breakhack/data/monstergen.lua

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local module = {}
local black_ant = {
texturePath1 = "assets/Characters/Pest0.png",
texturePath2 = "assets/Characters/Pest1.png",
clipX = 16,
clipY = 64,
}
function module.add_monster_to_room(map)
add_monster(map, 128, 128, black_ant);
end
return module