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local module = {}
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local black_ant = {
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texturePath1 = "assets/Characters/Pest0.png",
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texturePath2 = "assets/Characters/Pest1.png",
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clipX = 16,
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clipY = 64,
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}
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function module.add_monster_to_room(map)
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add_monster(map, 128, 128, black_ant);
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end
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return module
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