Steve
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dc5aead758
|
Load compressed map data.
|
2018-02-08 08:07:04 +00:00 |
Steve
|
14f4ef57ad
|
Load and play music during mission.
|
2018-02-08 07:34:35 +00:00 |
Steve
|
bf0f64caf8
|
Show objectives intro screen when starting a level.
|
2018-02-08 07:26:42 +00:00 |
Steve
|
e9c1560bde
|
Show objective and inventory screen.
|
2018-02-07 22:49:42 +00:00 |
Steve
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b862123c95
|
Focus camera on doors, etc., that are opened when offscreen.
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2018-02-07 19:21:13 +00:00 |
Steve
|
3afbfabeb5
|
Joypad controls (hardcoded, for now).
|
2018-02-07 19:20:36 +00:00 |
Steve
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c287a1333e
|
Control updates.
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2018-02-07 18:27:42 +00:00 |
Steve
|
0618c05b52
|
Store all items as items, rather than separating out keys.
|
2018-02-07 07:51:47 +00:00 |
Steve
|
b27b3dd2f8
|
Draw inventory items on HUD.
|
2018-02-07 07:51:25 +00:00 |
Steve
|
4558ea366d
|
Ignore Finder files.
|
2018-02-06 22:28:34 +00:00 |
Steve
|
a8ce1daf4e
|
Added blitScaled. Removed unused functions.
|
2018-02-06 22:28:19 +00:00 |
Steve
|
eb3a39084a
|
Added unit reappear code.
|
2018-02-06 22:27:53 +00:00 |
Steve
|
fed96ef890
|
Misc. fixes.
|
2018-02-06 22:27:28 +00:00 |
Steve
|
220e3b99e9
|
Item handling updates. Keys should stack.
|
2018-02-06 22:27:02 +00:00 |
Steve
|
b92c9dea9c
|
Start of joypad handling.
|
2018-02-06 22:26:05 +00:00 |
Steve
|
4e981ecf78
|
Show health, power, and oxygen on HUD. Inventory on right-hand side.
|
2018-02-06 19:07:43 +00:00 |
Steve
|
883d675073
|
v0.2-01 screenshot.
|
2018-02-06 08:17:10 +00:00 |
Steve
|
2543d469ac
|
Show info point messages.
|
2018-02-06 08:16:30 +00:00 |
Steve
|
fb5723d96e
|
Don't uppercase messages.
|
2018-02-06 07:45:28 +00:00 |
Steve
|
d5d70a017f
|
Effect bug fixes.
|
2018-02-06 07:45:18 +00:00 |
Steve
|
156a5dac8f
|
isOnScreen -> isVisible.
|
2018-02-06 07:32:08 +00:00 |
Steve
|
e70966e35d
|
Power up fixes.
|
2018-02-06 07:29:39 +00:00 |
Steve
|
89b4b05a11
|
Added controls.c.
|
2018-02-05 22:08:35 +00:00 |
Steve
|
cc280f326f
|
Code tidying.
|
2018-02-05 22:08:14 +00:00 |
Steve
|
0e57f9ce79
|
Explosion effects.
|
2018-02-05 22:07:04 +00:00 |
Steve
|
683746b239
|
Decoration updates.
|
2018-02-05 22:06:53 +00:00 |
Steve
|
8c9ee4f553
|
Move controls into doPlayer()
|
2018-02-05 22:06:29 +00:00 |
Steve
|
9c6ada01dc
|
Sort entities in draw order.
|
2018-02-05 22:06:00 +00:00 |
Steve
|
43ec9435f2
|
Init effects.
|
2018-02-05 08:39:02 +00:00 |
Steve
|
9128fd84e9
|
Test world type before loading entities.
|
2018-02-05 08:38:39 +00:00 |
Steve
|
c22c09e78f
|
Restored enemy behaviour.
|
2018-02-05 08:38:21 +00:00 |
Steve
|
20404fd6eb
|
Init debris and flesh chunks.
|
2018-02-05 08:37:54 +00:00 |
Steve
|
d10356c42c
|
Added swapSelf() to handle current entity handling.
|
2018-02-05 08:37:07 +00:00 |
Steve
|
c3ca4a39e2
|
Checks for training, boss, and outpost missions.
|
2018-02-04 16:18:17 +00:00 |
Steve
|
800f26055f
|
Added particle effects.
|
2018-02-04 16:14:14 +00:00 |
Steve
|
113cc59ea6
|
Show health, power, and oxygen on HUD.
|
2018-02-04 15:37:19 +00:00 |
Steve
|
1b5c2f2584
|
v0.2
|
2018-02-04 12:28:14 +00:00 |
Steve
|
a84f261154
|
Only set entity size once. Test entity is dead before testing alive (race condition when adding to quadtree).
|
2018-02-04 12:01:55 +00:00 |
Steve
|
7e88125864
|
Default function for changeEnvironment.
|
2018-02-04 11:24:19 +00:00 |
Steve
|
c4346550cf
|
Only add to quadtree if alive.
|
2018-02-04 11:00:42 +00:00 |
Steve
|
78422382e2
|
Added default die() function.
|
2018-02-04 11:00:32 +00:00 |
Steve
|
1fbf7971b8
|
Moved bullets into entities/bullets.
|
2018-02-04 11:00:14 +00:00 |
Steve
|
7577482cc4
|
Iniital spriteFrame must be -1.
|
2018-02-04 09:56:53 +00:00 |
Steve
|
ac48179541
|
Use targetValue for objectives.
|
2018-02-04 09:56:37 +00:00 |
Steve
|
9841418d20
|
Weapon fixes.
|
2018-02-04 09:50:07 +00:00 |
Steve
|
827a825c2d
|
Jetpack / aqualung fix.
|
2018-02-04 08:20:49 +00:00 |
Steve
|
5bfea20534
|
Pick up and store items.
|
2018-02-04 08:11:42 +00:00 |
Steve
|
5588abc063
|
Show hud messages.
|
2018-02-04 07:50:54 +00:00 |
Steve
|
d3db893190
|
Moved nothing() to MIA.
|
2018-02-03 18:32:12 +00:00 |
Steve
|
3d2000e818
|
Always set entity size.
|
2018-02-03 18:31:55 +00:00 |