapons a little more frequently.
|
2018-03-04 10:50:00 +00:00 |
Steve
|
a3a4c01049
|
Play sound when recharging from power pool.
|
2018-03-04 09:49:16 +00:00 |
Steve
|
1073276c6f
|
Fix for Bob taking slime / lava damage.
|
2018-03-04 09:48:33 +00:00 |
Steve
|
fca87f6575
|
Use MAX_DESCRIPTION_LENGTH to prevent target name truncation.
|
2018-03-03 16:04:40 +00:00 |
Steve
|
6ba888436b
|
Ensure Bob faces correct way at beginning of mission.
|
2018-03-03 16:04:18 +00:00 |
Steve
|
0c2f069fef
|
Only count laser hits once.
|
2018-03-03 07:41:05 +00:00 |