Steve
|
234f8fe73c
|
Show boss health bar on HUD.
|
2018-02-24 16:00:30 +00:00 |
Steve
|
997d423103
|
Don't show teleporting or gone entities on the radar.
|
2018-02-24 16:00:20 +00:00 |
Steve
|
ef1d634057
|
Trigger gameplay message crash fix.
|
2018-02-24 16:00:04 +00:00 |
Steve
|
600032a41b
|
Only mark Bob as gone if this isn't a boss mission.
|
2018-02-24 15:59:46 +00:00 |
Steve
|
b03776cef6
|
Debugging and auto mission completion.
|
2018-02-23 19:26:13 +00:00 |
Steve
|
01246d14b6
|
Don't show negative health on hud.
|
2018-02-23 19:25:46 +00:00 |
Steve
|
575ce1eadd
|
Replaced health, power, oxygen text with icons.
|
2018-02-22 19:19:43 +00:00 |
Steve
|
dba5248a41
|
Fix segfault when freeing entities.
|
2018-02-22 19:03:48 +00:00 |
Steve
|
bd02ee2b4d
|
Post mission bug fixes.
|
2018-02-22 07:45:57 +00:00 |
Steve
|
aba8d5aa3b
|
Show health, power, and oxygen values next to bars.
|
2018-02-22 07:13:37 +00:00 |
Steve
|
5a134f2250
|
Handle mission result correctly.
|
2018-02-21 22:04:01 +00:00 |
Steve
|
e887e385c7
|
Restore game state if the mission remains in incomplete status.
|
2018-02-21 08:43:45 +00:00 |
Steve
|
1b4e50c727
|
Access options from world.
|
2018-02-20 17:50:01 +00:00 |
Steve
|
2600f3cd1a
|
Restrict displaying of trophies during mission.
|
2018-02-20 12:31:41 +00:00 |
Steve
|
e745a287f4
|
Implemented mission quit option.
|
2018-02-20 08:14:35 +00:00 |
Steve
|
edde9fac2f
|
Integrate trophy display.
|
2018-02-19 22:32:14 +00:00 |
Steve
|
dc85abac77
|
Start of options screen.
|
2018-02-19 19:15:07 +00:00 |
Steve
|
44e34ab7de
|
Show stats during level.
|
2018-02-19 19:12:55 +00:00 |
Steve
|
098f3df811
|
Implemented stats display.
|
2018-02-19 08:28:42 +00:00 |
Steve
|
bea993ece0
|
Ensure we draw entities when in observing mode.
|
2018-02-18 17:01:38 +00:00 |
Steve
|
299b15dac5
|
Misc.
|
2018-02-18 11:53:10 +00:00 |
Steve
|
9f8ef4ad42
|
Set world status upon init.
|
2018-02-18 11:53:01 +00:00 |
Steve
|
daeaa28e88
|
Flash oxygen when low.
|
2018-02-18 11:52:40 +00:00 |
Steve
|
25cf4f2814
|
Removed resumingMission field.
|
2018-02-18 11:25:00 +00:00 |
Steve
|
46d6ce1cd6
|
Start mission from hub.
|
2018-02-18 09:29:37 +00:00 |
Steve
|
2cd629cf86
|
Added post mission code.
|
2018-02-18 09:29:26 +00:00 |
Steve
|
17ee7642e9
|
Return pointer to sprite rect.
|
2018-02-17 16:53:30 +00:00 |
Steve
|
357fbdc8a4
|
Destroy stuff at end of mission.
|
2018-02-17 16:53:18 +00:00 |
Steve
|
427848db9a
|
Target marker fixes.
|
2018-02-16 08:41:02 +00:00 |
Steve
|
6f69f9a56a
|
Always add to quadtree if not dead or teleporting.
|
2018-02-16 08:08:52 +00:00 |
Steve
|
8ab5ebe819
|
Permit access to stats and trophy info from in-game.
|
2018-02-16 07:26:04 +00:00 |
Steve
|
e5976f04dd
|
More misc. updates.
|
2018-02-15 22:56:34 +00:00 |
Steve
|
0d87786af4
|
More widget work.
|
2018-02-15 22:56:22 +00:00 |
Steve
|
1df85d0937
|
Misc. tweaks.
|
2018-02-15 21:40:21 +00:00 |
Steve
|
48abf156d8
|
Start of drawing widgets.
|
2018-02-15 18:04:37 +00:00 |
Steve
|
165cafaf04
|
Allow items to be picked up sooner after they are dropped.
|
2018-02-15 07:50:05 +00:00 |
Steve
|
4258575a26
|
Added Exit, Destructable, and Cannon.
|
2018-02-14 22:31:21 +00:00 |
Steve
|
d71bee6b11
|
Use single variable to track mission type.
|
2018-02-14 07:26:51 +00:00 |
Steve
|
dacb561e62
|
Hide inventory if selected. Clamp objective values to max.
|
2018-02-14 07:13:28 +00:00 |
Steve
|
ea323685c9
|
Stats updates. Start of trophy code.
|
2018-02-13 21:36:42 +00:00 |
Steve
|
81910dadf4
|
v0.3 screenshots.
|
2018-02-13 08:24:31 +00:00 |
Steve
|
f4190a5ccd
|
Show and hide radar arrows. Integrate radar access into game.
|
2018-02-13 08:23:31 +00:00 |
Steve
|
035a8ae679
|
Tidied headers.
|
2018-02-12 22:40:46 +00:00 |
Steve
|
5f150901e1
|
Radar map updates.
|
2018-02-12 22:40:15 +00:00 |
Steve
|
ca5ce089d2
|
Expand size of objectives box.
|
2018-02-12 19:15:03 +00:00 |
Steve
|
ef9d6db851
|
Quadtree fixes.
|
2018-02-12 18:27:12 +00:00 |
Steve
|
dff8dee815
|
Clip visible entities.
|
2018-02-12 08:32:21 +00:00 |
Steve
|
26858489b9
|
Start of radar map.
|
2018-02-12 08:09:03 +00:00 |
Steve
|
e9a6a42b4c
|
Show as green if >= target value. Can happen with dynamic objective targets.
|
2018-02-11 12:45:02 +00:00 |
Steve
|
58c398475c
|
Allow world to be set as static, for testing.
|
2018-02-11 12:37:37 +00:00 |
Steve
|
57aaafa789
|
Use e here, instead of self, for more clarity.
|
2018-02-11 11:09:16 +00:00 |
Steve
|
d75d3ec9cd
|
Quadtree error fix.
|
2018-02-11 11:08:32 +00:00 |
Steve
|
284436f8c9
|
Remove dead entities as soon as possible, to prevent dangling pointers.
|
2018-02-11 07:59:11 +00:00 |
Steve
|
34b97bcc27
|
Game saving updates.
|
2018-02-10 19:03:55 +00:00 |
Steve
|
55dabbb018
|
Start of world saving.
|
2018-02-10 18:35:56 +00:00 |
Steve
|
1b7f2255b1
|
Don't load custom sprites.
|
2018-02-10 17:25:43 +00:00 |
Steve
|
0aa204ea71
|
At least 1 enemy type.
|
2018-02-10 07:57:31 +00:00 |
Steve
|
0197bcd5fa
|
Added MachineGunDroid.
|
2018-02-09 22:41:37 +00:00 |
Steve
|
32109cbc15
|
Prevent entity from leaving the map bounds.
|
2018-02-09 22:34:30 +00:00 |
Steve
|
972c3c4aa9
|
Set sprite frame to 0 when dead.
|
2018-02-09 22:34:01 +00:00 |
Steve
|
a6a3cbd6a6
|
Warn when health is low.
|
2018-02-09 22:32:57 +00:00 |
Steve
|
88a8d34425
|
Misc updates.
|
2018-02-09 19:20:37 +00:00 |
Steve
|
d8c9337a2e
|
Expand quadtree range for platform contact.
|
2018-02-09 08:21:08 +00:00 |
Steve
|
d09ceefbb9
|
Update quadtree for pushed entities. Handle riders.
|
2018-02-09 07:42:36 +00:00 |
Steve
|
9f100106eb
|
Don't add enemies if noEnemies flag set.
|
2018-02-09 07:42:10 +00:00 |
Steve
|
0e71bcc88f
|
Use quadtree for collisions.
|
2018-02-09 07:21:37 +00:00 |
Steve
|
50a1c78c10
|
Don't show counts on mini inventory (not enough screen real esate).
|
2018-02-08 22:25:48 +00:00 |
Steve
|
1ed138b766
|
Use power instead of value for batteries.
|
2018-02-08 22:25:23 +00:00 |
Steve
|
70d1101ded
|
Assign self when spawning enemies.
|
2018-02-08 22:25:10 +00:00 |
Steve
|
78ac0154bb
|
Tidied headers.
|
2018-02-08 21:54:47 +00:00 |
Steve
|
ccf228f875
|
Control and input updates.
|
2018-02-08 21:53:32 +00:00 |
Steve
|
9bda46bb9b
|
Show required objectives in red.
|
2018-02-08 08:21:37 +00:00 |
Steve
|
dc5aead758
|
Load compressed map data.
|
2018-02-08 08:07:04 +00:00 |
Steve
|
14f4ef57ad
|
Load and play music during mission.
|
2018-02-08 07:34:35 +00:00 |
Steve
|
bf0f64caf8
|
Show objectives intro screen when starting a level.
|
2018-02-08 07:26:42 +00:00 |
Steve
|
e9c1560bde
|
Show objective and inventory screen.
|
2018-02-07 22:49:42 +00:00 |
Steve
|
b862123c95
|
Focus camera on doors, etc., that are opened when offscreen.
|
2018-02-07 19:21:13 +00:00 |
Steve
|
c287a1333e
|
Control updates.
|
2018-02-07 18:27:42 +00:00 |
Steve
|
b27b3dd2f8
|
Draw inventory items on HUD.
|
2018-02-07 07:51:25 +00:00 |
Steve
|
220e3b99e9
|
Item handling updates. Keys should stack.
|
2018-02-06 22:27:02 +00:00 |
Steve
|
b92c9dea9c
|
Start of joypad handling.
|
2018-02-06 22:26:05 +00:00 |
Steve
|
4e981ecf78
|
Show health, power, and oxygen on HUD. Inventory on right-hand side.
|
2018-02-06 19:07:43 +00:00 |
Steve
|
2543d469ac
|
Show info point messages.
|
2018-02-06 08:16:30 +00:00 |
Steve
|
fb5723d96e
|
Don't uppercase messages.
|
2018-02-06 07:45:28 +00:00 |
Steve
|
156a5dac8f
|
isOnScreen -> isVisible.
|
2018-02-06 07:32:08 +00:00 |
Steve
|
e70966e35d
|
Power up fixes.
|
2018-02-06 07:29:39 +00:00 |
Steve
|
683746b239
|
Decoration updates.
|
2018-02-05 22:06:53 +00:00 |
Steve
|
8c9ee4f553
|
Move controls into doPlayer()
|
2018-02-05 22:06:29 +00:00 |
Steve
|
9c6ada01dc
|
Sort entities in draw order.
|
2018-02-05 22:06:00 +00:00 |
Steve
|
43ec9435f2
|
Init effects.
|
2018-02-05 08:39:02 +00:00 |
Steve
|
9128fd84e9
|
Test world type before loading entities.
|
2018-02-05 08:38:39 +00:00 |
Steve
|
20404fd6eb
|
Init debris and flesh chunks.
|
2018-02-05 08:37:54 +00:00 |
Steve
|
d10356c42c
|
Added swapSelf() to handle current entity handling.
|
2018-02-05 08:37:07 +00:00 |
Steve
|
c3ca4a39e2
|
Checks for training, boss, and outpost missions.
|
2018-02-04 16:18:17 +00:00 |
Steve
|
800f26055f
|
Added particle effects.
|
2018-02-04 16:14:14 +00:00 |
Steve
|
113cc59ea6
|
Show health, power, and oxygen on HUD.
|
2018-02-04 15:37:19 +00:00 |
Steve
|
a84f261154
|
Only set entity size once. Test entity is dead before testing alive (race condition when adding to quadtree).
|
2018-02-04 12:01:55 +00:00 |
Steve
|
7e88125864
|
Default function for changeEnvironment.
|
2018-02-04 11:24:19 +00:00 |
Steve
|
c4346550cf
|
Only add to quadtree if alive.
|
2018-02-04 11:00:42 +00:00 |
Steve
|
ac48179541
|
Use targetValue for objectives.
|
2018-02-04 09:56:37 +00:00 |